Пример #1
0
 private static void OnBeforeSceneLoaded()
 {
     if (CoreBehaviour.IsCompileTimeEnabled()) // Ensure the core behaviour is enabled
     {
         CoreBehaviour.CreateCoreBehaviour();
     }
     else // Core behaviour is not enabled
     {
         Debug.LogWarning("Lightweight management system is currently disabled, add 'LWMS' to Scripting Define Symbols in the player settings to enable it.");
     }
 }