Пример #1
0
        public Item EquipItem(Item item)
        {
            if (item.GetType() == typeof(Potion))
            {
                return(null);
            }

            if (item.GetType() == typeof(Weapon))
            {
                _Weapon = (Weapon)item;

                if (Weapon != null)
                {
                    return(item);
                }

                else
                {
                    return(null);
                }
            }

            if (item.GetType() == typeof(DoorKey))
            {
                _DoorKey = (DoorKey)item;

                if (DoorKey != null)
                {
                    return(item);
                }

                else
                {
                    return(null);
                }
            }

            else
            {
                return(item);
            }
        }
Пример #2
0
        /// <summary>
        /// Fill the map with empty MapCells
        /// </summary>
        public void FillMap()
        {
            int rows = Game.GameMap.Cells.GetLength(0);
            int cols = Game.GameMap.Cells.GetLength(1);

            Random rand = new Random();

            int x = rand.Next(rows);
            int y = rand.Next(cols);

            Door    door    = new Door("Door", 5, "123");
            DoorKey doorKey = new DoorKey("Key", 5, "123");

            for (int row = 0; row < rows; row++)
            {
                for (int col = 0; col < cols; col++)
                {
                    int jackpot = rand.Next(0, 6);

                    Game.GameMap.Cells[row, col] = new MapCell();

                    if (jackpot == 3)
                    {
                        int pickItem = rand.Next(0, 4);

                        if (pickItem == 0)
                        {
                            Game.GameMap.Cells[row, col].Item = ((Potion)_Items[rand.Next(0, 4)]).CreateCopy();
                        }

                        else if (pickItem == 1)
                        {
                            Game.GameMap.Cells[row, col].Item = ((Weapon)_Items[rand.Next(4, 8)]).CreateCopy();
                        }

                        else if (pickItem == 2)
                        {
                            Game.GameMap.Cells[row, col].Monster = _Monsters[rand.Next(_Monsters.Count)].CreateCopy();
                        }
                    }
                }
            }

            for (int j = 0; j < 2; j++)
            {
                while (Game.GameMap.Cells[x, y].Item != null || Game.GameMap.Cells[x, y].Monster != null)
                {
                    x = rand.Next(rows);
                    y = rand.Next(cols);
                }

                if (Game.GameMap.Cells[x, y].Item == null && Game.GameMap.Cells[x, y].Monster == null)
                {
                    if (j == 0)
                    {
                        Game.GameMap.Cells[x, y].Item = door;
                    }

                    else if (j == 1)
                    {
                        Game.GameMap.Cells[x, y].Item = doorKey;
                    }
                }
            }
        }
Пример #3
0
 public bool isMatch(DoorKey key)
 {
     return(key.Code == _code);
 }