/// <summary> /// Parses the _data field into the array of LumpItems /// </summary> private void ReadData() { using var ms = new MemoryStream(DataBytes); using var reader = new BinaryReader(ms); // Load game lump headers and data var lumpCount = reader.ReadInt32(); _offsets = new int[lumpCount]; LumpItems = new List <GameLumpItem>(lumpCount); for (var i = 0; i < lumpCount; i++) { var lumpItem = GameLumpItem.FromStream(reader, Offset); _offsets[i] = lumpItem.Offset ?? 0; LumpItems.Add(lumpItem); } }
public bool Equals(GameLumpItem item) { return item.ID == ID && item.Flags == Flags && item.Version == Version && item.Data.SequenceEqual(Data); }