Пример #1
0
        internal static void ReplyPong(NetMessage pingMessage, NetConnection connection)
        {
            byte nr = pingMessage.ReadByte(6);

            NetMessage pong = new NetMessage(NetMessageType.PingPong, 3);

            pong.Write(true);             // means pong
            pong.Write(false);            // means NOT optimize info
            pong.Write(nr, 6);
            pong.WriteSendStamp();
            connection.Parent.SendSingleMessageAtOnce(pong, connection, connection.RemoteEndpoint);
        }
Пример #2
0
        internal static int SendConnect(NetClient client, IPEndPoint remoteEndpoint, byte[] customData)
        {
            if (client.Configuration.UsesEncryption)
            {
                client.Log.Debug("Sending Connect containing key: " + Convert.ToBase64String(client.ServerConnection.m_encryption.SymmetricEncryptionKeyBytes));
            }
            else
            {
                client.Log.Debug("Sending Connect - Unencrypted connection!");
            }

            NetMessage msg = new NetMessage(NetMessageType.Handshake, 3);

            msg.Write((byte)NetHandshakeType.Connect);
            msg.WriteSendStamp();

            // encrypt symmetric key using server public key
            if (client.Configuration.UsesEncryption)
            {
                byte[] encryptedKey = client.ServerConnection.m_encryption.EncryptRSA(client.ServerConnection.m_encryption.SymmetricEncryptionKeyBytes);
                msg.Write((ushort)encryptedKey.Length);
                msg.Write(encryptedKey);
            }
            else
            {
                // request no encryption
                msg.Write((ushort)0);
            }

            if (customData == null || customData.Length < 1)
            {
                msg.Write7BitEncodedUInt(0);
            }
            else
            {
                msg.Write7BitEncodedUInt((uint)customData.Length);
                msg.Write(customData);
            }

            return(client.SendSingleMessageAtOnce(msg, null, remoteEndpoint));
        }
Пример #3
0
		internal static void ReplyPong(NetMessage pingMessage, NetConnection connection)
		{
			byte nr = pingMessage.ReadByte(6);

			NetMessage pong = new NetMessage(NetMessageType.PingPong, 3);
			pong.Write(true); // means pong
			pong.Write(false); // means NOT optimize info
			pong.Write(nr, 6);
			pong.WriteSendStamp();
			connection.Parent.SendSingleMessageAtOnce(pong, connection, connection.RemoteEndpoint);
		}
Пример #4
0
        internal override void HandlePacket(NetBuffer buffer, int bytesReceived, IPEndPoint sender)
        {
            double now = NetTime.Now;

            try
            {
                NetMessage msg;
                if (m_serverConnection == null || m_serverConnection.Status == NetConnectionStatus.Disconnected)
                {
                    //
                    // unconnected packet
                    //
                    msg = NetMessage.Decode(buffer);
                    if (msg == null)
                    {
                        Log.Warning("Malformed NetMessage?");
                        return;                         // malformed?
                    }

                    Log.Verbose("Received unconnected message: " + msg);

                    // discovery response?
                    if (msg.m_type == NetMessageType.Discovery)
                    {
                        NetServerInfo info = NetDiscovery.DecodeResponse(msg, sender);
                        if (ServerDiscovered != null)
                        {
                            ServerDiscovered(this, new NetServerDiscoveredEventArgs(info));
                        }
                        return;
                    }

                    if (m_serverConnection != null && sender.Equals(m_serverConnection.RemoteEndpoint))
                    {
                        // we have m_serverConnection, but status is disconnected
                        Log.Warning("Received " + buffer.LengthBytes + " from server; but we're disconnected!");
                        return;
                    }

                    Log.Warning("Received " + buffer.LengthBytes + " bytes from non-server source: " + sender + "(server is " + m_serverConnection.RemoteEndpoint + ")");
                    return;
                }

                // decrypt in place
                if (m_serverConnection.m_encryption.SymmetricEncryptionKeyBytes != null)
                {
                    byte[] savedBuffer = null;
                    if (m_serverConnection.Status == NetConnectionStatus.Connecting)
                    {
                        // special case; save buffer in case we get unencrypted response
                        savedBuffer = new byte[buffer.LengthBytes];
                        Array.Copy(buffer.Data, 0, savedBuffer, 0, buffer.LengthBytes);
                    }

                    bool ok = m_serverConnection.m_encryption.DecryptSymmetric(buffer);
                    if (!ok)
                    {
                        // failed to decrypt; drop this packet UNLESS we're in a connecting state,
                        // in which case the server may want to tell us something
                        if (m_serverConnection.Status == NetConnectionStatus.Connecting)
                        {
                            // ok let this one thru unencrypted
                            Array.Copy(savedBuffer, buffer.Data, savedBuffer.Length);
                        }
                        else
                        {
                            Log.Warning("Failed to decrypt packet from server!");
                            return;
                        }
                    }
                }

                m_serverConnection.m_lastHeardFromRemote = now;

                int messagesReceived    = 0;
                int usrMessagesReceived = 0;
                int ackMessagesReceived = 0;
                while (buffer.ReadBitsLeft > 7)
                {
                    msg = NetMessage.Decode(buffer);

                    if (msg == null)
                    {
                        break;                         // done
                    }
                    messagesReceived++;
                    msg.Sender = m_serverConnection;
                    switch (msg.m_type)
                    {
                    case NetMessageType.Handshake:
                        NetHandshakeType tp = (NetHandshakeType)msg.ReadByte();
                        if (tp == NetHandshakeType.Connect || tp == NetHandshakeType.ConnectionEstablished)
                        {
                            Log.Warning("Client received " + tp + "?!");
                        }
                        else if (tp == NetHandshakeType.ConnectResponse)
                        {
                            if (m_serverConnection.Status != NetConnectionStatus.Connecting)
                            {
                                Log.Verbose("Received redundant ConnectResponse!");
                                break;
                            }
                            // Log.Debug("ConnectResponse received");
                            m_serverConnection.SetStatus(NetConnectionStatus.Connected, "Connected");
                            Log.Info("Connected to " + m_serverConnection.RemoteEndpoint);

                            // initialize ping to now - m_firstSentConnect
                            float initRoundtrip = (float)(now - m_serverConnection.m_firstSentHandshake);
                            m_serverConnection.m_ping.Initialize(initRoundtrip);

                            ushort remoteValue = msg.ReadUInt16();
                            m_serverConnection.RemoteClockOffset = NetTime.CalculateOffset(now, remoteValue, initRoundtrip);
                            Log.Verbose("Initializing remote clock offset to " + m_serverConnection.RemoteClockOffset + " ms (roundtrip " + NetUtil.SecToMil(initRoundtrip) + " ms)");

                            NetMessage established = new NetMessage(NetMessageType.Handshake, 3);
                            established.Write((byte)NetHandshakeType.ConnectionEstablished);
                            established.WriteSendStamp();
                            SendSingleMessageAtOnce(established, m_serverConnection, m_serverConnection.RemoteEndpoint);
                        }
                        else
                        {                                 // Disconnected
                            string reason = msg.ReadString();
                            m_serverConnection.SetStatus(NetConnectionStatus.Disconnected, reason);
                        }
                        break;

                    case NetMessageType.Acknowledge:
                        //Log.Debug("Received ack " + msg.SequenceChannel + "|" + msg.SequenceNumber);
                        m_serverConnection.ReceiveAcknowledge(msg);
                        ackMessagesReceived++;
                        break;

                    case NetMessageType.PingPong:
                        bool isPong         = msg.ReadBoolean();
                        bool isOptimizeInfo = msg.ReadBoolean();
                        if (isOptimizeInfo)
                        {
                            m_serverConnection.m_ping.HandleOptimizeInfo(now, msg);
                        }
                        else if (isPong)
                        {
                            if (m_serverConnection.Status == NetConnectionStatus.Connected)
                            {
                                m_serverConnection.m_ping.HandlePong(now, msg);
                            }
                        }
                        else
                        {
                            NetPing.ReplyPong(msg, m_serverConnection);
                        }
                        break;

                    case NetMessageType.User:
                    case NetMessageType.UserFragmented:
                        //Log.Debug("User message received; " + msg.m_buffer.LengthBytes + " bytes");
                        m_serverConnection.ReceiveMessage(now, msg);
                        usrMessagesReceived++;
                        break;

                    case NetMessageType.Discovery:
                        NetServerInfo info = NetDiscovery.DecodeResponse(msg, sender);
                        if (ServerDiscovered != null)
                        {
                            ServerDiscovered(this, new NetServerDiscoveredEventArgs(info));
                        }
                        break;

                    default:
                        Log.Warning("Client received " + msg.m_type + "?!");
                        break;
                    }
                }

                // add statistics
                NetStatistics stats = m_serverConnection.Statistics;
                stats.PacketsReceived++;
                stats.MessagesReceived     += messagesReceived;
                stats.UserMessagesReceived += usrMessagesReceived;
                stats.AckMessagesReceived  += ackMessagesReceived;
                stats.BytesReceived        += bytesReceived;
            }
            catch (Exception ex)
            {
                Log.Error("Failed to parse packet correctly; read/write mismatch? " + ex);
            }
        }
Пример #5
0
		internal static int SendConnect(NetClient client, IPEndPoint remoteEndpoint, byte[] customData)
		{
			if (client.Configuration.UsesEncryption)
				client.Log.Debug("Sending Connect containing key: " + Convert.ToBase64String(client.ServerConnection.m_encryption.SymmetricEncryptionKeyBytes));
			else
				client.Log.Debug("Sending Connect - Unencrypted connection!");

			NetMessage msg = new NetMessage(NetMessageType.Handshake, 3);
			msg.Write((byte)NetHandshakeType.Connect);
			msg.WriteSendStamp();

			// encrypt symmetric key using server public key
			if (client.Configuration.UsesEncryption)
			{
				byte[] encryptedKey = client.ServerConnection.m_encryption.EncryptRSA(client.ServerConnection.m_encryption.SymmetricEncryptionKeyBytes);
				msg.Write((ushort)encryptedKey.Length);
				msg.Write(encryptedKey);
			}
			else
			{
				// request no encryption
				msg.Write((ushort)0);
			}

			if (customData == null || customData.Length < 1)
			{
				msg.Write7BitEncodedUInt(0);
			}
			else
			{
				msg.Write7BitEncodedUInt((uint)customData.Length);
				msg.Write(customData);
			}

			return client.SendSingleMessageAtOnce(msg, null, remoteEndpoint);
		}
Пример #6
0
        internal override void HandlePacket(NetBuffer buffer, int bytesReceived, IPEndPoint sender)
        {
            double now = NetTime.Now;
            try
            {
                NetMessage msg;
                if (m_serverConnection == null || m_serverConnection.Status == NetConnectionStatus.Disconnected)
                {
                    //
                    // unconnected packet
                    //
                    msg = NetMessage.Decode(buffer);
                    if (msg == null)
                    {
                        Log.Warning("Malformed NetMessage?");
                        return; // malformed?
                    }

                    Log.Verbose("Received unconnected message: " + msg);

                    // discovery response?
                    if (msg.m_type == NetMessageType.Discovery)
                    {
                        NetServerInfo info = NetDiscovery.DecodeResponse(msg, sender);
                        if (ServerDiscovered != null)
                            ServerDiscovered(this, new NetServerDiscoveredEventArgs(info));
                        return;
                    }

                    if (m_serverConnection != null && sender.Equals(m_serverConnection.RemoteEndpoint))
                    {
                        // we have m_serverConnection, but status is disconnected
                        Log.Warning("Received " + buffer.LengthBytes + " from server; but we're disconnected!");
                        return;
                    }

                    Log.Warning("Received " + buffer.LengthBytes + " bytes from non-server source: " + sender + "(server is " + m_serverConnection.RemoteEndpoint + ")");
                    return;
                }

                // decrypt in place
                if (m_serverConnection.m_encryption.SymmetricEncryptionKeyBytes != null)
                {
                    byte[] savedBuffer = null;
                    if (m_serverConnection.Status == NetConnectionStatus.Connecting)
                    {
                        // special case; save buffer in case we get unencrypted response
                        savedBuffer = new byte[buffer.LengthBytes];
                        Array.Copy(buffer.Data, 0, savedBuffer, 0, buffer.LengthBytes);
                    }

                    bool ok = m_serverConnection.m_encryption.DecryptSymmetric(buffer);
                    if (!ok)
                    {
                        // failed to decrypt; drop this packet UNLESS we're in a connecting state,
                        // in which case the server may want to tell us something
                        if (m_serverConnection.Status == NetConnectionStatus.Connecting)
                        {
                            // ok let this one thru unencrypted
                            Array.Copy(savedBuffer, buffer.Data, savedBuffer.Length);
                        }
                        else
                        {
                            Log.Warning("Failed to decrypt packet from server!");
                            return;
                        }
                    }
                }

                m_serverConnection.m_lastHeardFromRemote = now;

                int messagesReceived = 0;
                int usrMessagesReceived = 0;
                int ackMessagesReceived = 0;
                while (buffer.ReadBitsLeft > 7)
                {
                    msg = NetMessage.Decode(buffer);

                    if (msg == null)
                        break; // done
                    messagesReceived++;
                    msg.Sender = m_serverConnection;
                    switch (msg.m_type)
                    {
                        case NetMessageType.Handshake:
                            NetHandshakeType tp = (NetHandshakeType)msg.ReadByte();
                            if (tp == NetHandshakeType.Connect || tp == NetHandshakeType.ConnectionEstablished)
                            {
                                Log.Warning("Client received " + tp + "?!");
                            }
                            else if (tp == NetHandshakeType.ConnectResponse)
                            {
                                if (m_serverConnection.Status != NetConnectionStatus.Connecting)
                                {
                                    Log.Verbose("Received redundant ConnectResponse!");
                                    break;
                                }
                                // Log.Debug("ConnectResponse received");
                                m_serverConnection.SetStatus(NetConnectionStatus.Connected, "Connected");
                                Log.Info("Connected to " + m_serverConnection.RemoteEndpoint);

                                // initialize ping to now - m_firstSentConnect
                                float initRoundtrip = (float)(now - m_serverConnection.m_firstSentHandshake);
                                m_serverConnection.m_ping.Initialize(initRoundtrip);

                                ushort remoteValue = msg.ReadUInt16();
                                m_serverConnection.RemoteClockOffset = NetTime.CalculateOffset(now, remoteValue, initRoundtrip);
                                Log.Verbose("Initializing remote clock offset to " + m_serverConnection.RemoteClockOffset + " ms (roundtrip " + NetUtil.SecToMil(initRoundtrip) + " ms)");

                                NetMessage established = new NetMessage(NetMessageType.Handshake, 3);
                                established.Write((byte)NetHandshakeType.ConnectionEstablished);
                                established.WriteSendStamp();
                                SendSingleMessageAtOnce(established, m_serverConnection, m_serverConnection.RemoteEndpoint);
                            }
                            else
                            { // Disconnected
                                string reason = msg.ReadString();
                                m_serverConnection.SetStatus(NetConnectionStatus.Disconnected, reason);
                            }
                            break;
                        case NetMessageType.Acknowledge:
                            //Log.Debug("Received ack " + msg.SequenceChannel + "|" + msg.SequenceNumber);
                            m_serverConnection.ReceiveAcknowledge(msg);
                            ackMessagesReceived++;
                            break;

                        case NetMessageType.PingPong:
                            bool isPong = msg.ReadBoolean();
                            bool isOptimizeInfo = msg.ReadBoolean();
                            if (isOptimizeInfo)
                            {
                                m_serverConnection.m_ping.HandleOptimizeInfo(now, msg);
                            } else if (isPong)
                            {
                                if (m_serverConnection.Status == NetConnectionStatus.Connected)
                                    m_serverConnection.m_ping.HandlePong(now, msg);
                            }
                            else
                            {
                                NetPing.ReplyPong(msg, m_serverConnection);
                            }
                            break;
                        case NetMessageType.User:
                        case NetMessageType.UserFragmented:
                            //Log.Debug("User message received; " + msg.m_buffer.LengthBytes + " bytes");
                            m_serverConnection.ReceiveMessage(now, msg);
                            usrMessagesReceived++;
                            break;
                        case NetMessageType.Discovery:
                            NetServerInfo info = NetDiscovery.DecodeResponse(msg, sender);
                            if (ServerDiscovered != null)
                                ServerDiscovered(this, new NetServerDiscoveredEventArgs(info));
                            break;
                        default:
                            Log.Warning("Client received " + msg.m_type + "?!");
                            break;
                    }
                }

                // add statistics
                NetStatistics stats = m_serverConnection.Statistics;
                stats.PacketsReceived++;
                stats.MessagesReceived += messagesReceived;
                stats.UserMessagesReceived += usrMessagesReceived;
                stats.AckMessagesReceived += ackMessagesReceived;
                stats.BytesReceived += bytesReceived;
            }
            catch (Exception ex)
            {
                Log.Error("Failed to parse packet correctly; read/write mismatch? " + ex);
            }
        }