private void OpenLodWin(LodNode lod) { if (LodUtil.MakeLodEnv()) { var win = LodWindow.LodShow(); win.LoadRole(lod); win.UpdateInfo(); } }
public static LodWindow LodShow() { if (LodUtil.MakeLodEnv()) { var win = GetWindow <LodWindow>(); string iconPat = "Assets/Editor/LOD/ico.png"; var icon = AssetDatabase.LoadAssetAtPath <Texture2D>(iconPat); win.titleContent = new GUIContent(" role lod preview window", icon); win.Show(); return(win); } return(null); }