/// <summary> /// Called when a game event is received. /// </summary> /// <param name="ws">The websocket.</param> /// <param name="message">The message.</param> private void OnGameEvent(WebSocketBase ws, MGameMessages message) { for (int i = 0; i < message.Data.Count; i++) { if (socket != null) { socket.InvokeMessage(message.Data[i]); } } }