Пример #1
0
 private void LoadComponents()
 {
     _cachedTransform   = base.transform;
     _cachedGameObject  = base.gameObject;
     _unityBody         = GetComponent <UnityLSBody>();
     _animator          = GetComponent <LSAnimatorBase>();
     _attachedAbilities = GetComponents <Ability>();
 }
Пример #2
0
 private void LoadComponents()
 {
     _cachedTransform  = base.transform;
     _cachedGameObject = base.gameObject;
     //TODO: Ensure that this isn't GhostLSBody or any other bodies attached to the GO
     _unityBody         = GetComponent <UnityLSBody> ();
     _animator          = GetComponent <LSAnimatorBase>();
     _attachedAbilities = GetComponents <Ability>();
 }
Пример #3
0
 public EnvironmentBodyInfo(
     UnityLSBody body,
     Vector3d position,
     Vector2d rotation
     )
 {
     this.Body     = body;
     this.Position = position;
     this.Rotation = rotation;
 }