public ManualGameTimeComponent(LiveSplitState state)
 {
     Settings = new ManualGameTimeSettings();
     GameTimeForm = new ShitSplitter(state, Settings);
     state.OnStart += state_OnStart;
     state.OnReset += state_OnReset;
     CurrentState = state;
 }
 public ShitSplitter(LiveSplitState state, ManualGameTimeSettings settings)
 {
     InitializeComponent();
     Model = new TimerModel()
     {
         CurrentState = state
     };
     Settings = settings;
 }
Пример #3
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 public ManualGameTimeComponent(LiveSplitState state)
 {
     Settings           = new ManualGameTimeSettings();
     GameTimeForm       = new ShitSplitter(state, Settings);
     state.OnStart     += state_OnStart;
     state.OnReset     += state_OnReset;
     state.OnUndoSplit += State_OnUndoSplit;
     CurrentState       = state;
 }