Пример #1
0
        /// <summary>
        /// Begins or continues playback of an animation.
        /// </summary>
        public void PlayAnimation(Animation animation)
        {
            // If this animation is already running, do not restart it.
            if (this.animation == animation)
                return;

            // Start the new animation.
            this.animation = animation;
            this.frameIndex = 0;
            this.time = 0.0f;
        }
Пример #2
0
        public LayerEnemy(ContentManager content)
            : base(content)
        {
            level = content.ServiceProvider.GetService(typeof(Level)) as Level;
            enemyRunRed = new Animation(content.Load<Texture2D>("Sprites/MonsterA/RunEnemy"), 0.1f, true);
            enemyIdleRed = new Animation(content.Load<Texture2D>("Sprites/MonsterA/Idle"), 0.15f, true);
            electr = new Animation(content.Load<Texture2D>("Sprites/fulmine"), 0.15f, true,32);

            bladeRun = new Animation(content.Load<Texture2D>("Sprites/Guill"), 0.1f, true);
            thorns = new Animation(content.Load<Texture2D>("Sprites/Thorns"), 0.1f, true);

            Initialize();
        }
Пример #3
0
        public LayerPlayer(ContentManager content)
            : base(content)
        {
            level = content.ServiceProvider.GetService(typeof(Level)) as Level;
            playerIdle = new Animation(content.Load<Texture2D>("Sprites/Player/Idle"), 0.1f, true);
            playerRun = new Animation(content.Load<Texture2D>("Sprites/Player/player"), 0.03f, true);
            playerWalk = new Animation(content.Load<Texture2D>("Sprites/Player/player"), 0.07f, true);
            playerJump = new Animation(content.Load<Texture2D>("Sprites/Player/jumpPlayer"), 0.1f, false);
            playerWin = new Animation(content.Load<Texture2D>("Sprites/Player/player"), 0.1f, false);
            playerDie = new Animation(content.Load<Texture2D>("Sprites/Player/Die"), 0.1f, false);

            //set default animation sprite
            level.playerLevel.sprite.PlayAnimation(playerIdle);
        }
Пример #4
0
        public LayerGameObject(ContentManager content)
        {
            level = content.ServiceProvider.GetService(typeof(Level)) as Level;
            portal = new Animation(content.Load<Texture2D>("Sprites/portal"), 0.32f, true);

            doorClose = new Animation(content.Load<Texture2D>("Sprites/doorClose"), 0.1f, false);
            pass1 = new Animation(content.Load<Texture2D>("Sprites/pass1"), 0.1f, false);
            passClose1 = new Animation(content.Load<Texture2D>("Sprites/passClose1"), 0.1f, false);
            pass2 = new Animation(content.Load<Texture2D>("Sprites/pass2"), 0.1f, false);
            passClose2 = new Animation(content.Load<Texture2D>("Sprites/passClose2"), 0.1f, false);
            pass3 = new Animation(content.Load<Texture2D>("Sprites/pass3"), 0.1f, false);
            passClose3 = new Animation(content.Load<Texture2D>("Sprites/passClose3"), 0.1f, false);
            openDoor = new Animation(content.Load<Texture2D>("Sprites/Player/Die"), 0.1f, false);

            handle1 = new Animation(content.Load<Texture2D>("Sprites/handle1"), 0.1f, false);
            handle2 = new Animation(content.Load<Texture2D>("Sprites/handle2"), 0.1f, false);
            handle3 = new Animation(content.Load<Texture2D>("Sprites/handle3"), 0.1f, false);

            Initialize();
        }
Пример #5
0
 /// <summary>
 /// Begins or continues playback of an animation.
 /// </summary>
 public void ResetAnimation(Animation animation)
 {
     // Start the new animation.
     this.animation = animation;
     this.frameIndex = 0;
     this.time = 0.0f;
 }