Пример #1
0
        protected override void Awake()
        {
            base.Awake();

            _cameraMover = Finder.FindCamera().GetComponent <CameraMover>();
            inputActions.SceneControl.Movement.performed += OnSceneMoved;
        }
Пример #2
0
 private void Awake()
 {
     _cameraMover = Finder.FindCamera().GetComponent <CameraMover>();
     _collider    = GetComponent <Collider>();
 }
Пример #3
0
 private void Awake()
 {
     _cameraMover = GetComponent <CameraMover>();
 }
Пример #4
0
 private void Awake()
 {
     _cameraMover         = GetComponent <CameraMover>();
     _levelConfigurations = FindObjectsOfType <CubeLevelConfigurationHolder>();
 }