private bool TakesOtherWallsPlace(Wall newWall) { return(materials.GetWalls().Any(wall => wall.Overlaps(newWall))); }
private ICollection <Wall> WallsIntersectedByThisOne(Wall newWall) { return(materials.GetWalls().Where(wall => wall.DoesIntersect(newWall)).ToList()); }
private bool IntersectsOtherWalls(Wall aWall) { return(WallsIntersectedByThisOne(aWall).Any()); }
private bool WallInRange(Wall newWall) { return(PointInRange(newWall.Beginning()) && PointInRange(newWall.End())); }
private bool Oversized(Wall aWall) { return(aWall.Length() > Constants.MAX_WALL_LENGTH); }
private void PlaceNewWall(Wall newWall) { PlaceUnintersectedWall(newWall); AdjustIntersection(newWall.Beginning()); AdjustIntersection(newWall.End()); }