Пример #1
0
        private void LockIA_lettres(float time)
        {
            _timer_lock += time;

            if (debut_choix)
            {
                int caca = random.Next(1, 3);
                if (caca == 1)
                {
                    joueur      = true;
                    _timer_lock = 0;
                    int pd = random.Next(1, 3);
                    AjoutLettre(pd, plaque1);
                }
                else
                {
                    joueur = true;
                }
                debut_choix = false;
            }
            else if (_timer_lock > 500f && !joueur)
            {
                int     pd     = random.Next(1, 3);
                Plaques plaque = PlaqueAjout();
                AjoutLettre(pd, plaque);
                joueur = true;
            }

            if (plaque10.disponible)
            {
                nouvellePartie = false; _lancerTimer = true;
            }
        }
Пример #2
0
 private void DrawPlaqueMethod(Plaques plaque)
 {
     if (!plaque.utiliser)
     {
         ScreenManager.SpriteBatch.Draw(plaque_lettre, plaque.position, Color.White);
         ScreenManager.SpriteBatch.DrawString(Lettre_plaque_font, plaque.lettre_correspond, new Vector2(plaque.position.X + _plaqueWidth / 2 - (Lettre_plaque_font.MeasureString(plaque.lettre_correspond).X / 2), plaque.position.Y + _plaqueHeight / 2 - (Lettre_plaque_font.MeasureString(plaque.lettre_correspond).Y / 2)), Color.Black);
     }
     else
     {
         ScreenManager.SpriteBatch.Draw(plaque_lettre, plaque.position, opacity_plaque);
         ScreenManager.SpriteBatch.DrawString(Lettre_plaque_font, plaque.lettre_correspond, new Vector2(plaque.position.X + _plaqueWidth / 2 - (Lettre_plaque_font.MeasureString(plaque.lettre_correspond).X / 2), plaque.position.Y + _plaqueHeight / 2 - (Lettre_plaque_font.MeasureString(plaque.lettre_correspond).Y / 2)), opacity_chiffre);
     }
 }
Пример #3
0
 private void AjoutLettre(int typelettre, Plaques plaque)
 {
     if (typelettre == 1)
     {
         int k = random.Next(0, voyelle.Count);
         plaque.lettre_correspond = voyelle.ElementAt(k);
         voyelle.RemoveAt(k);
         plaque.disponible = true;
     }
     else
     {
         int k = random.Next(0, consonne.Count);
         plaque.lettre_correspond = consonne.ElementAt(k);
         consonne.RemoveAt(k);
         plaque.disponible = true;
     }
 }
Пример #4
0
 private void AjoutLettre(Plaques plaque)
 {
     _erreur4lettres = false;
     plaque.utiliser = true;
     if (mots_tab[0] == null)
     {
         mots_tab.SetValue(plaque.lettre_correspond, 0);
     }
     else if (mots_tab[1] == null)
     {
         mots_tab.SetValue(plaque.lettre_correspond, 1);
     }
     else if (mots_tab[2] == null)
     {
         mots_tab.SetValue(plaque.lettre_correspond, 2);
     }
     else if (mots_tab[3] == null)
     {
         mots_tab.SetValue(plaque.lettre_correspond, 3);
     }
     else if (mots_tab[4] == null)
     {
         mots_tab.SetValue(plaque.lettre_correspond, 4);
     }
     else if (mots_tab[5] == null)
     {
         mots_tab.SetValue(plaque.lettre_correspond, 5);
     }
     else if (mots_tab[6] == null)
     {
         mots_tab.SetValue(plaque.lettre_correspond, 6);
     }
     else if (mots_tab[7] == null)
     {
         mots_tab.SetValue(plaque.lettre_correspond, 7);
     }
     else if (mots_tab[8] == null)
     {
         mots_tab.SetValue(plaque.lettre_correspond, 8);
     }
     else if (mots_tab[9] == null)
     {
         mots_tab.SetValue(plaque.lettre_correspond, 9);
     }
 }