Пример #1
0
        public OcttreeNode(ArrayList sceneNodes, int depth, int maxDepth)
        {
            this.sceneNodes = sceneNodes;

            depth++;
            if (depth == maxDepth)
            {
                return;
            }

            nodeBox = new BoundingBox(-1000000, -1000000, -1000000, 1000000, 1000000, 1000000);
            foreach (SceneNode node in sceneNodes)
            {
                BoundingBox tempBB = node.GetBoundingBox();

                if (tempBB.min.x < nodeBox.min.x)
                {
                    nodeBox.min.x = tempBB.min.x;
                }
                if (tempBB.min.y < nodeBox.min.y)
                {
                    nodeBox.min.y = tempBB.min.y;
                }
                if (tempBB.min.z < nodeBox.min.z)
                {
                    nodeBox.min.z = tempBB.min.z;
                }

                if (tempBB.max.x > nodeBox.max.x)
                {
                    nodeBox.max.x = tempBB.max.x;
                }
                if (tempBB.max.y > nodeBox.max.y)
                {
                    nodeBox.max.y = tempBB.max.y;
                }
                if (tempBB.max.z > nodeBox.max.z)
                {
                    nodeBox.max.z = tempBB.max.z;
                }
            }

            ArrayList[] childSceneNodes = new ArrayList[8];
            for (int i = 0; i < 8; i++)
            {
                childSceneNodes[i] = new ArrayList();
            }

            double halfX = ((nodeBox.max.x - nodeBox.min.x) / 2) + nodeBox.min.x;
            double halfY = ((nodeBox.max.y - nodeBox.min.y) / 2) + nodeBox.min.y;
            double halfZ = ((nodeBox.max.z - nodeBox.min.z) / 2) + nodeBox.min.z;

            foreach (SceneNode node in sceneNodes)
            {
                BoundingBox tempBB = node.GetBoundingBox();
                int         zMod   = 0;
                if (tempBB.min.z > halfZ)
                {
                    zMod = 4;
                }

                if (tempBB.min.x <= halfX && tempBB.min.y <= halfY)
                {
                    childSceneNodes[zMod].Add(node);
                }

                if (tempBB.min.x > halfX && tempBB.min.y <= halfY)
                {
                    childSceneNodes[zMod + 1].Add(node);
                }

                if (tempBB.min.x <= halfX && tempBB.min.y > halfY)
                {
                    childSceneNodes[zMod + 2].Add(node);
                }

                if (tempBB.min.x > halfX && tempBB.min.y > halfY)
                {
                    childSceneNodes[zMod + 3].Add(node);
                }
            }

            for (int i = 0; i < 8; i++)
            {
                if (childSceneNodes[i].Count > 0)
                {
                    OcttreeNode tempNode = new OcttreeNode(childSceneNodes[i], depth, maxDepth);
                    childNodes.Add(tempNode);
                }
            }
        }
Пример #2
0
 public void BuildTree(int maxDepth)
 {
     rootNode    = new OcttreeNode(nodes, 0, maxDepth);
     boundingBox = rootNode.GetBoundingBox();
 }