/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); blockTexture1 = Content.Load<Texture2D>("Textures/block"); blockTexture2 = Content.Load<Texture2D>("Textures/block2"); idleTexture = Content.Load<Texture2D>("Textures/idle"); runTexture = Content.Load<Texture2D>("Textures/run"); jumpTexture = Content.Load<Texture2D>("Textures/jump"); Rectangle rect = new Rectangle(0, Height - idleTexture.Height - 40, 60, 60); hero = new AnimatedSprite(rect, idleTexture, runTexture, jumpTexture, this); CreateLevel(); // TODO: use this.Content to load your game content here }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); hudFont = Content.Load<SpriteFont>("Fonts/Hud"); blockTexture1 = Content.Load<Texture2D>("Textures/rock"); blockTexture2 = Content.Load<Texture2D>("Textures/bricks"); jumpTexture = Content.Load<Texture2D>("Textures/j-jump"); idleTexture = Content.Load<Texture2D>("Textures/j-Idle"); runTexture = Content.Load<Texture2D>("Textures/j-active"); digTexture = Content.Load<Texture2D>("Textures/j-digging-2"); Rectangle rect = new Rectangle(0, Height - idleTexture.Height - 40, 55, 77); hero = new AnimatedSprite(rect, idleTexture, runTexture, digTexture, jumpTexture ,this); CreateLevel(); // TODO: use this.Content to load your game content here }