Пример #1
0
        /// <summary>
        /// Process "offset" attribute of node.
        /// </summary>
        /// <param name="widget">Ui widget.</param>
        /// <param name="node">Xml node.</param>
        public static void SetOffset(RectTransform widget, XmlNode node)
        {
            var   point = Vector3.zero;
            float amount;

            var attrValue = node.GetAttribute(HashedOffset);

            if (!string.IsNullOrEmpty(attrValue))
            {
                var parts = MarkupUtils.SplitAttrValue(attrValue);
                if (parts.Length > 0 && !string.IsNullOrEmpty(parts[0]))
                {
                    if (float.TryParse(parts[0], NumberStyles.Float, NumberFormatInfo.InvariantInfo, out amount))
                    {
                        point.x = amount;
                    }
                }
                if (parts.Length > 1 && !string.IsNullOrEmpty(parts[1]))
                {
                    if (float.TryParse(parts[1], NumberStyles.Float, NumberFormatInfo.InvariantInfo, out amount))
                    {
                        point.y = amount;
                    }
                }
            }

            widget.localPosition = point;
        }
Пример #2
0
 /// <summary>
 /// Force cleanup / create widgets infrastructure from attached xml-schema.
 /// </summary>
 public void CreateVisuals()
 {
     ValidateGenerators();
     if ((object)_defaultFont == null)
     {
         _defaultFont = _fonts.Count > 0 ? _fonts[0] : Resources.GetBuiltinResource <Font> ("Arial.ttf");
     }
     if ((object)_defaultTheme == null)
     {
         _defaultTheme = _themes.Count > 0 ? _themes[0] : ScriptableObject.CreateInstance <MarkupTheme> ();
     }
     if (_xmlTree == null)
     {
         _xmlTree = LoadXml(_markupPath);
     }
     ClearVisuals();
     CreateVisualNode(_xmlTree, MarkupUtils.CreateUiObject("root", transform));
     _isVisualized = true;
 }
Пример #3
0
        /// <summary>
        /// Process "rotation" attribute of node.
        /// </summary>
        /// <param name="widget">Ui widget.</param>
        /// <param name="node">Xml node.</param>
        public static void SetRotation(RectTransform widget, XmlNode node)
        {
            var   angles = Vector3.zero;
            float amount;

            var attrValue = node.GetAttribute(HashedRotation);

            if (!string.IsNullOrEmpty(attrValue))
            {
                var parts = MarkupUtils.SplitAttrValue(attrValue);
                if (parts.Length > 0 && !string.IsNullOrEmpty(parts[0]))
                {
                    if (float.TryParse(parts[0], NumberStyles.Float, NumberFormatInfo.InvariantInfo, out amount))
                    {
                        if (parts.Length > 1)
                        {
                            angles.x = amount;
                        }
                        else
                        {
                            angles.z = amount;
                        }
                    }
                }
                if (parts.Length > 1 && !string.IsNullOrEmpty(parts[1]))
                {
                    if (float.TryParse(parts[1], NumberStyles.Float, NumberFormatInfo.InvariantInfo, out amount))
                    {
                        angles.y = amount;
                    }
                }
                if (parts.Length > 2 && !string.IsNullOrEmpty(parts[2]))
                {
                    if (float.TryParse(parts[2], NumberStyles.Float, NumberFormatInfo.InvariantInfo, out amount))
                    {
                        angles.z = amount;
                    }
                }
            }

            widget.localRotation = Quaternion.Euler(angles);
        }
Пример #4
0
        /// <summary>
        /// Process "size" attribute of node.
        /// </summary>
        /// <param name="widget">Ui widget.</param>
        /// <param name="node">Xml node.</param>
        public static void SetSize(RectTransform widget, XmlNode node)
        {
            var    anchorMin = Vector2.zero;
            var    anchorMax = Vector2.one;
            var    offsetMin = Vector3.zero;
            var    offsetMax = Vector3.zero;
            string amountStr;
            float  amount;
            string attrValue;

            attrValue = node.GetAttribute(HashedSize);
            if (!string.IsNullOrEmpty(attrValue))
            {
                int percentIdx;
                var parts = MarkupUtils.SplitAttrValue(attrValue);
                if (parts.Length > 0 && !string.IsNullOrEmpty(parts[0]))
                {
                    amountStr  = parts[0];
                    percentIdx = amountStr.IndexOf('%');
                    if (percentIdx != -1)
                    {
                        // relative.
                        if (float.TryParse(
                                amountStr.Substring(0, percentIdx),
                                NumberStyles.Float,
                                NumberFormatInfo.InvariantInfo,
                                out amount))
                        {
                            amount     *= 0.01f * 0.5f;
                            anchorMin.x = 0.5f - amount;
                            anchorMax.x = 0.5f + amount;
                        }
                    }
                    else
                    {
                        // absolute.
                        if (float.TryParse(amountStr, NumberStyles.Float, NumberFormatInfo.InvariantInfo, out amount))
                        {
                            amount     *= 0.5f;
                            anchorMin.x = 0.5f;
                            anchorMax.x = 0.5f;
                            offsetMin.x = -amount;
                            offsetMax.x = amount;
                        }
                    }
                }
                if (parts.Length > 1 && !string.IsNullOrEmpty(parts[1]))
                {
                    amountStr  = parts[1];
                    percentIdx = amountStr.IndexOf('%');
                    if (percentIdx != -1)
                    {
                        // relative.
                        if (float.TryParse(
                                amountStr.Substring(0, percentIdx),
                                NumberStyles.Float,
                                NumberFormatInfo.InvariantInfo,
                                out amount))
                        {
                            amount     *= 0.01f * 0.5f;
                            anchorMin.y = 0.5f - amount;
                            anchorMax.y = 0.5f + amount;
                        }
                    }
                    else
                    {
                        // absolute.
                        if (float.TryParse(amountStr, NumberStyles.Float, NumberFormatInfo.InvariantInfo, out amount))
                        {
                            amount     *= 0.5f;
                            anchorMin.y = 0.5f;
                            anchorMax.y = 0.5f;
                            offsetMin.y = -amount;
                            offsetMax.y = amount;
                        }
                    }
                }
            }

            widget.anchorMin = anchorMin;
            widget.anchorMax = anchorMax;
            widget.offsetMin = offsetMin;
            widget.offsetMax = offsetMax;
        }
Пример #5
0
        void CreateVisualNode(XmlNode xmlTree, RectTransform root)
        {
            if (xmlTree == null)
            {
                return;
            }

            Func <RectTransform, XmlNode, MarkupContainer, RectTransform> generator;

            var isFound = Generators.TryGetValue(xmlTree.NameHash, out generator);

            if (!isFound)
            {
                generator = BoxNode.Create;
            }

            var tr        = MarkupUtils.CreateUiObject(null, root);
            var contentTr = generator(tr, xmlTree, this);

#if UNITY_EDITOR
            if (!isFound)
            {
                tr.name = string.Format("unknown-replaced-with-{0}", tr.name);
                Debug.LogWarningFormat(tr, "Unknown hashed-node \"{0}\" - box-node will be used instead",
                                       xmlTree.NameHash);
            }
#endif

            if ((object)_canvas == null)
            {
                _canvas = tr.GetComponentInChildren <Canvas> ();
            }

            var nodeName = xmlTree.GetAttribute(HashedName);
            if (!string.IsNullOrEmpty(nodeName))
            {
#if UNITY_EDITOR
                tr.name = string.Format("{0}-{1}", tr.name, nodeName);
#endif
                var nodeNameHash = nodeName.GetStableHashCode();
                if (_namedNodes.ContainsKey(nodeNameHash))
                {
#if UNITY_EDITOR
                    Debug.LogWarning("Duplicate name: " + nodeName);
#endif
                }
                else
                {
                    _namedNodes[nodeNameHash] = tr;
                }
            }

            var children = xmlTree.Children;
            if (children.Count > 0)
            {
                if ((object)contentTr != null)
                {
                    for (int i = 0, iMax = children.Count; i < iMax; i++)
                    {
                        CreateVisualNode(children[i], contentTr);
                    }
                }
                else
                {
                    Debug.LogWarning("Node not supported children.", tr);
                }
            }
        }