Пример #1
0
        private void InitData()
        {
            _mapName = LuaScriptMgr.Instance.GetTableValue <string>("first_fightTable", "map");

            LuaTable herosLT   = LuaScriptMgr.Instance.GetLuaTable("first_fightTable.heros");
            LuaTable enemiesLT = LuaScriptMgr.Instance.GetLuaTable("first_fightTable.enemies");

            foreach (LuaTable lt in herosLT.ToArray())
            {
                FirstFightCharacterData ffcd = new FirstFightCharacterData();
                ffcd.id                = lt[1].ToString().ToInt32();
                ffcd.starLevel         = lt[2].ToString().ToInt32();
                ffcd.formationPosition = (FormationPosition)lt[3].ToString().ToInt32();
                ffcd.hp                = lt[4].ToString().ToUInt32();
                ffcd.cd1               = lt[5].ToString().ToFloat();
                ffcd.cd2               = lt[6].ToString().ToFloat();
                ffcd.isRole            = lt[7].ToString() == "1";
                heros.Add(ffcd);
            }
            foreach (LuaTable lt in enemiesLT.ToArray())
            {
                FirstFightCharacterData ffcd = new FirstFightCharacterData();
                ffcd.id                = lt[1].ToString().ToInt32();
                ffcd.starLevel         = lt[2].ToString().ToInt32();
                ffcd.formationPosition = (FormationPosition)lt[3].ToString().ToInt32();
                ffcd.hp                = lt[4].ToString().ToUInt32();
                ffcd.cd1               = lt[5].ToString().ToFloat();
                ffcd.cd2               = lt[6].ToString().ToFloat();
                ffcd.isRole            = lt[7].ToString() == "1";
                enemies.Add(ffcd);
            }
        }
Пример #2
0
        public FirstFightCharacterData GetCharacterDataById(int id)
        {
            FirstFightCharacterData result = default(FirstFightCharacterData);
            bool isFind = false;

            for (int i = 0, count = heros.Count; i < count; i++)
            {
                if (heros[i].id == id)
                {
                    result = heros[i];
                    isFind = true;
                    break;
                }
            }
            if (isFind)
            {
                return(result);
            }
            for (int i = 0, count = enemies.Count; i < count; i++)
            {
                if (enemies[i].id == id)
                {
                    result = enemies[i];
                    break;
                }
            }
            return(result);
        }
Пример #3
0
        public void InitFightData()
        {
            List <FightHeroInfo> fightHeroInfoList = new List <FightHeroInfo>();

            for (int i = 0, count = heros.Count; i < count; i++)
            {
                FirstFightCharacterData ffcd = heros[i];
                if (ffcd.isRole)
                {
                    PlayerInfo playerInfo = new PlayerInfo((uint)ffcd.id);
                    playerInfo.advanceLevel = ffcd.starLevel;
                    PlayerFightProtoData pfpd = new PlayerFightProtoData();
                    pfpd.posIndex  = (int)ffcd.formationPosition;
                    pfpd.attr      = new HeroAttrProtoData();
                    pfpd.attr.hp   = (int)ffcd.hp;
                    pfpd.attr.hpUp = (int)ffcd.hp;
                    FightPlayerInfo fightPlayerInfo = new FightPlayerInfo(playerInfo, pfpd);
                    FightProxy.instance.SetFightPlayerInfo(fightPlayerInfo);
                }
                else
                {
                    HeroInfo heroInfo = new HeroInfo(ffcd.id);
                    heroInfo.advanceLevel = ffcd.starLevel;
                    HeroFightProtoData hfpd = new HeroFightProtoData();
                    hfpd.posIndex  = (int)ffcd.formationPosition;
                    hfpd.attr      = new HeroAttrProtoData();
                    hfpd.attr.hp   = (int)ffcd.hp;
                    hfpd.attr.hpUp = (int)ffcd.hp;
                    FightHeroInfo fightHeroInfo = new FightHeroInfo(heroInfo, hfpd);
                    fightHeroInfoList.Add(fightHeroInfo);
                }
            }
            FightProxy.instance.SetFightHeroInfoList(fightHeroInfoList);
            List <FightHeroInfo> enemyFightHeroInfoList = new List <FightHeroInfo>();

            for (int i = 0, count = enemies.Count; i < count; i++)
            {
                FirstFightCharacterData ffcd = enemies[i];
                HeroInfo heroInfo            = new HeroInfo(ffcd.id);
                heroInfo.advanceLevel = ffcd.starLevel;
                HeroFightProtoData hfpd = new HeroFightProtoData();
                hfpd.posIndex  = (int)ffcd.formationPosition;
                hfpd.attr      = new HeroAttrProtoData();
                hfpd.attr.hp   = (int)ffcd.hp;
                hfpd.attr.hpUp = (int)ffcd.hp;
                FightHeroInfo fightHeroInfo = new FightHeroInfo(heroInfo, hfpd);
                enemyFightHeroInfoList.Add(fightHeroInfo);
            }
            FightProxy.instance.SetEnemyFightHeroInfoList(enemyFightHeroInfoList);
        }