Пример #1
0
        public GameSession()
        {
            Current = this;
            Content.RootDirectory = "Content";

            Item.Initialize();
            Cutscene.LoadFromFile();

            screenManager = new ScreenManager(this);
            fpsCounter = new FrameRateCounter(this);

            graphics = new GraphicsDeviceManager(this);
            Resolution.Init(ref graphics);
            #if XBOX
            Resolution.SetResolution(this.Window.ClientBounds.Width, this.Window.ClientBounds.Height, true);
            #else
            //Resolution.SetResolution(1920, 1080, true);
            Resolution.SetResolution(1280, 720, false);
            #endif
            Resolution.SetVirtualResolution(1280, 720);

            Components.Add(screenManager);
            //Components.Add(fpsCounter);
        }
Пример #2
0
 public static void Load(ScreenManager screenManager, bool loadingIsSlow, PlayerIndex? controllingPlayer, params GameScreen[] screensToLoad)
 {
     foreach (GameScreen screen in screenManager.GetScreens()) screen.ExitScreen();
     LoadingScreen loadingScreen = new LoadingScreen(screenManager, loadingIsSlow, screensToLoad);
     screenManager.AddScreen(loadingScreen, controllingPlayer);
 }
Пример #3
0
 private LoadingScreen(ScreenManager screenManager, bool loadingIsSlow, GameScreen[] screensToLoad)
 {
     this.loadingIsSlow = loadingIsSlow;
     this.screensToLoad = screensToLoad;
 }