Пример #1
0
 /// <summary>
 /// 消息处理函数,转发消息
 /// </summary>
 /// <param name="msg">消息</param>
 public override void MsgProc(Msg msg)
 {
     // 定向发送,只让某个引擎处理该消息
     if (msg.ReceiverEngineID != EngineID.Unknow)
     {
         EngineManager.SendMsg(msg, msg.ReceiverEngineID);
     }
     else // 广播
     {
         List <EngineID> engineIDs = MsgHandlerMap.GetEngineIDList(msg.ID);
         if (engineIDs != null)
         {
             if (engineIDs.Count == 1)
             {
                 EngineManager.SendMsg(msg, engineIDs[0]);
             }
             else // 广播对象大于1个的时候,消息必须采用复制形式发送,这样在各个处理引擎处理
             // 完释放后,才能正确的释放回对象池
             {
                 for (int i = 0; i < engineIDs.Count; ++i)
                 {
                     if (i == engineIDs.Count - 1) // 最后一个消息,使用本体发过去
                     {
                         EngineManager.SendMsg(msg, engineIDs[i]);
                     }
                     else
                     {
                         EngineManager.SendMsg(Msg.Create(msg), engineIDs[i]);
                     }
                 }
             }
         }
         else
         {
         }
     }
 }
Пример #2
0
 /// <summary>
 /// 向引擎管理对象添加引擎对象
 /// </summary>
 public void Register(EngineID id)
 {
     ID = id;
     EngineManager.Add(ID, this);
 }