Пример #1
0
		public static NetMessage EncodeRequest(NetClient client)
		{
			if (client == null)
				throw new ArgumentNullException("client");
			NetMessage msg = new NetMessage();
			msg.m_type = NetMessageType.Discovery;
			msg.Write(client.Configuration.ApplicationIdentifier);
			return msg;
		}
Пример #2
0
        public IPlayer(String dns, int port)
        {
            NetAppConfiguration myConfig = new NetAppConfiguration("MMO Mahjong");

            m_log = new NetLog();
            Init();
            m_client = new NetClient(myConfig, m_log);
            m_client.Connect(dns, port);
            m_client.StatusChanged += new EventHandler<NetStatusEventArgs>(StatusChanged);
            Application.Idle += new EventHandler(ApplicationLoop);
        }
Пример #3
0
        /// <summary>
        /// Initializes the network engine.
        /// </summary>
        /// <param name="strName">The name of the user</param>
        public SpiderClient(String strName)
        {
            spiderName = strName;
            spiderConfig = new NetAppConfiguration("ymfas",DEFAULT_PORT);
            spiderLog = new NetLog();
            spiderLog.OutputFileName = "YMFAS Net Log (Port " + DEFAULT_PORT + ").html";
            localSessionQueue = new Queue(50);
            messageQueue = new Queue(50);
            disconnectQueue = new Queue(50);

            spiderNet = new NetClient(spiderConfig,spiderLog);
        }
Пример #4
0
        public Program()
        {
            NetAppConfiguration myConfig = new NetAppConfiguration("MMO Mahjong", 14242);

            NetLog log = new NetLog();

            NetClient Client = new NetClient(myConfig, log);
            Client.Connect("localhost", 14242); // takes IP number or hostnameHow to detect connects/disconnects
            Client.StatusChanged += new EventHandler<NetStatusEventArgs>(StatusChanged);// to track connect/disconnect etc

            bool keepGoing = true;
            while (keepGoing)
            {
                Client.Heartbeat();

                NetMessage msg;
                while ((msg = Client.ReadMessage()) != null)
                {
                    string str = msg.ReadString(); // <- for example
                    System.Console.WriteLine("You got a packet containing: " + str);
                    Thread.Sleep(1);
                }
            }
        }
Пример #5
0
        public void ClientClicked()
        {
            this.Window.Title = "Trying To Connect....";

            //Since this is a client we dont have to specify a port here
            nac = new NetAppConfiguration("ZombieSim");
            Log = new NetLog();

            //Im Using this to show how to log files, So we pick that we want
            //to ignore nothing, Change this depending on what your
            //wanting to log for various debugging.
            Log.IgnoreTypes = NetLogEntryTypes.None;

            //Specify if you want to enable output to a file which we do.
            Log.IsOutputToFileEnabled = true;

            //If we output to a file we have to pick a filename to output it to.
            Log.OutputFileName = "Client.html";

            //We Initiate the client here, it has not connected to the server yet.
            client = new NetClient(nac, Log);

            //We Want to Log Events that are fired from the client
            client.StatusChanged +=
                new EventHandler<NetStatusEventArgs>(client_StatusChanged);

            //Finally we connect to the server, Specify the IP Address and
            //port if your wanting to connect to xxx.xxx.xxx.xxx
            //we would change this line to "192.168.1.1",12345
            client.Connect("192.168.0.200", 12345);
        }
Пример #6
0
        /// <summary>
        /// Connection heartbeat, normally called from NetClient.Heartbeat() or NetServer.Heartbeat()
        /// Calling it manually may interfere with proper throttling
        /// </summary>
        public void Heartbeat(double now)
        {
            m_frameLength   = now - m_lastHeartbeat;
            m_lastHeartbeat = now;

            // resend timed out saved packets
            for (int i = 0; i < m_savedReliableMessages.Length; i++)
            {
                if (m_savedReliableMessages[i] != null && m_savedReliableMessages[i].Count > 0)
                {
                    foreach (NetMessage msg in m_savedReliableMessages[i])
                    {
                        if (now > msg.m_nextResendTime)
                        {
                            // it might have been lost; resend it
                            if (msg.m_numResends >= Configuration.NumResendsBeforeFailing)
                            {
                                m_parent.Log.Error("Dropping outgoing packet " + msg + "; maximum number of resends reached!");
                            }
                            else
                            {
                                if (MessageResent != null)
                                {
                                    MessageResent(this, new NetMessageEventArgs(msg));
                                }
                                //m_parent.Log.Verbose("Resending " + msg + " @ " + now);
                                m_unsentMessages.Enqueue(msg);

                                float nextResend = (float)now + (msg.m_numResends < 1 ? Configuration.ResendFirstUnacknowledgedDelay : Configuration.ResendSubsequentUnacknowledgedDelay);
                                msg.m_nextResendTime = nextResend;

                                msg.m_numResends++;
                                Statistics.MessagesResent++;
                            }
                            m_tmpRemoveList.Add(msg);                             // to be removed
                        }
                    }

                    if (m_tmpRemoveList.Count > 0)
                    {
                        foreach (NetMessage rm in m_tmpRemoveList)
                        {
                            m_savedReliableMessages[i].Remove(rm);                             // remove it; it will be readded upon sending
                        }
                        m_tmpRemoveList.Clear();
                    }
                }
            }

            // send all messages (possibly forcing acks to be sent)
            SendUnsentMessages((m_forceExplicitAckTime != 0.0 && now > m_forceExplicitAckTime),
                               (m_frameLength > 0.1 ? 0.1 : m_frameLength));  // throttling don't like unlikely long frames

            if (now - m_lastHeardFromRemote > Configuration.ConnectionTimeOut)
            {
                NetHandshake.SendDisconnected(m_parent, "Connection timed out", this);
                SetStatus(NetConnectionStatus.Disconnected, "Connection timed out");
                return;
            }

            if (m_status == NetConnectionStatus.Connecting)
            {
                // keep sending connect packets
                if (now - m_lastSentHandshake > NetConstants.SendHandshakeFrequency)
                {
                    if (now - m_firstSentHandshake > NetConstants.ConnectAttemptTimeout)
                    {
                        m_parent.Log.Info("Failed to connect; no answer from remote host!");
                        SetStatus(NetConnectionStatus.Disconnected, "Connect attempt timeout");
                    }
                    else
                    {
                        NetClient client = m_parent as NetClient;
                        if (client != null)
                        {
                            int bytesSent = NetHandshake.SendConnect(client, m_remoteEndpoint, m_savedConnectCustomData);
                            client.ServerConnection.Statistics.PacketsSent++;
                            client.ServerConnection.Statistics.MessagesSent++;
                            client.ServerConnection.Statistics.BytesSent += bytesSent;
                            m_lastSentHandshake = now;
                        }
                        else
                        {
                            NetHandshake.SendConnectResponse(m_parent, this, m_remoteEndpoint);
                            m_lastSentHandshake = now;
                        }
                    }
                }
                return;
            }

            m_ping.Heartbeat(now);
        }
Пример #7
0
      static void Main()
      {
         Application.EnableVisualStyles();
         Application.SetCompatibleTextRenderingDefault(false);
         //PList = new PlayerList();
         MainForm = new ChatForm();
         AppConfig = new Configuration();
         IsAppHidden = AppConfig.RunMinimized;

         // Create a configuration for the client
         Program.ChatApplicationBusiness.Config = new NetAppConfiguration("BBTcpTest");

         Program.BBBotBusiness = new BBBotBusiness(Program.ChatApplicationBusiness);

         // enable encryption; this key was generated using the 'GenerateEncryptionKeys' application
         Config.EnableEncryption(
              "AQABwV1rQ1NDWzkkhUsYtMiRGjyxSn/zI13tros2RlXHlW6PA7Cvw2nOyMhDmweM+" +
              "T/+FWzssAWLh8qd+YHaMCCFskVdaZfRzquZlNOs9mX/vtxkLrXgBUaJQD/XOuBeJF" +
              "o3RfAKA4uhrEr7Bk1iB3zJQW1bSHK7KmmEWzMErk6iA7c=", null);

         Log = new NetLog();
         Log.IgnoreTypes = NetLogEntryTypes.Verbose; //  Verbose;
         Log.IsOutputToFileEnabled = false;

         Log.OutputFileName = "clientlog.html";

         // uncomment this if you want to start multiple instances of this process on the same computer
         //Log.OutputFileName = "clientlog" + System.Diagnostics.Process.GetCurrentProcess().Id + ".html";

         //Log.LogEvent += new EventHandler<NetLogEventArgs>(Log_LogEvent);

         Client = new NetClient(Config, Log);
         Client.StatusChanged += new EventHandler<NetStatusEventArgs>(Client_StatusChanged);

         Application.Idle += new EventHandler(ApplicationLoop);
         //MainForm.TypingStateChanged += new EventHandler<ChatForm.TypingEvent>(MainForm_TypingStateChanged);

         CreateNotificationIcon();
         Application.Run(MainForm);

         if (Client != null)
            Client.Shutdown("Application exiting");

         if (notifyIconNA != null)
            notifyIconNA.Visible = false;
      }
Пример #8
0
		internal static int SendConnect(NetClient client, IPEndPoint remoteEndpoint, byte[] customData)
		{
			if (client.Configuration.UsesEncryption)
				client.Log.Debug("Sending Connect containing key: " + Convert.ToBase64String(client.ServerConnection.m_encryption.SymmetricEncryptionKeyBytes));
			else
				client.Log.Debug("Sending Connect - Unencrypted connection!");

			NetMessage msg = new NetMessage(NetMessageType.Handshake, 3);
			msg.Write((byte)NetHandshakeType.Connect);
			msg.WriteSendStamp();

			// encrypt symmetric key using server public key
			if (client.Configuration.UsesEncryption)
			{
				byte[] encryptedKey = client.ServerConnection.m_encryption.EncryptRSA(client.ServerConnection.m_encryption.SymmetricEncryptionKeyBytes);
				msg.Write((ushort)encryptedKey.Length);
				msg.Write(encryptedKey);
			}
			else
			{
				// request no encryption
				msg.Write((ushort)0);
			}

			if (customData == null || customData.Length < 1)
			{
				msg.Write7BitEncodedUInt(0);
			}
			else
			{
				msg.Write7BitEncodedUInt((uint)customData.Length);
				msg.Write(customData);
			}

			return client.SendSingleMessageAtOnce(msg, null, remoteEndpoint);
		}