protected override void OnStarted() { Debug.Log("SyncService OnStarted"); WorldManager.CreateWorld <DemoWorld>(); UpdateEngine.Init(updateInterval); base.OnStarted(); }
protected override void OnStarted() { Debug.Log("SyncService OnStarted"); GameMessageService <CommandComponent> .Init(); m_world = WorldManager.CreateWorld <DemoWorld>(); m_world.IsStart = true; UpdateEngine.Init(updateInterval); base.OnStarted(); }