internal static AwaitableStateConfiguration <TState, TTrigger> Permit <TState, TTrigger>(
            AwaitableStateConfiguration <TState, TTrigger> config, object predicate, TTrigger trigger,
            TState resultingState, object onTriggerAction, AwaitableTransitionFlag flags)
        {
            Contract.NotNull(trigger != null, nameof(trigger));
            Contract.NotNull(resultingState != null, nameof(resultingState));

            if (
                AwaitableStateConfigurationHelper.FindTriggerRepresentation(trigger,
                                                                            config.CurrentStateRepresentation) != null)
            {
                ExceptionHelper.ThrowExclusiveOperation();
            }

            var rep = AwaitableStateConfigurationHelper.CreateTriggerRepresentation(trigger,
                                                                                    config.CurrentStateRepresentation);

            rep.NextStateRepresentationWrapper =
                AwaitableStateConfigurationHelper.FindOrCreateStateRepresentation(resultingState,
                                                                                  config.Representations);
            rep.OnTriggerAction             = onTriggerAction;
            rep.ConditionalTriggerPredicate = predicate;
            rep.AwaitableTransitionFlags   |= flags;

            return(config);
        }
Пример #2
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        internal static async Task <bool> CanHandleTriggerAsync <TState, TTrigger>(TTrigger trigger,
                                                                                   RawAwaitableStateMachineBase <TState, TTrigger> machine, bool exactMatch = false)
        {
            var res = await FindAndEvaluateTriggerRepresentationAsync(trigger, machine, false);

            if (res == null)
            {
                return(false);
            }

            if (!exactMatch)
            {
                return(true);
            }

            if (AwaitableStateConfigurationHelper.CheckFlag(res.AwaitableTransitionFlags,
                                                            AwaitableTransitionFlag.DynamicState))
            {
                if (await GetValidatedDynamicTransition <TState, TTrigger>(res) == null)
                {
                    return(false);
                }
            }

            var currentType = res.OnTriggerAction.GetType();

            return(AwaitableStateConfigurationHelper.CheckFlag(res.AwaitableTransitionFlags,
                                                               AwaitableTransitionFlag.TriggerActionReturnsTask)
                ? currentType == typeof(Func <Task>)
                : currentType == typeof(Action));
        }
Пример #3
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        internal static async Task <bool> CanHandleTriggerAsync <TState, TTrigger>(TTrigger trigger,
                                                                                   RawAwaitableStateMachineBase <TState, TTrigger> machine, Type argumentType)
        {
            var res = await FindAndEvaluateTriggerRepresentationAsync(trigger, machine, false);

            if (res == null)
            {
                return(false);
            }

            if (AwaitableStateConfigurationHelper.CheckFlag(res.AwaitableTransitionFlags,
                                                            AwaitableTransitionFlag.DynamicState))
            {
                if (await GetValidatedDynamicTransition <TState, TTrigger>(res) == null)
                {
                    return(false);
                }
            }

            var currentType = res.OnTriggerAction.GetType();

            if (AwaitableStateConfigurationHelper.CheckFlag(res.AwaitableTransitionFlags,
                                                            AwaitableTransitionFlag.TriggerActionReturnsTask))
            {
                var targetType = typeof(Func <>).MakeGenericType(argumentType, typeof(Task));
                return(currentType == targetType);
            }
            else
            {
                var targetType = typeof(Action <>).MakeGenericType(argumentType);
                return(currentType == targetType);
            }
        }
Пример #4
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 internal AwaitableStateConfiguration(
     Dictionary <TState, AwaitableStateRepresentation <TState, TTrigger> > representations,
     TState currentState)
 {
     Representations            = representations;
     CurrentStateRepresentation = AwaitableStateConfigurationHelper.FindOrCreateStateRepresentation(
         currentState, representations);
 }
Пример #5
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        FindAndEvaluateTriggerRepresentationAsync
        <TState, TTrigger>(TTrigger trigger, RawAwaitableStateMachineBase <TState, TTrigger> machine,
                           bool raiseInvalidTriggers = true)
        {
            var triggerRep = AwaitableStateConfigurationHelper.FindTriggerRepresentation(trigger,
                                                                                         machine.CurrentStateRepresentation);

            if (triggerRep == null)
            {
                if (raiseInvalidTriggers)
                {
                    machine.RaiseInvalidTrigger(trigger);
                }
                return(null);
            }

            if (AwaitableStateConfigurationHelper.CheckFlag(triggerRep.AwaitableTransitionFlags,
                                                            AwaitableTransitionFlag.TriggerPredicateReturnsTask))
            {
                var predicate = (Func <Task <bool> >)triggerRep.ConditionalTriggerPredicate;
                if (predicate != null)
                {
                    if (!await predicate())
                    {
                        if (raiseInvalidTriggers)
                        {
                            machine.RaiseInvalidTrigger(trigger);
                        }
                        return(null);
                    }
                }
            }
            else
            {
                var predicate = (Func <bool>)triggerRep.ConditionalTriggerPredicate;
                if (predicate != null)
                {
                    if (!predicate())
                    {
                        if (raiseInvalidTriggers)
                        {
                            machine.RaiseInvalidTrigger(trigger);
                        }
                        return(null);
                    }
                }
            }

            // Handle ignored trigger

            if (triggerRep.NextStateRepresentationWrapper == null)
            {
                return(null);
            }

            return(triggerRep);
        }
Пример #6
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        internal static async Task <DynamicState <TState>?> GetValidatedDynamicTransition <TState, TTrigger>(
            AwaitableTriggerRepresentation <TTrigger> triggerRep)
        {
            DynamicState <TState> dynamicState;

            if (AwaitableStateConfigurationHelper.CheckFlag(triggerRep.AwaitableTransitionFlags,
                                                            AwaitableTransitionFlag.DynamicStateReturnsTask))
            {
                dynamicState = await((Func <Task <DynamicState <TState> > >)triggerRep.NextStateRepresentationWrapper)();
            }
            else
            {
                dynamicState = ((Func <DynamicState <TState> >)triggerRep.NextStateRepresentationWrapper)();
            }

            return(dynamicState.CanTransition ? new DynamicState <TState>?(dynamicState) : null);
        }
        internal static AwaitableStateConfiguration <TState, TTrigger> Ignore <TState, TTrigger>(
            AwaitableStateConfiguration <TState, TTrigger> config, object predicate, TTrigger trigger,
            AwaitableTransitionFlag flags)
        {
            Contract.NotNull(trigger != null, nameof(trigger));

            if (
                AwaitableStateConfigurationHelper.FindTriggerRepresentation(trigger, config.CurrentStateRepresentation) !=
                null)
            {
                ExceptionHelper.ThrowExclusiveOperation();
            }

            var rep = AwaitableStateConfigurationHelper.CreateTriggerRepresentation(trigger,
                                                                                    config.CurrentStateRepresentation);

            rep.NextStateRepresentationWrapper = null;
            rep.ConditionalTriggerPredicate    = predicate;
            rep.AwaitableTransitionFlags      |= flags;

            return(config);
        }
        internal static AwaitableStateConfiguration <TState, TTrigger> PermitDynamic <TState, TTrigger>(
            AwaitableStateConfiguration <TState, TTrigger> config, TTrigger trigger,
            object targetStateFunc,
            object onTriggerAction, AwaitableTransitionFlag flags)
        {
            Contract.NotNull(trigger != null, nameof(trigger));
            Contract.NotNull(targetStateFunc != null, nameof(targetStateFunc));

            if (
                AwaitableStateConfigurationHelper.FindTriggerRepresentation(trigger, config.CurrentStateRepresentation) !=
                null)
            {
                ExceptionHelper.ThrowExclusiveOperation();
            }
            var rep = AwaitableStateConfigurationHelper.CreateTriggerRepresentation(trigger,
                                                                                    config.CurrentStateRepresentation);

            rep.NextStateRepresentationWrapper = targetStateFunc;
            rep.OnTriggerAction             = onTriggerAction;
            rep.ConditionalTriggerPredicate = null;
            rep.AwaitableTransitionFlags   |= flags;

            return(config);
        }
        internal static async Task FireCoreAsync <TState, TTrigger>(TTrigger trigger,
                                                                    RawAwaitableStateMachineBase <TState, TTrigger> machine, bool raiseInvalidStateOrTrigger = true)
        {
            var currentStateRepresentation = machine.CurrentStateRepresentation;


            var triggerRep =
                await
                AwaitableDiagnosticsHelper.FindAndEvaluateTriggerRepresentationAsync(trigger, machine,
                                                                                     raiseInvalidStateOrTrigger);

            if (triggerRep == null)
            {
                return;
            }

            // Catch invalid paramters before execution.

            Action <Transition <TState, TTrigger> >    triggerAction = null;
            Func <Transition <TState, TTrigger>, Task> triggerFunc   = null;

            if (AwaitableStateConfigurationHelper.CheckFlag(triggerRep.AwaitableTransitionFlags,
                                                            AwaitableTransitionFlag.TriggerActionReturnsTask))
            {
                try
                {
                    triggerFunc = (Func <Transition <TState, TTrigger>, Task>)triggerRep.OnTriggerAction;
                }
                catch (InvalidCastException)
                {
                    if (raiseInvalidStateOrTrigger)
                    {
                        machine.RaiseInvalidTrigger(trigger);
                    }
                    return;
                }
            }
            else
            {
                try
                {
                    triggerAction = (Action <Transition <TState, TTrigger> >)triggerRep.OnTriggerAction;
                }
                catch (InvalidCastException)
                {
                    if (raiseInvalidStateOrTrigger)
                    {
                        machine.RaiseInvalidTrigger(trigger);
                    }
                    return;
                }
            }

            AwaitableStateRepresentation <TState, TTrigger> nextStateRep = null;

            if (AwaitableStateConfigurationHelper.CheckFlag(triggerRep.AwaitableTransitionFlags,
                                                            AwaitableTransitionFlag.DynamicState))
            {
                var dynamicState = await AwaitableDiagnosticsHelper.GetValidatedDynamicTransition <TState, TTrigger>(triggerRep);

                if (dynamicState == null)
                {
                    return;
                }

                var state = dynamicState.Value.ResultingState;

                nextStateRep =
                    AwaitableStateConfigurationHelper.FindStateRepresentation(state,
                                                                              machine.Representations);
                if (nextStateRep == null)
                {
                    if (raiseInvalidStateOrTrigger)
                    {
                        machine.RaiseInvalidState(state);
                    }
                    return;
                }
            }
            else
            {
                nextStateRep =
                    (AwaitableStateRepresentation <TState, TTrigger>)triggerRep.NextStateRepresentationWrapper;
            }


            var transition = new Transition <TState, TTrigger>(currentStateRepresentation.State, nextStateRep.State);

            machine.RaiseTransitionStarted(nextStateRep.State);

            // Current exit

            if (
                AwaitableStateConfigurationHelper.CheckFlag(
                    currentStateRepresentation.AwaitableTransitionFlags,
                    AwaitableTransitionFlag.ExitReturnsTask))
            {
                var exit = (Func <Transition <TState, TTrigger>, Task>)currentStateRepresentation.OnExitAction;
                if (exit != null)
                {
                    await exit(transition);
                }
            }
            else
            {
                var exit = (Action <Transition <TState, TTrigger> >)currentStateRepresentation.OnExitAction;
                exit?.Invoke(transition);
            }

            // Trigger entry

            if (triggerAction != null)
            {
                triggerAction(transition);
            }
            else if (triggerFunc != null)
            {
                await triggerFunc(transition);
            }

            // Next entry

            if (
                AwaitableStateConfigurationHelper.CheckFlag(
                    nextStateRep.AwaitableTransitionFlags, AwaitableTransitionFlag.EntryReturnsTask))
            {
                var entry = (Func <Transition <TState, TTrigger>, Task>)nextStateRep.OnEntryAction;
                if (entry != null)
                {
                    await entry(transition);
                }
            }
            else
            {
                var entry = (Action <Transition <TState, TTrigger> >)nextStateRep.OnEntryAction;
                entry?.Invoke(transition);
            }

            var pastState = machine.CurrentState;

            machine.CurrentStateRepresentation = nextStateRep;
            machine.RaiseTransitionExecuted(pastState);
        }
        internal static async Task MoveToStateCoreAsync <TState, TTrigger>(TState state, StateTransitionOption option,
                                                                           RawAwaitableStateMachineBase <TState, TTrigger> machine, bool raiseInvalidStates = true)
        {
            AwaitableStateRepresentation <TState, TTrigger> targetRep;

            if (machine.Representations.TryGetValue(state, out targetRep))
            {
                var currentRep = machine.CurrentStateRepresentation;


                machine.RaiseTransitionStarted(targetRep.State);

                var transition = new Transition <TState, TTrigger>(currentRep.State, state);

                if ((option & StateTransitionOption.CurrentStateExitTransition) ==
                    StateTransitionOption.CurrentStateExitTransition)
                {
                    if (
                        AwaitableStateConfigurationHelper.CheckFlag(
                            currentRep.AwaitableTransitionFlags, AwaitableTransitionFlag.ExitReturnsTask))
                    {
                        var action = currentRep.OnExitAction as Func <Transition <TState, TTrigger>, Task>;
                        if (action != null)
                        {
                            await action(transition);
                        }
                    }
                    else
                    {
                        var action = currentRep.OnExitAction as Action <Transition <TState, TTrigger> >;
                        action?.Invoke(transition);
                    }
                }
                if ((option & StateTransitionOption.NewStateEntryTransition) ==
                    StateTransitionOption.NewStateEntryTransition)
                {
                    if (AwaitableStateConfigurationHelper.CheckFlag(
                            targetRep.AwaitableTransitionFlags, AwaitableTransitionFlag.EntryReturnsTask))
                    {
                        var action = targetRep.OnEntryAction as Func <Transition <TState, TTrigger>, Task>;
                        if (action != null)
                        {
                            await action(transition);
                        }
                    }
                    else
                    {
                        var action = targetRep.OnEntryAction as Action <Transition <TState, TTrigger> >;
                        action?.Invoke(transition);
                    }
                }

                var pastState = currentRep.State;
                machine.CurrentStateRepresentation = targetRep;
                machine.RaiseTransitionExecuted(pastState);
            }
            else
            {
                if (raiseInvalidStates)
                {
                    machine.RaiseInvalidState(state);
                }
            }
        }