Пример #1
0
 public void SetData(Stage stageData)
 {
     this.Id = stageData.Id;
     this.Name = stageData.Name;
     this.Layers = stageData.Layers;
     this.ContentSetIdList = stageData.ContentSetIdList;
 }
Пример #2
0
 public Stage CreateData()
 {
     Stage data = new Stage();
     data.Id = Id;
     data.ContentSetIdList = ContentSetIdList;
     data.Layers = Layers;
     return data;
 }
Пример #3
0
        public void OnStageChanging(Stage oldStage, Stage newStage)
        {
            // 卸载无效的资源集
            foreach (int setId in oldStage.ContentSetIdList)
            {
                if (!newStage.ContentSetIdList.Contains(setId))
                    Unload(setId);
            }

            // 仅加载新增的资源集
            foreach (int setId in newStage.ContentSetIdList)
            {
                if (!oldStage.ContentSetIdList.Contains(setId))
                    GameService.Instance.QueryModule<ContentModule>().LoadCombra(setId);
                    Load(setId);
            }
        }
Пример #4
0
 public static void WriteStage(String targetFile, Stage data)
 {
     XmlSerialize.Serialize(targetFile, data);
 }
Пример #5
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        // 保存场景
        public void WriteStage()
        {
            Stage curData = new Stage();
            curData.Name = CurStageName;
            curData.Layers = Layers;

            // 保存文件
            String fullPath = Path.Combine(Directory.GetCurrentDirectory(), GameService.Instance.GameConfig.ContentPath, CurScenePath + GameService.Instance.GameConfig.SceneExt);
            XmlSerialize.Serialize(fullPath, typeof(Stage), curData);
        }
Пример #6
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 public void StageManager_OnStageChanging(Stage oldData, Stage newData)
 {
 }
Пример #7
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 public void NewScene(String path, String name)
 {
     ResetStage();
     CurScene = new Stage(name);
     CurScene.Path = path;
 }
Пример #8
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        public override void Initialize(IService service)
        {
            base.Initialize(service);

            CurScene = new Stage();

            StageChanging += StageManager_OnStageChanging;
            StageChanged += StageManager_OnStageChanged;
        }