public override void roundEnemies(Monster Enemy) { int Mode = random.Next(0, 100); int chanceATK = 33; if (Enemy.getLife() >= Enemy.getLifeSize() * 0.80) { chanceATK = 75; } else if (Enemy.getLife() <= Enemy.getLifeSize() * 0.80) { chanceATK = 50; } else if (Enemy.getLife() <= Enemy.getLifeSize() * 0.50) { chanceATK = 25; } else if (Enemy.getLife() <= Enemy.getLifeSize() * 0.15) { chanceATK = 10; } if ((0 < Mode) && (Mode <= chanceATK)) { Enemy.Attack(); } else if ((chanceATK < Mode) && (Mode <= 100)) { Enemy.Defence(); } }