public void ChangeItem() { Logic.Logic logic = new Logic.Logic(); logic.items.Add(new Item("My new Laptop", 456, "ASUS 456", 12345)); logic.ChangeItem(new Item("My old Laptop", 456, "ASUS 456", 12345)); Assert.AreEqual(new Item("My old Laptop", 456, "ASUS 456", 12345).getId(), logic.items[0].getId()); }
public void newManager() { string login1 = "newuser"; string password1 = "newpassword"; string shortname1 = "name_surname"; string phone1 = "380677291621"; User newUser = new User(login1, password1, shortname1, phone1); Logic.Logic logic = new Logic.Logic(); logic.users.Add(newUser); logic.newManager(newUser); Assert.AreEqual(newUser.getLogin(), logic.users[0].getLogin()); }
public void doOrder() { Item item = new Item("My new Laptop", 456, "ASUS 456", 12345); string login1 = "newuser"; string password1 = "newpassword"; string shortname1 = "name_surname"; string phone1 = "380677291621"; User newUser = new User(login1, password1, shortname1, phone1); Logic.Logic logic = new Logic.Logic(); logic.doOrder(item, newUser, 456789); Order order = new Order(456789, item, newUser); Assert.AreEqual(order.orderId, logic.orders[0].orderId); }
public void Registration() { //arrange Logic.Logic logic = new Logic.Logic(); string login1 = "newuser"; string password1 = "newpassword"; string shortname1 = "name_surname"; string phone1 = "380677291621"; User newUser = new User(login1, password1, shortname1, phone1); //act logic.Registration(login1, password1, shortname1, phone1); //assert Assert.AreEqual(newUser.getLogin(), logic.users[0].getLogin()); }
public frmCarregandoDadosPlanilha(frmPrincipal ParentForm) { InitializeComponent(); _frmPrincipal = ParentForm; _logic = new Logic.Logic(_frmPrincipal._diretorioArquivo, _frmPrincipal._nomeDB, _frmPrincipal._scriptPointVM.GrupoScriptPoints, _frmPrincipal._scriptPointVM.CodigosScriptPointsExistentes); }
public MachineHandler(Machine m) { machine = m; lastGc = DateTime.Now; ModContext = SingleInstance <Logic> .Instance; }
public override void OnLoad() { this.mod = SingleInstance <Logic> .Instance; UnityEngine.Object.DontDestroyOnLoad(this.mod); }