Пример #1
0
        /********* Book burrow part *********/
        public void BookBurrow()
        {
            text.MyBurrowText1();
            for (int i = 0; i < books.Count; i++) // For each element in the list print from method MyBurrowText2
            {
                text.MyBurrowText2(this, i);
            }

            string input    = text.MyBurrowText3();
            bool   bConvert = Int32.TryParse(input, out int bookToBorrowIndex); //converts input string to a Int32

            if (bConvert && bookToBorrowIndex - 1 < books.Count && bookToBorrowIndex >= 0)
            {
                borrowedBooks.Add(books[bookToBorrowIndex - 1]);
                books.RemoveAt(bookToBorrowIndex - 1);
                text.MyBurrowText4();
                for (int i = 0; i < books.Count; i++)
                {
                    text.MyBurrowText2(this, i); // calls data from this library
                }
                text.MyBurrowText5(this);
            }

            else
            {
                text.MyBurrowText6();
                switches.BookBurrowSwitch(this);
            }
        }
Пример #2
0
        static void Main(string[] args)
        {
            //convert classes to objects
            Library   library   = new Library();
            LibSwitch libSwitch = new LibSwitch();

            Console.WriteLine(library.Welcome());
            Console.WriteLine("");

            //overwiew of current books
            Console.WriteLine("Amount: " + library.books[0].Amount + " Title " + library.books[0].Title + " Pages " + library.books[0].Pages);
            Console.WriteLine("Amount: " + library.books[1].Amount + " Title " + library.books[1].Title + " Pages " + library.books[1].Pages);
            Console.WriteLine("Amount: " + library.books[2].Amount + " Title " + library.books[2].Title + " Pages " + library.books[2].Pages);

            //calls my object classes that contains my switch elements
            libSwitch.BookBurrowSwitch(library);
            libSwitch.BookReturnSwitch(library);
        }