// constructor (SPAWNER) public Player() { inventory = new Inventory(); wallet = new Wallet(); }
private void PerformTransaction(Wallet wallet, double transactionAmount) { wallet.PayMoneyForItems(transactionAmount); }
// constructor (SPAWNER) public Player() { inventory = new Inventory(); wallet = new Wallet(); }
private void PerformTransaction(Wallet wallet, double transactionAmount) { wallet.PayMoneyForItems(transactionAmount); }