public GameObject(Model model)
 {
     CModel         = new CModel(model, Costam.Game.GraphicsDevice);
     Track          = Costam.TunnelManager.tp.PathPoints;
     Radius         = 0.1f;
     TunnelPosition = Track.ElementAt(0);
     AutoRotate     = true;
 }
 public GameObject(Model model, GraphicsDevice graphicsDevice)
 {
     CModel = new CModel(model, graphicsDevice);
     Track  = Costam.TunnelManager.tp.PathPoints;
 }