public SendUnconnectedMessage ( NetOutgoingMessage msg, IList |
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msg | NetOutgoingMessage | |
recipients | IList |
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Результат | void |
static void Main(string[] args) { NetPeerConfiguration config = new NetPeerConfiguration("unittests"); config.EnableUPnP = true; NetPeer peer = new NetPeer(config); peer.Start(); // needed for initialization Console.WriteLine("Unique identifier is " + NetUtility.ToHexString(peer.UniqueIdentifier)); ReadWriteTests.Run(peer); NetQueueTests.Run(); MiscTests.Run(peer); BitVectorTests.Run(); EncryptionTests.Run(peer); var om = peer.CreateMessage(); peer.SendUnconnectedMessage(om, new IPEndPoint(IPAddress.Loopback, 14242)); try { peer.SendUnconnectedMessage(om, new IPEndPoint(IPAddress.Loopback, 14242)); } catch (NetException nex) { if (nex.Message != "This message has already been sent! Use NetPeer.SendMessage() to send to multiple recipients efficiently") throw nex; } peer.Shutdown("bye"); // read all message NetIncomingMessage inc = peer.WaitMessage(5000); while (inc != null) { switch (inc.MessageType) { case NetIncomingMessageType.DebugMessage: case NetIncomingMessageType.VerboseDebugMessage: case NetIncomingMessageType.WarningMessage: case NetIncomingMessageType.ErrorMessage: Console.WriteLine("Peer message: " + inc.ReadString()); break; case NetIncomingMessageType.Error: throw new Exception("Received error message!"); } inc = peer.ReadMessage(); } Console.WriteLine("Done"); Console.ReadKey(); }
public static void RequestNATIntroduction (IPEndPoint host, NetPeer peer) { if (host == null) { return; } if (m_masterServer == null) throw new Exception ("Must connect to master server first!"); NetOutgoingMessage om = peer.CreateMessage (); om.Write ((byte)2); // NAT intro request // write internal ipendpoint IPAddress addr = IPAddress.Parse (GetMyLocalIpAddress ()); om.Write (new IPEndPoint (addr, peer.Port)); // write external address of host to request introduction to IPEndPoint hostEp = new IPEndPoint (host.Address, port); om.Write (hostEp); om.Write (peer.Configuration.AppIdentifier); // send the app id peer.SendUnconnectedMessage (om, m_masterServer); }
/// <summary> /// Contacts the Master Server on the net and gets a list of available host games /// </summary> /// <param name="netPeer"></param> private static void GetServerList (NetPeer netPeer) { m_masterServer = new IPEndPoint (NetUtility.Resolve (masterServer), masterserverport); NetOutgoingMessage listRequest = netPeer.CreateMessage (); listRequest.Write ((byte)1); listRequest.Write (netPeer.Configuration.AppIdentifier); netPeer.SendUnconnectedMessage (listRequest, m_masterServer); }
static void Main(string[] args) { List<IPEndPoint[]> registeredHosts = new List<IPEndPoint[]>(); NetPeerConfiguration config = new NetPeerConfiguration("masterserver"); config.SetMessageTypeEnabled(NetIncomingMessageType.UnconnectedData, true); config.Port = CommonConstants.MasterServerPort; NetPeer peer = new NetPeer(config); peer.Start(); // keep going until ESCAPE is pressed Console.WriteLine("Press ESC to quit"); while (!Console.KeyAvailable || Console.ReadKey().Key != ConsoleKey.Escape) { NetIncomingMessage msg; while((msg = peer.ReadMessage()) != null) { switch (msg.MessageType) { case NetIncomingMessageType.UnconnectedData: // // We've received a message from a client or a host // // by design, the first byte always indicates action switch ((MasterServerMessageType)msg.ReadByte()) { case MasterServerMessageType.RegisterHost: // It's a host wanting to register its presence IPEndPoint[] eps = new IPEndPoint[] { msg.ReadIPEndpoint(), // internal msg.SenderEndpoint // external }; Console.WriteLine("Got registration for host " + eps[1]); registeredHosts.Add(eps); break; case MasterServerMessageType.RequestHostList: // It's a client wanting a list of registered hosts Console.WriteLine("Sending list of " + registeredHosts.Count + " hosts to client " + msg.SenderEndpoint); foreach (IPEndPoint[] ep in registeredHosts) { // send registered host to client NetOutgoingMessage om = peer.CreateMessage(); om.Write(ep[0]); om.Write(ep[1]); peer.SendUnconnectedMessage(om, msg.SenderEndpoint); } break; case MasterServerMessageType.RequestIntroduction: // It's a client wanting to connect to a specific (external) host IPEndPoint clientInternal = msg.ReadIPEndpoint(); IPEndPoint hostExternal = msg.ReadIPEndpoint(); string token = msg.ReadString(); Console.WriteLine(msg.SenderEndpoint + " requesting introduction to " + hostExternal + " (token " + token + ")"); // find in list foreach (IPEndPoint[] elist in registeredHosts) { if (elist[1].Equals(hostExternal)) { // found in list - introduce client and host to eachother Console.WriteLine("Sending introduction..."); peer.Introduce( elist[0], // host internal elist[1], // host external clientInternal, // client internal msg.SenderEndpoint, // client external token // request token ); break; } } break; } break; case NetIncomingMessageType.DebugMessage: case NetIncomingMessageType.VerboseDebugMessage: case NetIncomingMessageType.WarningMessage: case NetIncomingMessageType.ErrorMessage: // print diagnostics message Console.WriteLine(msg.ReadString()); break; } } } peer.Shutdown("shutting down"); }
static void Main(string[] args) { Console.WriteLine("Server Started"); Dictionary<IPEndPoint, AvailableGame> registeredHosts = new Dictionary<IPEndPoint, AvailableGame>(); NetPeerConfiguration config = new NetPeerConfiguration("masterserver"); config.SetMessageTypeEnabled(NetIncomingMessageType.UnconnectedData, true); config.Port = 6000; NetPeer peer = new NetPeer(config); peer.Start(); // keep going until ESCAPE is pressed Console.WriteLine("Press ESC to quit"); while (!Console.KeyAvailable || Console.ReadKey().Key != ConsoleKey.Escape) { System.Threading.Thread.Sleep(10); NetIncomingMessage msg; while ((msg = peer.ReadMessage()) != null) { switch (msg.MessageType) { case NetIncomingMessageType.UnconnectedData: // // We've received a message from a client or a host // // by design, the first byte always indicates action switch (msg.ReadByte()) { case 0: // register a new game // currently only one game per host per router. if (!registeredHosts.ContainsKey(msg.SenderEndpoint)) { AvailableGame game = new AvailableGame(); game.Count = msg.ReadInt32(); game.GamerTag = msg.ReadString(); game.PrivateGamerSlots = msg.ReadInt32(); game.MaxGamers = msg.ReadInt32(); game.IsHost = msg.ReadBoolean(); game.InternalIP = msg.ReadIPEndpoint(); game.ExternalIP = msg.SenderEndpoint; game.Game = msg.ReadString(); Console.WriteLine("Got registration for host " + game.ToString()); registeredHosts.Add(game.ExternalIP, game); } break; case 1: // It's a client wanting a list of registered hosts Console.WriteLine("Sending list of " + registeredHosts.Count + " hosts to client " + msg.SenderEndpoint); string appid = msg.ReadString(); foreach (AvailableGame g1 in registeredHosts.Values) { if (g1.Game == appid) { // send registered host to client NetOutgoingMessage om = peer.CreateMessage(); om.Write(g1.Count); om.Write(g1.GamerTag); om.Write(g1.PrivateGamerSlots); om.Write(g1.MaxGamers); om.Write(g1.IsHost); om.Write(g1.InternalIP); om.Write(g1.ExternalIP); peer.SendUnconnectedMessage(om, msg.SenderEndpoint); } } break; case 2: // It's a client wanting to connect to a specific (external) host IPEndPoint clientInternal = msg.ReadIPEndpoint(); IPEndPoint hostExternal = msg.ReadIPEndpoint(); string token = msg.ReadString(); Console.WriteLine(msg.SenderEndpoint + " requesting introduction to " + hostExternal + " (token " + token + ")"); // find in list foreach (AvailableGame elist in registeredHosts.Values) { if (elist.ExternalIP.Equals(hostExternal)) { // found in list - introduce client and host to eachother Console.WriteLine("Sending introduction..."); peer.Introduce( elist.InternalIP, // host internal elist.ExternalIP, // host external clientInternal, // client internal msg.SenderEndpoint, // client external token // request token ); break; } } break; case 3: if (registeredHosts.ContainsKey(msg.SenderEndpoint)) { AvailableGame game = registeredHosts[msg.SenderEndpoint]; string tag = msg.ReadString(); string gamename = msg.ReadString(); if (game.GamerTag == tag) { Console.WriteLine("Remove for host " + game.ExternalIP.ToString()); registeredHosts.Remove(game.ExternalIP); } } break; case 4 : if (registeredHosts.ContainsKey(msg.SenderEndpoint)) { AvailableGame game = registeredHosts[msg.SenderEndpoint]; int count = msg.ReadInt32(); string tag = msg.ReadString(); if (game.GamerTag == tag) { Console.WriteLine("Update for host " + game.ExternalIP.ToString()); game.Count = count; game.PrivateGamerSlots = msg.ReadInt32(); game.MaxGamers = msg.ReadInt32(); game.IsHost = msg.ReadBoolean(); game.InternalIP = msg.ReadIPEndpoint(); game.Game = msg.ReadString(); } } break; } break; case NetIncomingMessageType.DebugMessage: case NetIncomingMessageType.VerboseDebugMessage: case NetIncomingMessageType.WarningMessage: case NetIncomingMessageType.ErrorMessage: // print diagnostics message Console.WriteLine(msg.ReadString()); break; } } } peer.Shutdown("shutting down"); }
static void Main(string[] args) { Dictionary<long, ServerData> registeredHosts = new Dictionary<long, ServerData>(); NetPeerConfiguration config = new NetPeerConfiguration("masterserver"); config.SetMessageTypeEnabled(NetIncomingMessageType.UnconnectedData, true); config.Port = SharedConfiguration.MasterServerEndPoint.Port; NetPeer peer = new NetPeer(config); peer.Start(); // keep going until ESCAPE is pressed Console.WriteLine("Press ESC to quit"); while (!Console.KeyAvailable || Console.ReadKey().Key != ConsoleKey.Escape) { NetIncomingMessage msg; while ((msg = peer.ReadMessage()) != null) { switch (msg.MessageType) { case NetIncomingMessageType.UnconnectedData: // // We've received a message from a client or a host // // by design, the first byte always indicates action switch ((MasterServerMessageType)msg.ReadByte()) { case MasterServerMessageType.RegisterHost: // It's a host wanting to register its presence var id = msg.ReadInt64(); // server unique identifier Console.WriteLine("Got registration for host " + id); ServerData serverData = new ServerData(); serverData.IPEndPoint[0] = msg.ReadIPEndPoint(); serverData.IPEndPoint[1] = msg.SenderEndPoint; serverData.ServerName = msg.ReadString(); serverData.ScriptName = msg.ReadString(); serverData.Players = msg.ReadInt32(); serverData.MaxPlayers = msg.ReadInt32(); registeredHosts[id] = serverData; break; case MasterServerMessageType.RequestHostList: // It's a client wanting a list of registered hosts Console.WriteLine("Sending list of " + registeredHosts.Count + " hosts to client " + msg.SenderEndPoint); foreach (var kvp in registeredHosts) { // send registered host to client NetOutgoingMessage om = peer.CreateMessage(); om.Write(kvp.Key); om.Write(kvp.Value.IPEndPoint[0]); om.Write(kvp.Value.IPEndPoint[1]); om.Write(kvp.Value.ServerName); om.Write(kvp.Value.ScriptName); om.Write(kvp.Value.Players); om.Write(kvp.Value.MaxPlayers); peer.SendUnconnectedMessage(om, msg.SenderEndPoint); } break; } break; case NetIncomingMessageType.DebugMessage: case NetIncomingMessageType.VerboseDebugMessage: case NetIncomingMessageType.WarningMessage: case NetIncomingMessageType.ErrorMessage: // print diagnostics message Console.WriteLine(msg.ReadString()); break; } } } peer.Shutdown("shutting down"); }
public static void RequestNATIntroduction(IPEndPoint host, NetPeer peer) { if (host == null) return; if (MonoGamerPeer.m_masterServer == null) throw new Exception("Must connect to master server first!"); NetOutgoingMessage message = peer.CreateMessage(); message.Write((byte) 2); IPAddress address = IPAddress.Parse(MonoGamerPeer.GetMyLocalIpAddress()); message.Write(new IPEndPoint(address, peer.get_Port())); IPEndPoint ipEndPoint = new IPEndPoint(host.Address, MonoGamerPeer.port); message.Write(ipEndPoint); message.Write(peer.get_Configuration().get_AppIdentifier()); peer.SendUnconnectedMessage(message, MonoGamerPeer.m_masterServer); }
private static void GetServerList(NetPeer netPeer) { MonoGamerPeer.m_masterServer = new IPEndPoint(NetUtility.Resolve(MonoGamerPeer.masterServer), MonoGamerPeer.masterserverport); NetOutgoingMessage message = netPeer.CreateMessage(); message.Write((byte) 1); message.Write(netPeer.get_Configuration().get_AppIdentifier()); netPeer.SendUnconnectedMessage(message, MonoGamerPeer.m_masterServer); }