Пример #1
0
 private void InsertObject(Actor actor, RectBox actorBounds, RectBox bounds,
                           RectBox area, BSPCollisionNode node, RectBox result1,
                           RectBox result2)
 {
     if (!node.ContainsActor(actor))
     {
         if (!node.IsEmpty() &&
             (area.width > actorBounds.width || area.height > actorBounds.height))
         {
             RectBox leftArea       = node.GetLeftArea();
             RectBox rightArea      = node.GetRightArea();
             RectBox leftIntersects = RectBox.GetIntersection(leftArea,
                                                              bounds, result1);
             RectBox rightIntersects = RectBox.GetIntersection(rightArea,
                                                               bounds, result2);
             BSPCollisionNode newRight;
             if (leftIntersects != null)
             {
                 if (node.GetLeft() == null)
                 {
                     newRight = this.CreateNewNode(leftArea);
                     newRight.AddActor(actor);
                     node.SetChild(0, newRight);
                 }
                 else
                 {
                     this.InsertObject(actor, actorBounds, leftIntersects,
                                       leftArea, node.GetLeft(), result1, result2);
                 }
             }
             if (rightIntersects != null)
             {
                 if (node.GetRight() == null)
                 {
                     newRight = this.CreateNewNode(rightArea);
                     newRight.AddActor(actor);
                     node.SetChild(1, newRight);
                 }
                 else
                 {
                     this.InsertObject(actor, actorBounds, rightIntersects,
                                       rightArea, node.GetRight(), result1, result2);
                 }
             }
         }
         else
         {
             node.AddActor(actor);
         }
     }
 }
Пример #2
0
 private void GetIntersectingObjects(float[] r,
                                     CollisionQuery query, ISet resultSet, BSPCollisionNode startNode)
 {
     lock (cacheNodeStack)
     {
         cacheNodeStack.Clear();
         try
         {
             if (startNode != null)
             {
                 CollectionUtils.Add(cacheNodeStack, startNode);
             }
             int idx = 0;
             for (; !(cacheNodeStack.Count == 0) && idx < MAX_SIZE;)
             {
                 BSPCollisionNode node = (BSPCollisionNode)cacheNodeStack
                                         .RemoveLast();
                 lock (node)
                 {
                     if (node.GetArea().Intersects(r[0], r[1], r[2], r[3]))
                     {
                         IIterator i = node.GetActorsIterator();
                         for (; i.HasNext();)
                         {
                             Actor left = (Actor)i.Next();
                             if (query.CheckCollision(left) &&
                                 !CollectionUtils.Contains(left, resultSet))
                             {
                                 CollectionUtils.Add(resultSet, left);
                             }
                         }
                         BSPCollisionNode left1 = node.GetLeft();
                         BSPCollisionNode right = node.GetRight();
                         if (left1 != null)
                         {
                             CollectionUtils.Add(cacheNodeStack, left1);
                         }
                         if (right != null)
                         {
                             CollectionUtils.Add(cacheNodeStack, right);
                         }
                     }
                 }
                 idx++;
             }
         }
         catch (Exception ex)
         {
             Loon.Utils.Debug.Log.Exception(ex);
         }
     }
 }
Пример #3
0
 private void ReturnNode(BSPCollisionNode node)
 {
     cache[tail++] = node;
     if (tail == MAX_SIZE)
     {
         tail = 0;
     }
     size = MathUtils.Min(size + 1, MAX_SIZE);
     if (node.GetLeft() != null || node.GetRight() != null)
     {
         throw new Exception("Size Error !");
     }
 }
Пример #4
0
 public virtual IList GetObjects(Type cls)
 {
     lock (cacheSet)
     {
         CollectionUtils.Clear(cacheSet);
     }
     lock (cacheNodeStack)
     {
         if (this.bspTree != null)
         {
             CollectionUtils.Add(cacheNodeStack, this.bspTree);
         }
         for (; !(cacheNodeStack.Count == 0);)
         {
             BSPCollisionNode node = (BSPCollisionNode)cacheNodeStack
                                     .RemoveLast();
             IIterator i = node.GetActorsIterator();
             while (i.HasNext())
             {
                 Actor left = (Actor)i.Next();
                 if (cls == null || cls.IsInstanceOfType(left))
                 {
                     CollectionUtils.Add(cacheSet, left);
                 }
             }
             BSPCollisionNode left1 = node.GetLeft();
             BSPCollisionNode right = node.GetRight();
             if (left1 != null)
             {
                 CollectionUtils.Add(cacheNodeStack, left1);
             }
             if (right != null)
             {
                 CollectionUtils.Add(cacheNodeStack, right);
             }
         }
         List <Actor> result = new List <Actor>(cacheSet.Count);
         for (IEnumerator it = cacheSet.GetEnumerator(); it.MoveNext();)
         {
             result.Add((Actor)it.Current);
         }
         return(result);
     }
 }
Пример #5
0
 private Actor GetOnlyObjectDownTree(Actor ignore, RectBox r,
                                     CollisionQuery query, BSPCollisionNode startNode)
 {
     if (startNode == null)
     {
         return(null);
     }
     else
     {
         lock (cacheNodeStack)
         {
             cacheNodeStack.Clear();
             if (startNode != null)
             {
                 CollectionUtils.Add(cacheNodeStack, startNode);
             }
             while (!(cacheNodeStack.Count == 0))
             {
                 BSPCollisionNode node = (BSPCollisionNode)cacheNodeStack
                                         .RemoveLast();
                 if (node.GetArea().Intersects(r))
                 {
                     Actor res = this.CheckForOnlyCollision(ignore, node,
                                                            query);
                     if (res != null)
                     {
                         return(res);
                     }
                     BSPCollisionNode left  = node.GetLeft();
                     BSPCollisionNode right = node.GetRight();
                     if (left != null)
                     {
                         CollectionUtils.Add(cacheNodeStack, left);
                     }
                     if (right != null)
                     {
                         CollectionUtils.Add(cacheNodeStack, right);
                     }
                 }
             }
         }
         return(null);
     }
 }
Пример #6
0
        private Actor GetOnlyIntersectingDown(RectBox r,
                                              CollisionQuery query, Actor actor)
        {
            if (this.bspTree == null)
            {
                return(null);
            }
            else
            {
                lock (cacheNodeStack)
                {
                    cacheNodeStack.Clear();
                    CollectionUtils.Add(cacheNodeStack, this.bspTree);
                    int idx = 0;
                    for (; !(cacheNodeStack.Count == 0) && idx < MAX_SIZE;)
                    {
                        BSPCollisionNode node = (BSPCollisionNode)cacheNodeStack
                                                .RemoveLast();
                        if (node.GetArea().Contains(r))
                        {
                            Actor res = this.CheckForOnlyCollision(actor, node,
                                                                   query);
                            if (res != null)
                            {
                                return(res);
                            }

                            BSPCollisionNode left  = node.GetLeft();
                            BSPCollisionNode right = node.GetRight();
                            if (left != null)
                            {
                                CollectionUtils.Add(cacheNodeStack, left);
                            }
                            if (right != null)
                            {
                                CollectionUtils.Add(cacheNodeStack, right);
                            }
                        }
                    }
                }
                return(null);
            }
        }
Пример #7
0
        private BSPCollisionNode CheckRemoveNode(BSPCollisionNode node)
        {
            int idx = 0;

            for (; idx < MAX_SIZE;)
            {
                if (node != null && node.IsEmpty())
                {
                    BSPCollisionNode parent = node.GetParent();
                    int side = (parent != null) ? parent.GetChildSide(node) : 3;
                    BSPCollisionNode left  = node.GetLeft();
                    BSPCollisionNode right = node.GetRight();
                    if (left == null)
                    {
                        if (parent != null)
                        {
                            if (right != null)
                            {
                                right.SetArea(node.GetArea());
                            }
                            parent.SetChild(side, right);
                        }
                        else
                        {
                            this.bspTree = right;
                            if (right != null)
                            {
                                right.SetParent((BSPCollisionNode)null);
                            }
                        }
                        node.SetChild(1, (BSPCollisionNode)null);
                        ReturnNode(node);
                        node = parent;
                        continue;
                    }

                    if (right == null)
                    {
                        if (parent != null)
                        {
                            if (left != null)
                            {
                                left.SetArea(node.GetArea());
                            }

                            parent.SetChild(side, left);
                        }
                        else
                        {
                            this.bspTree = left;
                            if (left != null)
                            {
                                left.SetParent((BSPCollisionNode)null);
                            }
                        }

                        node.SetChild(0, (BSPCollisionNode)null);
                        ReturnNode(node);
                        node = parent;
                        continue;
                    }
                }
                idx++;
                return(node);
            }
            return(null);
        }