Пример #1
0
 public static bool IsMetallic(this Games type)
 {
     return(type == Games.Metallic);
 }
Пример #2
0
        /// <summary>
        /// 找炸弹
        /// </summary>
        /// <param name="hand_cards"></param>
        /// <param name="result"></param>
        /// <returns></returns>
        private static List <CardEnum> FindBomb(Games game_type, List <CardEnum> hand_cards, CombineResult result)
        {
            var hand_cards_clone = hand_cards.Clone();

            List <CardEnum> jokers = new List <CardEnum>();

            if (game_type.IsMetallic())
            {
                jokers = hand_cards_clone.FindAll(c => c == CardEnum.LittleJoker || c == CardEnum.ElderJoker);
                hand_cards_clone.RemoveAll(c => c == CardEnum.LittleJoker || c == CardEnum.ElderJoker);
            }

            var group_cards = hand_cards_clone.GroupBy(c => c).OrderBy(c => c.Count());

            foreach (var group_card in group_cards)
            {
                if (group_card.Count() >= 4)
                {
                    if (result.combine == Combine.Bomb)
                    {
                        //符合条件的炸弹
                        if (group_card.Count() > result.card_num || (group_card.Count() == result.card_num && group_card.Key > result.min_card))
                        {
                            //符合条件炸弹
                            return(group_card.ToList());
                        }
                    }
                    else
                    {
                        //炸弹就行
                        return(group_card.ToList());
                    }
                }
            }

            if (game_type.IsMetallic())
            {
                foreach (var group_card in group_cards)
                {
                    if (group_card.Count() + jokers.Count() >= 4)
                    {
                        if (result.combine == Combine.Bomb)
                        {
                            if (group_card.Count() + jokers.Count() >= result.card_num && group_card.Key > result.min_card)
                            {
                                //同星级炸弹,牌比较大
                                var cards = group_card.ToList();
                                cards.AddRange(jokers.GetRange(0, result.card_num - group_card.Count()));
                                return(cards);
                            }
                            else if (group_card.Count() + jokers.Count() > result.card_num)
                            {
                                //升一个星级
                                var cards = group_card.ToList();
                                cards.AddRange(jokers.GetRange(0, result.card_num - group_card.Count() + 1));
                                return(cards);
                            }
                        }
                        else
                        {
                            //炸弹就行
                            var cards = group_card.ToList();
                            cards.AddRange(jokers.GetRange(0, 4 - group_card.Count()));
                            return(cards);
                        }
                    }
                }
            }

            return(null);
        }
Пример #3
0
        /// <summary>
        /// 连三张
        /// </summary>
        /// <param name="cards"></param>
        /// <param name="result"></param>
        /// <returns></returns>
        public static bool CheckLineFullHouse(Games game_type, List <CardEnum> cards, out CombineResult result)
        {
            result = null;
            var cards_clone = cards.Clone();

            if (cards_clone.Count >= 9 && cards_clone.Count % 3 == 0)
            {
                CardEnum min_card   = cards_clone[0];
                byte     card_count = (byte)cards_clone.Count;

                int joker_count = 0;
                if (game_type.IsMetallic())
                {
                    joker_count = cards_clone.RemoveAll(c => Jokers.Contains(c));
                }

                int      count     = cards_clone.Count;
                CardEnum next_card = cards_clone[0];
                for (int i = 0; i < cards_clone.Count; i += 3)
                {
                    if (i < count && cards_clone[i] == next_card)
                    {
                        if (i + 1 < count && cards_clone[i + 1] == next_card)
                        {
                            if (i + 2 < count && cards_clone[i + 2] == next_card)
                            {
                                next_card = NextCardNumber(next_card);
                            }
                            else if (joker_count >= 1)
                            {
                                joker_count -= 1;
                                i           -= 1;
                                next_card    = NextCardNumber(next_card);
                            }
                            else
                            {
                                return(false);
                            }
                        }
                        else if (joker_count >= 2)
                        {
                            joker_count -= 2;
                            i           -= 2;
                            next_card    = NextCardNumber(next_card);
                        }
                        else
                        {
                            return(false);
                        }
                    }
                    else if (joker_count >= 3)
                    {
                        joker_count -= 3;
                        i           -= 3;
                        next_card    = NextCardNumber(next_card);
                    }
                    else
                    {
                        return(false);
                    }
                }

                result = new CombineResult(Combine.LineFullHouse, 0, min_card, card_count);
                return(true);
            }

            return(false);
        }
Пример #4
0
        /// <summary>
        /// 找适合的组合
        /// </summary>
        /// <param name="hand_cards"></param>
        /// <param name="result"></param>
        /// <returns></returns>
        private static List <CardEnum> FindCombine(Games game_type, List <CardEnum> hand_cards, CombineResult result)
        {
            var             hand_cards_clone = hand_cards.Clone();
            List <CardEnum> useful_cards     = new List <CardEnum>();
            List <CardEnum> jokers           = new List <CardEnum>();

            if (game_type.IsMetallic())
            {
                jokers = hand_cards.FindAll(c => c == CardEnum.LittleJoker || c == CardEnum.ElderJoker);
                hand_cards_clone.RemoveAll(c => c == CardEnum.LittleJoker || c == CardEnum.ElderJoker);
            }

            foreach (var item in hand_cards_clone.FindAll(c => c > result.min_card).GroupBy(c => c))
            {
                switch (result.combine)
                {
                case Combine.Bridge:            //一张
                    if (item.Count() == 1)
                    {
                        useful_cards.AddRange(item);
                    }
                    break;

                case Combine.OnePairs:          //一对
                    if (item.Count() == 2)
                    {
                        useful_cards.AddRange(item);
                    }
                    break;

                case Combine.LinePairs:         //连对
                    if (item.Count() >= 2)
                    {
                        useful_cards.AddRange(item);
                    }
                    break;

                case Combine.FullHouse:         //三张
                    if (item.Count() >= 3)
                    {
                        useful_cards.AddRange(item);
                    }
                    break;

                case Combine.LineFullHouse:     //连三张
                    if (item.Count() >= 3)
                    {
                        useful_cards.AddRange(item);
                    }
                    break;

                case Combine.Straight:      //顺子
                    if (item.Count() == 1)
                    {
                        useful_cards.AddRange(item);
                    }
                    break;
                }
            }

            //第一遍,去除大小王,选最佳匹配方式
            if (useful_cards.Count < result.card_num)
            {
                //牌数量不够的情况下,直接加上大小王做匹配
                useful_cards.AddRange(jokers);
                useful_cards = useful_cards.FindAll(c => c > result.min_card);
                if (useful_cards.Count < result.card_num)
                {
                    goto ReCheck;
                }
            }
            var cards = CheckCombine(game_type, useful_cards, result);

            if (cards != null)
            {
                return(cards);
            }

            //第二遍,所有符合条件牌都加上
ReCheck:
            useful_cards = hand_cards.FindAll(c => c > result.min_card);
            if (useful_cards.Count < result.card_num)
            {
                return(null);
            }
            return(CheckCombine(game_type, useful_cards, result));
        }