Пример #1
0
        public override void Load(Item item, TagCompound tag)
        {
            if (item.type == 0 || tag == null || item.type == ModLoader.GetMod("ModLoader").ItemType("MysteryItem"))
            {
                return;
            }
            EMMItem info = item.GetGlobalItem <EMMItem>();

            int[]    ids        = tag.GetIntArray("IDs");
            double[] magnitudes = new double[4];
            magnitudes[0]      = tag.GetAsDouble("Magnitude0");
            magnitudes[1]      = tag.GetAsDouble("Magnitude1");
            magnitudes[2]      = tag.GetAsDouble("Magnitude2");
            magnitudes[3]      = tag.GetAsDouble("Magnitude3");
            info.alreadyRolled = tag.GetBool("Rolled?");
            info.title         = tag.GetString("Title");
            for (int i = 0; i < ids.Length; i++)
            {
                try
                {
                    addPrefix(item, ids[i], (float)magnitudes[i] / ((item.accessory) ? .6f : 1), i);
                }
                catch
                {
                    ErrorLogger.Log("Save Out of Bounds Error! Please report this.");
                }
            }
        }
Пример #2
0
        public override void GetWeaponDamage(Item item, Player player, ref int damage)
        {
            if (item.type == 0)
            {
                return;
            }
            EMMItem info      = item.GetGlobalItem <EMMItem>();
            int     magnitude = 0;

            for (int i = 0; i < 4; i++)
            {
                if (info.prefixIDs[i] == 8 && Main.dayTime)
                {
                    magnitude = info.prefixMagnitude[i];
                    damage    = (int)(damage * (1 + magnitude / 100.0));
                }
                else if (info.prefixIDs[i] == 9 && !Main.dayTime)
                {
                    magnitude = info.prefixMagnitude[i];
                    damage    = (int)(damage * (1 + magnitude / 100.0));
                }
                else if (info.prefixIDs[i] == 11 && player.statLife != 0)
                {
                    magnitude = (int)(info.prefixMagnitude[i] * ((player.statLifeMax2 - player.statLife) / (double)player.statLifeMax2) * 6);
                    damage    = (int)(damage * (1 + magnitude / 100.0));
                }
                else if (info.prefixIDs[i] == 12 && player.velocity.Length() > 0)
                {
                    magnitude = (int)(info.prefixMagnitude[i] * player.velocity.Length() / 4);
                    damage    = (int)(damage * (1 + magnitude / 100.0));
                }
            }
        }
Пример #3
0
        public void resetInfo(Item item)
        {
            int prefix = item.prefix;

            item.mana = 0;
            item.crit = 0;
            if (mod.ItemType(item.Name) > 0)
            {
                item.SetDefaults();
            }
            else
            {
                item.SetDefaults(item.type);
            }
            item.Prefix(prefix);
            if (item.type != ItemID.Harpoon)
            {
                item.stack++;
            }
            EMMItem info = item.GetGlobalItem <EMMItem>();

            info.alreadyRolled          = false;
            info.prefixIDs              = new int[] { -1, -1, -1, -1 };
            info.prefixMagnitude        = new int[] { -1, -1, -1, -1 };
            info.prefixMagnitudePercent = new double[] { -1, -1, -1, -1 };
            info.title = "";
            if (Main.netMode == 1)
            {
                var netMessage = mod.GetPacket();
                netMessage.Write("Reset");
                netMessage.Write(item.whoAmI);
                netMessage.Send();
            }
        }
Пример #4
0
 public override bool CanRightClick(Item item)
 {
     if (item.type == 0)
     {
         return(base.CanRightClick(item));
     }
     if (Main.player[item.owner].inventory[Main.player[item.owner].selectedItem].type == mod.ItemType("MagicDice"))
     {
         EMMItem info = item.GetGlobalItem <EMMItem>();
         if (!info.alreadyRolled)
         {
             return(true);
         }
     }
     return(base.CanRightClick(item));
 }
Пример #5
0
        public override TagCompound Save(Item item)
        {
            if (item.type == 0 || item.type == ModLoader.GetMod("ModLoader").ItemType("MysteryItem"))
            {
                return(null);
            }
            EMMItem     info = item.GetGlobalItem <EMMItem>();
            TagCompound tag  = new TagCompound();

            tag.Add("IDs", info.prefixIDs);
            tag.Add("Magnitude0", info.prefixMagnitudePercent[0]);
            tag.Add("Magnitude1", info.prefixMagnitudePercent[1]);
            tag.Add("Magnitude2", info.prefixMagnitudePercent[2]);
            tag.Add("Magnitude3", info.prefixMagnitudePercent[3]);
            tag.Add("Rolled?", info.alreadyRolled);
            tag.Add("Title", info.title);

            return(tag);
        }
Пример #6
0
        public override void HoldItem(Item item, Player player)
        {
            if (item.type == 0)
            {
                return;
            }
            EMMItem info    = item.GetGlobalItem <EMMItem>();
            MPlayer mplayer = (MPlayer)(player.GetModPlayer(mod, "MPlayer"));

            for (int i = 0; i < 4; i++)
            {
                int magnitude = info.prefixMagnitude[i];
                if (info.prefixIDs[i] == 10)
                {
                    mplayer.holdingCursed = true;
                }
                else if (info.prefixIDs[i] == 13)
                {
                    mplayer.poisonChance += magnitude;
                }
                else if (info.prefixIDs[i] == 14)
                {
                    mplayer.onFireChance += magnitude;
                }
                else if (info.prefixIDs[i] == 15)
                {
                    mplayer.frostburnChance += magnitude;
                }
                else if (info.prefixIDs[i] == 16)
                {
                    mplayer.confusionChance += magnitude;
                }
                else if (info.prefixIDs[i] == 17)
                {
                    mplayer.infernoChance += magnitude;
                }
                else if (info.prefixIDs[i] == 18)
                {
                    mplayer.ichorChance += magnitude;
                }
            }
        }
Пример #7
0
        public override void UpdateInventory(Item item, Player player)
        {
            if (item.type == 0)
            {
                return;
            }
            EMMItem info = item.GetGlobalItem <EMMItem>();

            for (int i = 0; i < 4; i++)
            {
                if (info.prefixMagnitude[i] <= 0 && info.prefixIDs[i] >= 0)
                {
                    info.prefixMagnitude[i] = 1;
                }
            }
            if (info.prefixMagnitude[0] > 0)
            {
                //Main.NewText("Magnitude at update: " + info.prefixMagnitude[0]);
            }
        }
Пример #8
0
        public override bool ConsumeAmmo(Item item, Player player)
        {
            if (item.type == 0)
            {
                return(false);
            }
            EMMItem info   = item.GetGlobalItem <EMMItem>();
            int     chance = 0;

            for (int i = 0; i < 4; i++)
            {
                if (info.prefixIDs[i] == 6)
                {
                    chance = info.prefixMagnitude[i];
                }
            }
            if (Main.rand.Next(0, 100) < chance)
            {
                return(false);
            }
            return(base.ConsumeAmmo(item, player));
        }
Пример #9
0
        public override void LoadLegacy(Item item, BinaryReader reader)
        {
            if (item.type == 0 || reader.PeekChar() == -1 || item.type == ModLoader.GetMod("ModLoader").ItemType("MysteryItem"))
            {
                return;
            }
            EMMItem info = item.GetGlobalItem <EMMItem>();

            for (int i = 0; i < 4; i++)
            {
                try
                {
                    int   id     = reader.ReadInt32();
                    float scalar = (float)(reader.ReadDouble()) / ((item.accessory) ? .6f : 1);
                    addPrefix(item, id, scalar, i);
                }
                catch
                {
                }
            }
            info.alreadyRolled = reader.ReadBoolean();
            info.title         = reader.ReadString();
        }
Пример #10
0
        public override void UpdateEquip(Item item, Player player)
        {
            if (item.type == 0)
            {
                return;
            }
            EMMItem info      = item.GetGlobalItem <EMMItem>();
            MPlayer mplayer   = (MPlayer)(player.GetModPlayer(mod, "MPlayer"));
            int     magnitude = 0;

            for (int i = 0; i < 4; i++)
            {
                magnitude = info.prefixMagnitude[i];
                if (magnitude <= 0 && info.prefixIDs[i] >= 0)
                {
                    info.prefixMagnitude[i] = 1;
                }
                if (info.prefixIDs[i] == 0)
                {
                    player.meleeDamage += magnitude / 100f;
                }
                else if (info.prefixIDs[i] == 1)
                {
                    player.magicDamage += magnitude / 100f;
                }
                else if (info.prefixIDs[i] == 2)
                {
                    player.rangedDamage += magnitude / 100f;
                }
                else if (info.prefixIDs[i] == 3)
                {
                    player.thrownDamage += magnitude / 100f;
                }
                else if (info.prefixIDs[i] == 4)
                {
                    player.minionDamage += magnitude / 100f;
                }
                else if (info.prefixIDs[i] == 5)
                {
                    player.meleeCrit += magnitude;
                }
                else if (info.prefixIDs[i] == 6)
                {
                    player.magicCrit += magnitude;
                }
                else if (info.prefixIDs[i] == 7)
                {
                    player.rangedCrit += magnitude;
                }
                else if (info.prefixIDs[i] == 8)
                {
                    player.thrownCrit += magnitude;
                }
                else if (info.prefixIDs[i] == 9)
                {
                    mplayer.lightStrength += magnitude;
                }
                else if (info.prefixIDs[i] == 10)
                {
                    player.statManaMax2 += magnitude;
                }
                else if (info.prefixIDs[i] == 11)
                {
                    player.statLifeMax2 += magnitude;
                }
                else if (info.prefixIDs[i] == 12)
                {
                    mplayer.critDamageBoost += magnitude;
                }
                else if (info.prefixIDs[i] == 13)
                {
                    player.wingTimeMax += magnitude;
                }
                else if (info.prefixIDs[i] == 14)
                {
                    mplayer.luck += magnitude;
                }
                else if (info.prefixIDs[i] == 15)
                {
                    player.thorns += magnitude / 100f;
                }
                else if (info.prefixIDs[i] == 16)
                {
                    player.pickSpeed *= (1 - magnitude / 100f);
                }
                else if (info.prefixIDs[i] == 17)
                {
                    mplayer.bonusImmunity += magnitude;
                }
                else if (info.prefixIDs[i] == 18)
                {
                    mplayer.dodgeChance += magnitude;
                }
                else if (info.prefixIDs[i] == 19)
                {
                    player.noKnockback = true;
                }
                else if (info.prefixIDs[i] == 20)
                {
                    player.fishingSkill += magnitude;
                }
                else if (info.prefixIDs[i] == 21)
                {
                    mplayer.bonusDamageToMaxLife += magnitude;
                }
                else if (info.prefixIDs[i] == 22)
                {
                    mplayer.miracleChance += magnitude;
                }
                else if (info.prefixIDs[i] == 23)
                {
                    mplayer.percentDamageToMana += magnitude;
                }
                else if (info.prefixIDs[i] == 24)
                {
                    mplayer.percentDefBoost += magnitude;
                }
                else if (info.prefixIDs[i] == 25)
                {
                    mplayer.subLifeRegen += magnitude;
                }
                else if (info.prefixIDs[i] == 26)
                {
                    player.moveSpeed   += magnitude / 100f;
                    player.maxRunSpeed *= (1 + magnitude / 100f);
                }
            }
        }
Пример #11
0
        public void roll(Item item)
        {
            EMMItem info = item.GetGlobalItem <EMMItem>();

            if (item.type == 0)
            {
                return;
            }
            float rarity = 0;

            if (item.consumable || info.alreadyRolled || item.ammo > 0)
            {
                return;
            }
            info.alreadyRolled = true;
            int numPrefixes = 0;

            for (int i = 0; i < 4; i++)
            {
                if (Main.rand.Next(0, 2) == 0)
                {
                    numPrefixes++;
                }
                else
                {
                    break;
                }
            }
            while (numPrefixes > 0)
            {
                int type = -1;
                if (item.accessory || item.headSlot > 0 || item.bodySlot > 0 || item.legSlot > 0)
                {
                    type = Main.rand.Next(0, 27);
                    if (Main.rand.Next(0, 3) != 0 && type == 19)                    //rare types, 2/3 chance to reroll
                    {
                        type = Main.rand.Next(0, 20);
                    }
                }
                else if (item.damage > 0)
                {
                    type = Main.rand.Next(0, 19);
                    #region type combatibility checks
                    if (type == 7 && item.mana > 0)
                    {
                        type = -1;
                    }
                    if (type == 6 && item.useAmmo == 0)
                    {
                        type = -1;
                    }
                    if (type == 5 && item.mana == 0)
                    {
                        type = -1;
                    }
                    if (type == 4 && item.shootSpeed == 0)
                    {
                        type = -1;
                    }
                    if (type == 3 && item.knockBack == 0)
                    {
                        type = -1;
                    }
                    #endregion
                }
                else
                {
                    break;
                }
                for (int i = 0; i < 4; i++)
                {
                    if (info.prefixIDs[i] == type)
                    {
                        type = -1;
                        break;
                    }
                }
                if (type != -1)                //if a type couldn't be given for some reason, it'll just try again
                {
                    numPrefixes--;
                    float scalar = (float)Math.Max(.1, Main.rand.NextDouble() - Main.rand.NextDouble() / 5);
                    rarity += scalar;
                    addPrefix(item, type, scalar, numPrefixes);
                    if (Main.netMode == 1)
                    {
                        var netMessage = mod.GetPacket();
                        netMessage.Write("Prefix");
                        netMessage.Write(item.whoAmI);
                        netMessage.Write(type);
                        netMessage.Write((double)scalar);
                        netMessage.Write(numPrefixes);
                        netMessage.Send();
                    }
                }
            }
            item.value = (int)(item.value * (1 + rarity * rarity / 2));
            //modify item name to reflect value
            string[] titles = new string[] { "[Uncommon]", "[Rare]", "[Legendary]", "[Transcendent]" };
            string   title  = "[Common]";
            if (rarity > 3.5f)
            {
                title = titles[3];
            }
            else if (rarity > 2.5f)
            {
                title = titles[2];
            }
            else if (rarity > 1.5f)
            {
                title = titles[1];
            }
            else if (rarity > .5f)
            {
                title = titles[0];
            }
            info.title = title;
            if (Main.netMode == 1)
            {
                var netMessage2 = mod.GetPacket();
                netMessage2.Write("SyncRolled");
                netMessage2.Write(item.whoAmI);
                netMessage2.Write(info.alreadyRolled);
                netMessage2.Write(info.title);
                netMessage2.Send();
            }
        }
Пример #12
0
        public override void ModifyTooltips(Item item, List <TooltipLine> tooltips)
        {
            if (item.type == 0)
            {
                return;
            }
            EMMItem     info  = item.GetGlobalItem <EMMItem>();
            string      title = info.title;
            TooltipLine tip   = new TooltipLine(mod, "title", title);

            if (info.title.Contains("Transcendent"))
            {
                //transcendent color
                tip.overrideColor = Colors.RarityPurple;
            }
            else if (info.title.Contains("Legendary"))
            {
                //legendary color
                tip.overrideColor = Colors.RarityRed;
            }
            else if (info.title.Contains("Rare"))
            {
                //rare color
                tip.overrideColor = Colors.RarityYellow;
            }
            else if (info.title.Contains("Uncommon"))
            {
                //Uncommon color
                tip.overrideColor = Colors.RarityOrange;
            }
            tooltips.Add(tip);
            int count = 0;

            for (int i = 0; i < 4; i++)
            {
                //Main.NewText("magnitude " + i + " / " + info.prefixMagnitude[i]);
                if (info.prefixMagnitude[i] >= 0)
                {
                    count++;
                }
            }
            for (int i = 0; i < count; i++)
            {
                string      text      = GetPrefixDesc(info.prefixIDs[i], item.damage > 0 && !item.accessory, info.prefixMagnitude[i]);
                string      desc      = "desc";
                TooltipLine tip2      = new TooltipLine(mod, desc, text);
                float       accAdjust = (item.accessory) ? .6f : 1;
                if (info.prefixMagnitudePercent[i] > .9 * accAdjust)
                {
                    //transcendent color
                    tip2.overrideColor = Colors.RarityPurple;
                }
                else if (info.prefixMagnitudePercent[i] > .725 * accAdjust)
                {
                    //legendary color
                    tip2.overrideColor = Colors.RarityRed;
                }
                else if (info.prefixMagnitudePercent[i] > .45 * accAdjust)
                {
                    //rare color
                    tip2.overrideColor = Colors.RarityYellow;
                }
                else if (info.prefixMagnitudePercent[i] > .25 * accAdjust)
                {
                    //uncommon color
                    tip2.overrideColor = Colors.RarityOrange;
                }
                tooltips.Add(tip2);
                if (info.prefixIDs[i] == 7 && item.mana > 0)
                {
                    TooltipLine tip3 = new TooltipLine(mod, "UseMana", "");
                    tooltips.Add(tip3);
                }
            }
        }
Пример #13
0
        public static void addPrefix(Item item, int ID, float scalar, int slot)
        {
            if (ID == -1 || scalar <= 0)
            {
                return;
            }
            Main.NewText("adding prefix");
            EMMItem info         = item.GetGlobalItem <EMMItem>();
            int     magnitude    = 0;
            int     storedID     = ID;
            float   storedScalar = scalar;

            #region equips
            if (item.accessory || item.headSlot > 0 || item.bodySlot > 0 || item.legSlot > 0)
            {
                if (item.accessory)
                {
                    scalar       *= .6f;
                    storedScalar *= .6f;
                }
                if (ID < 9)
                {
                    ID = 0;                    //first 9 all share the same code here
                }
                switch (ID)
                {
                case 0:                        //class specific damage/crit
                    magnitude = (int)Math.Round(scalar * 8);
                    info.prefixMagnitude[slot] = magnitude;
                    break;

                case 9:                        //light
                    magnitude = (int)Math.Round(scalar * 5);
                    if (magnitude < 1)
                    {
                        magnitude = 1;
                    }
                    info.prefixMagnitude[slot] = magnitude;
                    break;

                case 10: goto case 11;

                case 11:                        //max mana/health
                    magnitude = (int)Math.Round(scalar * 20);
                    info.prefixMagnitude[slot] = magnitude;
                    break;

                case 12:                        //crit damage
                    magnitude = (int)Math.Round(scalar * 15);
                    info.prefixMagnitude[slot] = magnitude;
                    break;

                case 13:                        //wing time
                    magnitude = (int)Math.Round(scalar * 60);
                    info.prefixMagnitude[slot] = magnitude;
                    break;

                case 14:                        //luck
                    magnitude = (int)Math.Round(scalar * 12);
                    info.prefixMagnitude[slot] = magnitude;
                    break;

                case 15:                        //thorns
                    magnitude = (int)Math.Round(scalar * 50);
                    info.prefixMagnitude[slot] = magnitude;
                    break;

                case 16:                        //mining
                    magnitude = (int)Math.Round(scalar * 10);
                    info.prefixMagnitude[slot] = magnitude;
                    break;

                case 17:                        //immune time
                    magnitude = (int)Math.Round(scalar * 30);
                    info.prefixMagnitude[slot] = magnitude;
                    break;

                case 18:                        //dodge, hard cap 40%
                    magnitude = (int)Math.Round(scalar * 5);
                    if (magnitude < 1)
                    {
                        magnitude = 1;
                    }
                    info.prefixMagnitude[slot] = magnitude;
                    break;

                case 19:                        //knockback immunity
                    magnitude    = 1;
                    storedScalar = item.accessory ? .6f : 1f;
                    info.prefixMagnitude[slot] = magnitude;
                    break;

                case 20:                        //fishing skill
                    magnitude = (int)Math.Round(scalar * 8);
                    info.prefixMagnitude[slot] = magnitude;
                    break;

                case 21:                        //damage to max life
                    magnitude = (int)Math.Round(scalar * 20);
                    info.prefixMagnitude[slot] = magnitude;
                    break;

                case 22:                        //miracle
                    magnitude = (int)Math.Round(scalar * 15);
                    info.prefixMagnitude[slot] = magnitude;
                    break;

                case 23:                        //mana shield
                    magnitude = (int)Math.Round(scalar * 6);
                    info.prefixMagnitude[slot] = magnitude;
                    break;

                case 24:                        //defense
                    magnitude = (int)Math.Round(scalar * 8);
                    info.prefixMagnitude[slot] = magnitude;
                    break;

                case 25:                        //life regen
                    magnitude = (int)Math.Round(scalar * 45);
                    info.prefixMagnitude[slot] = magnitude;
                    break;

                case 26:                        //movespeed
                    magnitude = (int)Math.Round(scalar * 10);
                    info.prefixMagnitude[slot] = magnitude;
                    break;

                default: break;
                }
            }
            #endregion
            #region weapon
            else if (item.damage > 0)
            {
                if (ID > 13 && ID <= 17)
                {
                    ID = 13;
                }
                switch (ID)
                {
                case 0:
                    magnitude = (int)Math.Round(scalar * 10);
                    info.prefixMagnitude[slot] = magnitude;
                    item.damage = (int)(item.damage * (1 + magnitude / 100f));
                    break;

                case 1:
                    magnitude = (int)Math.Round(scalar * 10);
                    info.prefixMagnitude[slot] = magnitude;
                    item.crit += magnitude;
                    break;

                case 2:
                    magnitude = (int)Math.Round(scalar * 10);
                    info.prefixMagnitude[slot] = magnitude;
                    item.useTime      = (int)(item.useTime * (100 - magnitude) / 100);
                    item.useAnimation = (int)(item.useAnimation * (100 - magnitude) / 100.0);
                    break;

                case 3:
                    magnitude = (int)Math.Round(scalar * 20);
                    info.prefixMagnitude[slot] = magnitude;
                    item.knockBack            *= (1 + magnitude / 100f);
                    break;

                case 4:
                    magnitude = (int)Math.Round(scalar * 20);
                    info.prefixMagnitude[slot] = magnitude;
                    item.shootSpeed           *= (1 + magnitude / 100f);
                    break;

                case 5:
                    magnitude = (int)Math.Round(scalar * 15);
                    info.prefixMagnitude[slot] = magnitude;
                    item.mana = (int)(item.mana * (100 - magnitude) / 100.0);
                    break;

                case 6:                        //ammo cost
                    magnitude = (int)Math.Round(scalar * 20);
                    info.prefixMagnitude[slot] = magnitude;
                    break;

                case 7:                        //add mana cost, damage
                    magnitude   = (int)Math.Round(scalar * 15) + 15;
                    item.mana   = Math.Max((int)(25 * (item.useTime / 60.0)), 1);
                    item.damage = (int)(item.damage * (1 + magnitude / 100f));
                    info.prefixMagnitude[slot] = magnitude;
                    break;

                case 8:                        //+damage day
                    magnitude = (int)Math.Round(scalar * 15);
                    info.prefixMagnitude[slot] = magnitude;
                    break;

                case 9:                        //+damage night
                    magnitude = (int)Math.Round(scalar * 15);
                    info.prefixMagnitude[slot] = magnitude;
                    break;

                case 10:                        //cursed
                    magnitude = (int)Math.Round(scalar * 15) + 15;
                    info.prefixMagnitude[slot] = magnitude;
                    item.damage = (int)(item.damage * (1 + magnitude / 100f));
                    break;

                case 11:                        //+damage missing health
                    magnitude = (int)Math.Round(scalar * 5);
                    info.prefixMagnitude[slot] = magnitude;
                    break;

                case 12:                        //+damage velocity
                    magnitude = (int)Math.Round(scalar * 7);
                    info.prefixMagnitude[slot] = magnitude;
                    break;

                case 13:                        //debuff chance while held: poison, on fire, frostburn, confusion, inferno
                    magnitude = (int)Math.Round(scalar * 50);
                    info.prefixMagnitude[slot] = magnitude;
                    break;

                case 18:                        //debuff chance while held: Ichor
                    magnitude = (int)Math.Round(scalar * 20);
                    info.prefixMagnitude[slot] = magnitude;
                    break;

                default:
                    break;
                }
            }
            #endregion
            scalar = storedScalar;
            info.prefixIDs[slot]              = storedID;
            info.prefixMagnitude[slot]        = magnitude;
            info.prefixMagnitudePercent[slot] = scalar;
        }