protected override void Awake() { base.Awake(); _cameraMover = Finder.FindCamera().GetComponent <CameraMover>(); inputActions.SceneControl.Movement.performed += OnSceneMoved; }
private void Awake() { _cameraMover = Finder.FindCamera().GetComponent <CameraMover>(); _collider = GetComponent <Collider>(); }
private void Awake() { _cameraMover = GetComponent <CameraMover>(); }
private void Awake() { _cameraMover = GetComponent <CameraMover>(); _levelConfigurations = FindObjectsOfType <CubeLevelConfigurationHolder>(); }