private void ButtonLogin_Click(object sender, RoutedEventArgs e) { if (UserName.Text.ToString().Equals("admin") && Pwd.Password.ToString().Equals("12345")) { WindowPrincipale windows = new WindowPrincipale(); windows.Show(); this.Close(); } else { i++; if (i < 3) { MsgError.Text = "Login or Password is incorrect"; } else if (i >= 3 && i < 5) { } else { MsgError.Text = "Vous avez fait plus de 4 essaies l'application va s'arreter WARNING !!!"; Application.Current.Shutdown(); } } }
private void ButtonClose_Click(object sender, RoutedEventArgs e) { WindowPrincipale windows = new WindowPrincipale(); windows.Show(); this.Close(); }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.window = ((LoginWpf.WindowPrincipale)(target)); return; case 2: this.CloseMenu_BeginStoryboard = ((System.Windows.Media.Animation.BeginStoryboard)(target)); return; case 3: this.GridMenu = ((System.Windows.Controls.Grid)(target)); return; case 4: this.MainGrid = ((System.Windows.Controls.Grid)(target)); return; case 5: this.ButtonClose2 = ((System.Windows.Controls.Button)(target)); #line 113 "..\..\WindowPrincipale.xaml" this.ButtonClose2.Click += new System.Windows.RoutedEventHandler(this.ButtonClose_Click); #line default #line hidden return; case 6: this.ButtonCloseMenu = ((System.Windows.Controls.Button)(target)); #line 118 "..\..\WindowPrincipale.xaml" this.ButtonCloseMenu.Click += new System.Windows.RoutedEventHandler(this.ButtonCloseMenu_Click); #line default #line hidden return; case 7: this.ButtonOpenMenu = ((System.Windows.Controls.Button)(target)); #line 121 "..\..\WindowPrincipale.xaml" this.ButtonOpenMenu.Click += new System.Windows.RoutedEventHandler(this.ButtonOpenMenu_Click); #line default #line hidden return; case 8: this.ButtonClose = ((System.Windows.Controls.Button)(target)); #line 126 "..\..\WindowPrincipale.xaml" this.ButtonClose.Click += new System.Windows.RoutedEventHandler(this.ButtonClose_Click); #line default #line hidden return; } this._contentLoaded = true; }