Пример #1
0
 internal void CopyFrom(SFXData data)
 {
     Elapsed = data.Elapsed;
     Volume  = data.Volume;
     Pitch   = data.Pitch;
     Pan     = data.Pan;
 }
Пример #2
0
 internal void CopyFrom(SFXData data)
 {
     Elapsed = data.Elapsed;
     Volume = data.Volume;
     Pitch = data.Pitch;
     Pan = data.Pan;
 }
Пример #3
0
 internal static void Update(GameTime time)
 {
     foreach (KeyValuePair <SoundEffect, SFXData> p in looping)
     {
         SFXData data = looping[p.Key];
         data.Elapsed += (float)time.ElapsedGameTime.TotalMilliseconds;
         if (data.Elapsed >= p.Key.Duration.TotalMilliseconds)
         {
             if (!p.Key.IsDisposed)
             {
                 p.Key.Play(data.Volume, data.Pitch, data.Pan);
             }
             data.Elapsed = 0;
         }
         looping[p.Key].CopyFrom(data);
     }
 }