EdgeIntersect() публичный статический Метод

Given edges (o1,d1) and (o2,d2), compute their point of intersection. The computed point is guaranteed to lie in the intersection of the bounding rectangles defined by each edge.
public static EdgeIntersect ( LibTessDotNet.MeshUtils.Vertex o1, LibTessDotNet.MeshUtils.Vertex d1, LibTessDotNet.MeshUtils.Vertex o2, LibTessDotNet.MeshUtils.Vertex d2, LibTessDotNet.MeshUtils.Vertex v ) : void
o1 LibTessDotNet.MeshUtils.Vertex
d1 LibTessDotNet.MeshUtils.Vertex
o2 LibTessDotNet.MeshUtils.Vertex
d2 LibTessDotNet.MeshUtils.Vertex
v LibTessDotNet.MeshUtils.Vertex
Результат void
Пример #1
0
        private bool CheckForIntersect(ActiveRegion regUp)
        {
            ActiveRegion activeRegion = RegionBelow(regUp);

            MeshUtils.Edge   eUp  = regUp._eUp;
            MeshUtils.Edge   eUp2 = activeRegion._eUp;
            MeshUtils.Vertex org  = eUp._Org;
            MeshUtils.Vertex org2 = eUp2._Org;
            MeshUtils.Vertex dst  = eUp._Dst;
            MeshUtils.Vertex dst2 = eUp2._Dst;
            if (org == org2)
            {
                return(false);
            }
            float num  = Math.Min(org._t, dst._t);
            float num2 = Math.Max(org2._t, dst2._t);

            if (num > num2)
            {
                return(false);
            }
            if (Geom.VertLeq(org, org2))
            {
                if (Geom.EdgeSign(dst2, org, org2) > 0f)
                {
                    return(false);
                }
            }
            else if (Geom.EdgeSign(dst, org2, org) < 0f)
            {
                return(false);
            }
            MeshUtils.Vertex vertex = MeshUtils.Pooled <MeshUtils.Vertex> .Create();

            Geom.EdgeIntersect(dst, org, dst2, org2, vertex);
            if (Geom.VertLeq(vertex, _event))
            {
                vertex._s = _event._s;
                vertex._t = _event._t;
            }
            MeshUtils.Vertex vertex2 = Geom.VertLeq(org, org2) ? org : org2;
            if (Geom.VertLeq(vertex2, vertex))
            {
                vertex._s = vertex2._s;
                vertex._t = vertex2._t;
            }
            if (Geom.VertEq(vertex, org) || Geom.VertEq(vertex, org2))
            {
                CheckForRightSplice(regUp);
                return(false);
            }
            if ((!Geom.VertEq(dst, _event) && Geom.EdgeSign(dst, _event, vertex) >= 0f) || (!Geom.VertEq(dst2, _event) && Geom.EdgeSign(dst2, _event, vertex) <= 0f))
            {
                if (dst2 == _event)
                {
                    _mesh.SplitEdge(eUp._Sym);
                    _mesh.Splice(eUp2._Sym, eUp);
                    regUp = TopLeftRegion(regUp);
                    eUp   = RegionBelow(regUp)._eUp;
                    FinishLeftRegions(RegionBelow(regUp), activeRegion);
                    ActiveRegion   regUp2 = regUp;
                    MeshUtils.Edge oprev  = eUp._Oprev;
                    MeshUtils.Edge edge   = eUp;
                    AddRightEdges(regUp2, oprev, edge, edge, true);
                    return(true);
                }
                if (dst == _event)
                {
                    _mesh.SplitEdge(eUp2._Sym);
                    _mesh.Splice(eUp._Lnext, eUp2._Oprev);
                    activeRegion = regUp;
                    regUp        = TopRightRegion(regUp);
                    MeshUtils.Edge rprev = RegionBelow(regUp)._eUp._Rprev;
                    activeRegion._eUp = eUp2._Oprev;
                    eUp2 = FinishLeftRegions(activeRegion, null);
                    AddRightEdges(regUp, eUp2._Onext, eUp._Rprev, rprev, true);
                    return(true);
                }
                if (Geom.EdgeSign(dst, _event, vertex) >= 0f)
                {
                    RegionAbove(regUp)._dirty = (regUp._dirty = true);
                    _mesh.SplitEdge(eUp._Sym);
                    eUp._Org._s = _event._s;
                    eUp._Org._t = _event._t;
                }
                if (Geom.EdgeSign(dst2, _event, vertex) <= 0f)
                {
                    regUp._dirty = (activeRegion._dirty = true);
                    _mesh.SplitEdge(eUp2._Sym);
                    eUp2._Org._s = _event._s;
                    eUp2._Org._t = _event._t;
                }
                return(false);
            }
            _mesh.SplitEdge(eUp._Sym);
            _mesh.SplitEdge(eUp2._Sym);
            _mesh.Splice(eUp2._Oprev, eUp);
            eUp._Org._s        = vertex._s;
            eUp._Org._t        = vertex._t;
            eUp._Org._pqHandle = _pq.Insert(eUp._Org);
            if (eUp._Org._pqHandle._handle == PQHandle.Invalid)
            {
                throw new InvalidOperationException("PQHandle should not be invalid");
            }
            GetIntersectData(eUp._Org, org, dst, org2, dst2);
            RegionAbove(regUp)._dirty = (regUp._dirty = (activeRegion._dirty = true));
            return(false);
        }