private void StartRender(object sender, RoutedEventArgs e)
        {
            _timer.Stop();
            _timer.Start();
            var rand = new Random();

            //_renderWindow = new RenderWindow {MainImage = {Source = _wb}};
            for (uint l = 0; l < Cell.LayerCount; l++)
            {
                Cell.CellMap[l, 0][0].State = 1;
                for (uint i = 1; i < Cell.SizeCount; i++)
                {
                    for (uint j = 0; j < 6 * i; j++)
                    {
                        Cell.CellMap[l, i][j].State = rand.Next(2);
                    }
                }
            }
            //_wb.Lock();
            //foreach (var cell in Cell.CellMap.SelectMany(cellFloor => cellFloor).Take(100))
            //{

            //cell.State = rand.Next(0, 2);
            //_wb.WritePixels(new Int32Rect(
            //       (int)(cell.Position.X),
            //       (int)(cell.Position.Y),
            //       1,
            //       1), whiteOrblack, 1, cell.Alive ? 1 : 0);
            //}
            //_wb.Unlock();
            //for (int i = 0; i < 64; i++)
            //{
            //    if ((ItemSource[i] & 1) == 0) continue;
            //    var j = ItemSource[i] >> 1;
            //    Cell.Rules[i] = (j & 1) == 1;
            //}
            Cell.ApplyRules((SurvivalsRule.ItemsSource as ObservableCollection <Rule>).Where(x => x.Value).Select(x => x.Index), (BirthsRule.ItemsSource as ObservableCollection <Rule>).Where(x => x.Value).Select(x => x.Index));
            //_renderWindow.ShowDialog();
        }