public void Initialize(Game1 setGame, ContentManager setContent, Rectangle setWorldRect, Rectangle setCameraRect, GraphicsDevice graphics) { game = setGame; cutscene = new Cutscene(); worldRect = setWorldRect; cameraRect = setCameraRect; content = setContent; drawRect = new Rectangle(0, 0, 0, 0); layerTextures = new Texture2D[8]; tileRenderTarget = new RenderTarget2D(graphics, worldRect.Width, worldRect.Height); drawLayer = new bool[8]; tileLayer = new bool[8]; camera = new Camera2D(new Viewport(cameraRect), worldRect); worldIndex = 0; LoadWorld(worldIndex); }
static void Main() { using (var game = new Game1()) game.Run(); }