Пример #1
0
        //this is the old Main()
        public static void Game()
        {
            KeyboardInerface keyboard = new KeyboardInerface();
            GameEngine engine = new GameEngine(keyboard, RefreshRate, FieldRows, FieldCols);

            keyboard.OnUpPressed += (sender, eventInfo) =>
            {
                engine.MoveViking(Direction.Top);

            };
            keyboard.OnRightPressed += (sender, eventInfo) =>
            {
                engine.MoveViking(Direction.Right);
            };
            keyboard.OnDownPressed += (sender, eventInfo) =>
            {
                engine.MoveViking(Direction.Down);
            };
            keyboard.OnLeftPressed += (sender, eventInfo) =>
            {
                engine.MoveViking(Direction.Left);
            };
            keyboard.OnActionPressed += (sender, eventInfo) =>
            {
                engine.VikingShoot();
            };
            engine.Initialise();
            engine.Run();
        }
Пример #2
0
 public GameEngine(KeyboardInerface keyboard, int refreshRate, int fieldRows, int fieldCols)
 {
     this.FieldRows = fieldRows;
     this.FieldCols = fieldCols;
     this.refreshRate = refreshRate;
     this.viking = new Viking(new Position(this.FieldCols / 2, this.FieldRows - 3));
     this.keyboard = keyboard;
     this.noEnemies = false;
     this.random = new Random();
     this.Score = 0;
     this.rockTexture = new char[,] { { '#', '#' }, { '#', '#' } };
     this.enemyShpTexture = new char[,] { { '%', '%', '%' }, { ' ', '%', ' ' } };
 }