public void LoadContent()
        {
            ContentManager Content = gameplay.SceneManager.Game.Content;
            Texture2D texture;
            Texture2D textureActive;
            Texture2D textureInactive;

            font = Content.Load<SpriteFont>(@"fonts\gameplay\hud_font");
            texture = Content.Load<Texture2D>(@"images\gameplay\buttons\life_label");
            LifeLabel = new Label(texture, new Vector2(800,50));

            texture = Content.Load<Texture2D>(@"images\gameplay\buttons\money_label");
            MoneyLabel = new Label(texture, new Vector2(20,35));

            textureActive = Content.Load<Texture2D>(@"images\gameplay\buttons\pause_enable_but");
            textureInactive = Content.Load<Texture2D>(@"images\gameplay\buttons\play_enable_but");
            playButton = new ToggleButton(textureActive, null, null, textureInactive, new Vector2(75,675));
            playButton.Clicked += PlayButton_Clicked;
            playButton.Active = true;

            textureActive = Content.Load<Texture2D>(@"images\gameplay\buttons\fast_enable_but");
            textureInactive = Content.Load<Texture2D>(@"images\gameplay\buttons\fast_disable_but");
            fastButton = new ToggleButton(textureActive, null, null, textureInactive, new Vector2(135,675));
            fastButton.Clicked += FastButton_Clicked;
            fastButton.Active = false;

            textureActive = Content.Load<Texture2D>(@"images\gameplay\buttons\setting_enable_but");
            textureInactive = Content.Load<Texture2D>(@"images\gameplay\buttons\setting_disable_but");
            settingButton = new Button(textureInactive,null, textureActive, new Vector2(203,675));
            settingButton.Clicked += SettingButton_Clicked;
        }
        public override void LoadContent()
        {
            ContentManager content = SceneManager.Game.Content;
            backgroundTexture = content.Load<Texture2D>(@"images\scene\HelpScene\help");
            backgroundPosition = new Vector2(0, 0);

            Texture2D texture = content.Load<Texture2D>(@"images\scene\CommonButton\b_back");
            Texture2D pressTexture = content.Load<Texture2D>(@"images\scene\CommonButton\b_back_clicked");
            backButton = new Button(texture, null, pressTexture, new Vector2(403, 685));
            backButton.Clicked += BackButtonClicked;

            Texture2D disableButton = content.Load<Texture2D>(@"images\scene\CommonButton\b_backward_disable");
            texture = content.Load<Texture2D>(@"images\scene\CommonButton\b_backward");
            pressTexture = content.Load<Texture2D>(@"images\scene\CommonButton\b_backward_clicked");
            backwardButton = new ToggleButton(texture, null, pressTexture, disableButton, new Vector2(50, 510));
            backwardButton.Clicked += BackwardButtonClicked;

            disableButton = content.Load<Texture2D>(@"images\scene\CommonButton\b_forward_disable");
            texture = content.Load<Texture2D>(@"images\scene\CommonButton\b_forward");
            pressTexture = content.Load<Texture2D>(@"images\scene\CommonButton\b_forward_clicked");
            forwardButton = new ToggleButton(texture, null, pressTexture, disableButton, new Vector2(900, 510));
            forwardButton.Clicked += ForwardButtonClicked;

            itemCard[0] = content.Load<Texture2D>(@"images\scene\HelpScene\oak_card");
            itemCard[1] = content.Load<Texture2D>(@"images\scene\HelpScene\cactus_card");
            itemCard[2] = content.Load<Texture2D>(@"images\scene\HelpScene\pineapple_card");

            towerInGameTexture[0] = content.Load<Texture2D>(@"images\scene\HelpScene\oak_in_game");
            towerInGameTexture[1] = content.Load<Texture2D>(@"images\scene\HelpScene\cactus_in_game");
            towerInGameTexture[2] = content.Load<Texture2D>(@"images\scene\HelpScene\pineapple_in_game");

            TowerLoadManager.LoadContent(content);

            hightlightSelectTexture = content.Load<Texture2D>(@"images\scene\CommonButton\highlight_select_card");
            lockTexture = content.Load<Texture2D>(@"images\scene\CommonButton\lock_card");
            helpFont = content.Load<SpriteFont>(@"fonts\HelpScene\helpScene");

            towerLevelTexture[0] = OakTower.TEXTURE_LV1;
            towerLevelTexture[1] = OakTower.TEXTURE_LV2;
            towerLevelTexture[2] = OakTower.TEXTURE_LV3;
        }
        public override void LoadContent()
        {
            ContentManager content = SceneManager.Game.Content;

            MapLoadManager.LoadAllMap(content, UserData.MAX_MAP_NUMBER);
            backgroundTexture = content.Load<Texture2D>(@"images\scene\SelectLevelScene\selectmaps");
            backgroundPosition = new Vector2(0, 0);

            Texture2D texture = content.Load<Texture2D>(@"images\scene\CommonButton\b_back");
            Texture2D pressTexture = content.Load<Texture2D>(@"images\scene\CommonButton\b_back_clicked");
            backButton = new Button(texture, null, pressTexture, new Vector2(627, 685));
            backButton.Clicked += BackButtonClicked;

            texture = content.Load<Texture2D>(@"images\scene\SelectLevelScene\b_start_game");
            pressTexture = content.Load<Texture2D>(@"images\scene\SelectLevelScene\b_start_game_clicked");
            startButton = new Button(texture, null, pressTexture, new Vector2(180, 685));
            startButton.Clicked += StartButtonClicked;

            Texture2D disableButton = content.Load<Texture2D>(@"images\scene\CommonButton\b_backward_disable");
            texture = content.Load<Texture2D>(@"images\scene\CommonButton\b_backward");
            pressTexture = content.Load<Texture2D>(@"images\scene\CommonButton\b_backward_clicked");
            backwardButton = new ToggleButton(texture, null, pressTexture, disableButton, new Vector2(50, 510));
            backwardButton.Clicked += BackwardButtonClicked;

            disableButton = content.Load<Texture2D>(@"images\scene\CommonButton\b_forward_disable");
            texture = content.Load<Texture2D>(@"images\scene\CommonButton\b_forward");
            pressTexture = content.Load<Texture2D>(@"images\scene\CommonButton\b_forward_clicked");
            forwardButton = new ToggleButton(texture, null, pressTexture, disableButton, new Vector2(900, 510));
            forwardButton.Clicked += ForwardButtonClicked;

            PreviewScale = Math.Min(368/(float) MapLoadManager.getMap(0).BackgroundTexture.Width,
                276/(float)MapLoadManager.getMap(0).BackgroundTexture.Height);

            lockTexture = content.Load<Texture2D>(@"images\scene\CommonButton\lock_card");
            hightlightSelectTexture = content.Load<Texture2D>(@"images\scene\CommonButton\highlight_select_card");
            selectLevelFont = content.Load<SpriteFont>(@"fonts\SelectLevelScene\select_level");

            selectModeTexture = content.Load<Texture2D>(@"images\scene\SelectLevelScene\b_select_level");
            UserData.currentMapMode = (int)Mode.Standard;
        }