public ManualGameTimeComponent(LiveSplitState state) { Settings = new ManualGameTimeSettings(); GameTimeForm = new ShitSplitter(state, Settings); state.OnStart += state_OnStart; state.OnReset += state_OnReset; CurrentState = state; }
public ShitSplitter(LiveSplitState state, ManualGameTimeSettings settings) { InitializeComponent(); Model = new TimerModel() { CurrentState = state }; Settings = settings; }
public ManualGameTimeComponent(LiveSplitState state) { Settings = new ManualGameTimeSettings(); GameTimeForm = new ShitSplitter(state, Settings); state.OnStart += state_OnStart; state.OnReset += state_OnReset; state.OnUndoSplit += State_OnUndoSplit; CurrentState = state; }