Пример #1
0
        public static void UpdateTexts(OptionInterface oi, bool force = false)
        {
            LOSConfigData data = getConfigData(oi);

            if (data.toggle.valueBool == data.isClassic && !force)
            {
                return;
            }
            if (data.toggle.valueBool)
            {
                data.isClassic     = true;
                data.modeName.text = "Classic Mode";
                data.modeDesc.text = "Everything, including level geometry, is hidden when outside " +
                                     "of the player's field of view. Looks worse and requires more " +
                                     "memorization than Standard Mode, so play at your own risk.";
            }
            else
            {
                data.isClassic     = false;
                data.modeName.text = "Standard Mode";
                data.modeDesc.text = "Creatures and items outside of the player's field of view are " +
                                     "hidden, but the level is still be partially visible. Shortcut " +
                                     "exits flash when the player is near the entrance.";
            }
        }
Пример #2
0
        public static void Initialize(OptionInterface oi)
        {
            MethodInfo m = oi.GetType().GetMethod("GetConfigData", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static);

            getConfigData = Delegate.CreateDelegate(typeof(Func <OptionInterface, LOSConfigData>), m) as Func <OptionInterface, LOSConfigData>;
            LOSConfigData data = getConfigData(oi);

            oi.Tabs    = new OpTab[1];
            oi.Tabs[0] = new OpTab("Config");
            oi.Tabs[0].AddItems(
                data.modeName = new OpLabel(new Vector2(250f, 310f), new Vector2(100f, 30f), string.Empty),
                data.toggle   = new OpCheckBox(new Vector2(300f - 12f, 360f - 22f), "toggleLOSClassic"),
                data.modeDesc = new OpLabelLong(new Vector2(300f - 150f, 310f - 200f), new Vector2(300f, 200f), string.Empty, true, FLabelAlignment.Center)
            {
                verticalAlignment = OpLabel.LabelVAlignment.Top
            }
                );

            UpdateTexts(oi, true);
        }