Пример #1
0
 public void PrepareRender(ICamera camera, NebulaRenderer nr, SystemRenderer sys)
 {
     if (RenderComponent == null || RenderComponent.PrepareRender(camera, nr, sys))
     {
         foreach (var child in Children)
         {
             child.PrepareRender(camera, nr, sys);
         }
     }
     foreach (var child in ForceRenderCheck)
     {
         child.PrepareRender(camera, nr, sys);
     }
 }
Пример #2
0
 public void PrepareRender(ICamera camera, NebulaRenderer nr, SystemRenderer sys)
 {
     if(RenderComponent == null || RenderComponent.PrepareRender(camera,nr,sys))
     {
         //Guns etc. aren't drawn when parent isn't on LOD0
         var isZero = RenderComponent == null || RenderComponent.CurrentLevel == 0;
         foreach (var child in Children) {
             if((child.RenderComponent != null && !child.RenderComponent.InheritCull) ||
                isZero)
             child.PrepareRender(camera, nr, sys);
         }
     }
     foreach (var child in ForceRenderCheck)
         child.PrepareRender(camera, nr, sys);
 }