private async void solveButton_Click(object sender, RoutedEventArgs e)
        {
            if (!nano.FinishedSolving())
            {
                if ((bool)solveForAll.IsChecked)
                {
                    nano.allSolutions = true;
                }
                else
                {
                    nano.allSolutions = false;
                }
                DisableButtons();
                timeSolvedTextBox.Text = "Solving...";
                var watch = System.Diagnostics.Stopwatch.StartNew();
                await Task.Run(() => nano.Solve());

                timeSolvedTextBox.Text = watch.Elapsed.ToString();
                solutions = nano.GetAllSolutions();
                nextSolutionButton_Click(sender, e);
                EnableButtons();
            }
        }
Пример #2
0
        //public void FillRow(int x, bool row)
        //{
        //    int balls;
        //    int[] line;
        //    int[] lineNumbers;
        //    int[] boxes;
        //    int[] lineCounter;
        //    if (row)
        //    {
        //        balls = c + 1;
        //        boxes = new int[c];
        //        lineCounter = new int[c];
        //        line = new int[c];
        //        foreach (int i in this.row[x])
        //            balls -= (i + 1);
        //        for (int i = 0; i < c; i++)
        //            line[i] = board[x, i];
        //        lineNumbers = this.row[x];
        //        for (int j = 0; j < c; j++)
        //        {
        //            boxes[j] = 0;
        //            lineCounter[j] = 0;
        //        }
        //    }

        //    else
        //    {
        //        balls = r + 1;
        //        boxes = new int[r];
        //        lineCounter = new int[r];
        //        line = new int[r];
        //        foreach (int i in col[x])
        //            balls -= (i + 1);
        //        for (int i = 0; i < r; i++)
        //            line[i] = board[i,x];
        //        lineNumbers = col[x];
        //        for (int j = 0; j < r; j++)
        //        {
        //            boxes[j] = 0;
        //            lineCounter[j] = 0;
        //        }
        //    }
        //    int counter = 0;
        //    GuessPossibleRows(0, 0, balls, boxes, ref counter, lineCounter,line,lineNumbers);
        //    if (row)
        //    {
        //        for (int j = 0; j < c; j++)
        //            if (lineCounter[j] == 0)
        //                board[x, j] = 0;
        //            else if (lineCounter[j] == counter)
        //                board[x, j] = 1;
        //    }

        //    else
        //    {
        //        for (int j = 0; j < r; j++)
        //            if (lineCounter[j] == 0)
        //                board[j,x] = 0;
        //            else if (lineCounter[j] == counter)
        //                board[j,x] = 1;
        //    }

        //}

        //void GuessPossibleRows(int place, int position, int balls, int[] boxes, ref  int counter, int[] rowCounter, int[] boardRow, int[] numbersRow)
        //{
        //    if (place < numbersRow.Length)
        //    {
        //        if (place != 0)
        //            if (boardRow[position] == 1)
        //                return;
        //            else
        //            {
        //                boxes[position] = 0;
        //                position++;
        //            }

        //        for (int i = 0; i <= balls; i++)
        //        {
        //            for (int j = 0; j < i; j++)
        //                if (boardRow[position + j] == 1)
        //                    return;
        //                else
        //                    boxes[position + j] = 0;

        //            for (int j = 0; j < numbersRow[place]; j++)
        //                if (boardRow[position + i + j] == 0)
        //                    goto continueOuterLoop;
        //                else
        //                    boxes[position + i + j] = 1;

        //            GuessPossibleRows(place + 1, position + i + numbersRow[place], balls - i, boxes, ref counter, rowCounter, boardRow, numbersRow);
        //            continueOuterLoop:;
        //        }
        //    }
        //    else
        //    {
        //        for (int j = 0; j < balls; j++)
        //            if (boardRow[position + j] == 1)
        //                return;
        //            else
        //                boxes[position + j] = 0;
        //        for (int i = 0; i < rowCounter.Length; i++)
        //            rowCounter[i] += boxes[i];
        //        counter++;
        //    }
        //}

        private void FillLine(int x, bool isRow, bool isGuessing)
        {
            int cr = isRow ? c : r;

            int[] line = new int[cr];
            int[] lineNumbers;
            if (isRow)
            {
                for (int i = 0; i < c; i++)
                {
                    line[i] = board[x, i];
                }
                lineNumbers = row[x];
            }
            else
            {
                for (int i = 0; i < r; i++)
                {
                    line[i] = board[i, x];
                }
                lineNumbers = col[x];
            }
            int emptySpaces = cr + 1;

            int[] possibleSolution = new int[cr];
            possibleSolution.Fill(0);
            int[] possibleSolutionOverlap = new int[cr];
            possibleSolutionOverlap.Fill(0);
            foreach (int i in lineNumbers)
            {
                emptySpaces -= (i + 1);
            }
            int[] A = new int[lineNumbers.Length + 1];
            A.Fill(0);

            int  possibleSolutionCounter = 0;
            int  j         = 0;
            int  posInLine = 0;
            bool zero      = true;

            while (j >= 0)
            {
                if (j > (lineNumbers.Length - 1))
                {
                    for (int z = 0; z < emptySpaces; z++)
                    {
                        if (line[posInLine + z] != 1)
                        {
                            possibleSolution[posInLine + z] = 0;
                        }
                        else
                        {
                            goto skip;
                        }
                    }
                    for (int i = 0; i < possibleSolutionOverlap.Length; i++)
                    {
                        possibleSolutionOverlap[i] += possibleSolution[i];
                    }
                    possibleSolutionCounter++;
                    if (isGuessing)
                    {
                        NonogramSolver n = new NonogramSolver(filepath);
                        if (isRow)
                        {
                            isRowSolved[x] = true;
                        }
                        else
                        {
                            isColSolved[x] = true;
                        }
                        n.Overwrite(board, isRowSolved, isColSolved);
                        if (isRow)
                        {
                            for (int z = 0; z < c; z++)
                            {
                                n.board[x, z] = possibleSolution[z];
                            }
                        }
                        else
                        {
                            for (int z = 0; z < r; z++)
                            {
                                n.board[z, x] = possibleSolution[z];
                            }
                        }
                        if (allSolutions == false)
                        {
                            n.allSolutions = false;
                        }
                        if (n.Solve())
                        {
                            foreach (int[,] b in n.GetAllSolutions())
                            {
                                solutions.Add(b);
                                if (allSolutions == false)
                                {
                                    return;
                                }
                            }
                        }
                    }
                    skip :;
                    j--;
                    zero       = false;
                    posInLine -= lineNumbers[j] + A[j];
                }
                if (!zero)
                {
                    A[j]++;
                    emptySpaces--;
                }
                if (emptySpaces < 0)
                {
                    emptySpaces += A[j];
                    A[j]         = 0;
                    j--;
                    zero = false;
                    if (j >= 0)
                    {
                        posInLine -= lineNumbers[j] + A[j] + 1;
                    }
                }
                else
                {
                    zero = false;
                    for (int z = 0; z < A[j]; z++)
                    {
                        if (line[posInLine + z] != 1)
                        {
                            possibleSolution[posInLine + z] = 0;
                        }
                        else
                        {
                            goto skipJ;
                        }
                    }
                    posInLine += A[j];
                    for (int z = 0; z < lineNumbers[j]; z++)
                    {
                        if (line[posInLine + z] != 0)
                        {
                            possibleSolution[posInLine + z] = 1;
                        }
                        else
                        {
                            posInLine -= A[j];
                            goto skipJ;
                        }
                    }
                    if (j != lineNumbers.Length - 1)
                    {
                        if (line[posInLine + lineNumbers[j]] != 1)
                        {
                            possibleSolution[posInLine + lineNumbers[j]] = 0;
                        }
                        else
                        {
                            posInLine -= A[j];
                            goto skipJ;
                        }
                    }
                    else
                    {
                        posInLine--;
                    }
                    zero       = true;
                    posInLine += lineNumbers[j] + 1;
                    j++;
                    skipJ :;
                }
            }
            if (possibleSolutionCounter > 0)
            {
                if (isRow)
                {
                    for (int z = 0; z < c; z++)
                    {
                        if (possibleSolutionOverlap[z] == 0)
                        {
                            board[x, z] = 0;
                        }
                        else if (possibleSolutionOverlap[z] == possibleSolutionCounter)
                        {
                            board[x, z] = 1;
                        }
                    }
                    if (possibleSolutionCounter == 1)
                    {
                        isRowSolved[x] = true;
                    }
                }
                else
                {
                    for (int z = 0; z < r; z++)
                    {
                        if (possibleSolutionOverlap[z] == 0)
                        {
                            board[z, x] = 0;
                        }
                        else if (possibleSolutionOverlap[z] == possibleSolutionCounter)
                        {
                            board[z, x] = 1;
                        }
                    }
                    if (possibleSolutionCounter == 1)
                    {
                        isColSolved[x] = true;
                    }
                }
            }
            else
            {
                isUnsolvable = true;
            }
        }