Пример #1
0
 public ButtonGate(int x, int y)
     : base(x, y)
 {
     inputs = new Gate[] { null, null };
     HasInput = false;
     renderCode = 4;
 }
Пример #2
0
 public BulbGate(int x, int y)
     : base(x, y)
 {
     inputs = new Gate[] { null };
     renderCode = 7;
 }
Пример #3
0
 public OnGate(int x, int y)
     : base(x, y)
 {
     inputs = new Gate[] { null };
     HasInput = false;
     renderCode = 2;
 }
Пример #4
0
 public XorGate(int x, int y)
     : base(x, y)
 {
     inputs = new Gate[] { null, null };
     renderCode = 5;
 }
Пример #5
0
 public NotGate(int x, int y)
     : base(x, y)
 {
     inputs = new Gate[] { null };
     renderCode = 9;
 }
Пример #6
0
 public LinkGate(int x, int y)
     : base(x, y)
 {
     inputs = new Gate[] { null };
     renderCode = 10;
 }
Пример #7
0
 public EdgeGate(int x, int y)
     : base(x, y)
 {
     inputs = new Gate[] { null };
     renderCode = 12;
 }
Пример #8
0
 public AndGate(int x, int y)
     : base(x, y)
 {
     inputs = new Gate[] { null, null };
     renderCode = 0;
 }
Пример #9
0
 public ClockGate(int x, int y, int clockSpeed = 100)
     : base(x, y)
 {
     inputs = new Gate[] { null, null };
     renderCode = 11;
     lastChange = DateTime.Now;
     this.clockSpeed = clockSpeed;
 }