/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { int DesiredFrameRate = 60; Logger.CreateNewLogFile(); world = new World(); mouse = new GameMouse(); pauseMenu = new GuiPause(this); TargetElapsedTime = new TimeSpan(TimeSpan.TicksPerSecond / DesiredFrameRate); base.Initialize(); }
public void Play(World world) { if (playingID == 0) { for (int i = 0; i < node.Length; i++) { if (setPause) { pauseTimer--; if (pauseTimer <= 0) { setPause = false; } } else { if (node[i] == true) { bool isalreadyplaying = world.player.OpenDialogue(new Vector2(0, 720 - 128), "<intro_" + (i + 1) + ">"); if (!isalreadyplaying) { Pause(240); CheckAndProceedCutscene(i, node.Length); break; } firstPauseFrame = false; } } } } }