private RemovePeer ( |
||
ep | ||
Результат | void |
private void RemovePeer(NetEndPoint endPoint) { _peers.Remove(endPoint); #if WINRT && !UNITY_EDITOR _socket.RemovePeer(endPoint); #endif }
//Update function private void UpdateLogic() { #if DEBUG if (SimulateLatency) { var time = DateTime.UtcNow; lock (_pingSimulationList) { for (int i = 0; i < _pingSimulationList.Count; i++) { var incomingData = _pingSimulationList[i]; if (incomingData.TimeWhenGet <= time) { DataReceived(incomingData.Data, incomingData.Data.Length, incomingData.EndPoint); _pingSimulationList.RemoveAt(i); i--; } } } } #endif //Process acks lock (_peers) { int delta = _logicThread.SleepTime; foreach (NetPeer netPeer in _peers.Values) { if (netPeer.ConnectionState == ConnectionState.Connected && netPeer.TimeSinceLastPacket > DisconnectTimeout) { netPeer.DebugWrite("Disconnect by timeout: {0} > {1}", netPeer.TimeSinceLastPacket, DisconnectTimeout); var netEvent = CreateEvent(NetEventType.Disconnect); netEvent.Peer = netPeer; netEvent.DisconnectReason = DisconnectReason.Timeout; EnqueueEvent(netEvent); lock (_peersToRemove) { _peersToRemove.Enqueue(netPeer.EndPoint); } } else if (netPeer.ConnectionState == ConnectionState.Disconnected) { var netEvent = CreateEvent(NetEventType.Disconnect); netEvent.Peer = netPeer; netEvent.DisconnectReason = DisconnectReason.ConnectionFailed; EnqueueEvent(netEvent); lock (_peersToRemove) { _peersToRemove.Enqueue(netPeer.EndPoint); } } else { netPeer.Update(delta); } } lock (_peersToRemove) { while (_peersToRemove.Count > 0) { var ep = _peersToRemove.Dequeue(); _peers.Remove(ep); #if WINRT && !UNITY_EDITOR _socket.RemovePeer(ep); #endif } } } }
protected void SocketRemovePeer(NetEndPoint ep) { #if WINRT && !UNITY_EDITOR _socket.RemovePeer(ep); #endif }