Пример #1
0
 private static void WriteNetworkValue(ref NetOutgoingMessage outgoingMessage, object networkValue)
 {
     if (networkValue == null)
         throw new CoreException("NetworkValue is null");
     else
     {
         if (networkValue is bool)
             outgoingMessage.Write((bool) networkValue);
         else if (networkValue is byte)
             outgoingMessage.Write((byte) networkValue);
         else if (networkValue is byte[])
         {
             var tempByteArray = (byte[]) networkValue;
             outgoingMessage.Write(tempByteArray.Length);
             outgoingMessage.Write(tempByteArray);
         }
         else if (networkValue is char)
             outgoingMessage.Write(BitConverter.GetBytes((char) networkValue));
         else if (networkValue is char[])
         {
             var tempCharArray = (char[]) networkValue;
             outgoingMessage.Write(tempCharArray.Length);
             for (int i = 0; i < tempCharArray.Length; i++)
             {
                 outgoingMessage.Write(BitConverter.GetBytes(tempCharArray[i]));
             }
         }
         else if (networkValue is Color)
             outgoingMessage.Write(((Color) networkValue).ToVector4());
         else if (networkValue is double)
             outgoingMessage.Write((double) networkValue);
         else if (networkValue is float)
             outgoingMessage.Write((float) networkValue);
         else if (networkValue is int)
             outgoingMessage.Write((int) networkValue);
         else if (networkValue is long)
             outgoingMessage.Write((long) networkValue);
         else if (networkValue is Matrix)
             outgoingMessage.WriteMatrix((Matrix) networkValue);
         else if (networkValue is Quaternion)
             outgoingMessage.WriteRotation((Quaternion) networkValue, 24);
         else if (networkValue is sbyte)
             outgoingMessage.Write((sbyte) networkValue);
         else if (networkValue is short)
             outgoingMessage.Write((short) networkValue);
         else if (networkValue is string)
             outgoingMessage.Write((string) networkValue);
         else if (networkValue is uint)
             outgoingMessage.Write((uint) networkValue);
         else if (networkValue is ulong)
             outgoingMessage.Write((ulong) networkValue);
         else if (networkValue is ushort)
             outgoingMessage.Write((ushort) networkValue);
         else if (networkValue is Vector2)
             outgoingMessage.Write((Vector2) networkValue);
         else if (networkValue is Vector3)
             outgoingMessage.Write((Vector3) networkValue);
         else if (networkValue is Vector4)
             outgoingMessage.Write((Vector4) networkValue);
         else
         {
             throw new CoreException("NetworkValue type isn't supported");
         }
     }
 }