public GameObject(Model model) { CModel = new CModel(model, Costam.Game.GraphicsDevice); Track = Costam.TunnelManager.tp.PathPoints; Radius = 0.1f; TunnelPosition = Track.ElementAt(0); AutoRotate = true; }
public GameObject(Model model, GraphicsDevice graphicsDevice) { CModel = new CModel(model, graphicsDevice); Track = Costam.TunnelManager.tp.PathPoints; }