/// <summary>Always draws even if properties haven't changed. Typically responds with a RenderTexture /// but it depends on your tree (i.e. if your tree is just a constant, then you'll actually get a Texture2D back).</summary> public Texture ForceDraw(DrawInfo settings) { // Draw the root now (which may also trigger the allocate): Root_.DrawGPU(settings, this); // Pull the resulting texture from root and return it: return(Root_.DrawStore.Texture); }