private void RunDay(Day day) { double pricePerCup = UserInterface.GetPricePerCup(); List <Customer> customers = CreateCustomers(); int numberOfPitchersMade = 0; bool haveAPitcher = playerOne.MakeAPitcher(); if (haveAPitcher) { numberOfPitchersMade += 1; } int remainingCupsInPitcher = 10; int cupsSold = 0; if (haveAPitcher) { for (int i = 0; i < customers.Count; i++) { bool boughtLemonade = customers[i].LuckOfPurchase(day, pricePerCup, i); if (boughtLemonade) { playerOne.Inventory.RemoveItems("cup", 1); cupsSold += 1; remainingCupsInPitcher -= 1; if (remainingCupsInPitcher == 0) { haveAPitcher = playerOne.MakeAPitcher(); if (haveAPitcher) { numberOfPitchersMade += 1; remainingCupsInPitcher = 10; } } } if (!haveAPitcher || playerOne.Inventory.cups.Count == 0) { Console.WriteLine("You are SOLD OUT at least one item for today! Or you got robbed. \n"); playerOne.Inventory.DisplayInventory(); break; } } } double loss = numberOfPitchersMade * playerOne.Lemonade.PriceOfPitcher() + cupsSold * Cup.price; double revenue = cupsSold * pricePerCup; playerOne.Money += revenue - loss; day.SaveDay(revenue - loss, cupsSold); }