public void Clear() { CacheSpawnPoints.Clear(); GuidToPrefabs.Clear(); SceneObjects.Clear(); ClearSpawnedObjects(); LiteNetLibIdentity.ResetObjectId(); ResetSpawnPositionCounter(); }
public void Clear(bool doNotResetObjectId = false) { ClearSpawnedObjects(); CacheSpawnPoints.Clear(); SceneObjects.Clear(); ResetSpawnPositionCounter(); if (!doNotResetObjectId) { LiteNetLibIdentity.ResetObjectId(); } }