public BeastAttack(List <Property> properties, World world) : base(properties, world) { Initialize(); foreach (Property property in properties) { switch (property.Name) { case "ordinal": Ordinal = Convert.ToInt32(property.Value); break; case "coords": Coordinates = Formatting.ConvertToLocation(property.Value); break; case "parent_eventcol": ParentCollection = world.GetEventCollection(Convert.ToInt32(property.Value)); break; case "subregion_id": Region = world.GetRegion(Convert.ToInt32(property.Value)); break; case "feature_layer_id": UndergroundRegion = world.GetUndergroundRegion(Convert.ToInt32(property.Value)); break; case "site_id": Site = world.GetSite(Convert.ToInt32(property.Value)); break; case "defending_enid": Defender = world.GetEntity(Convert.ToInt32(property.Value)); break; } } Site.BeastAttacks.Add(this); //--------Attacking Beast is calculated after parsing event collections in ParseXML() //--------So that it can also look at eventsList from duel sub collections to calculate the Beast //-------Fill in some missing event details with details from collection //-------Filled in after parsing event collections in ParseXML() }
private void ReadSite() { Site = World.GetSite(Convert.ToInt32(CurrentLine.Substring(0, CurrentLine.IndexOf(":")))); Site.UntranslatedName = Formatting.InitCaps(Formatting.ReplaceNonAscii(CurrentLine.Substring(CurrentLine.IndexOf(' ') + 1, CurrentLine.IndexOf(',') - CurrentLine.IndexOf(' ') - 1))); Owner = null; ReadLine(); }
public SiteConquered(List<Property> properties, World world) : base(properties, world) { Initialize(); foreach (Property property in properties) switch (property.Name) { case "ordinal": Ordinal = Convert.ToInt32(property.Value); break; case "war_eventcol": ParentCollection = world.GetEventCollection(Convert.ToInt32(property.Value)); break; case "site_id": Site = world.GetSite(Convert.ToInt32(property.Value)); break; case "attacking_enid": Attacker = world.GetEntity(Convert.ToInt32(property.Value)); break; case "defending_enid": Defender = world.GetEntity(Convert.ToInt32(property.Value)); break; } if (Collection.OfType<PlunderedSite>().Any()) ConquerType = SiteConqueredType.Pillaging; else if (Collection.OfType<DestroyedSite>().Any()) ConquerType = SiteConqueredType.Destruction; else if (Collection.OfType<NewSiteLeader>().Any() || Collection.OfType<SiteTakenOver>().Any()) ConquerType = SiteConqueredType.Conquest; else ConquerType = SiteConqueredType.Unknown; if (ConquerType == SiteConqueredType.Pillaging) Notable = false; Site.Warfare.Add(this); if (ParentCollection != null) { (ParentCollection as War).DeathCount += Collection.OfType<HFDied>().Count(); if (Attacker == (ParentCollection as War).Attacker) (ParentCollection as War).AttackerVictories.Add(this); else (ParentCollection as War).DefenderVictories.Add(this); } }
public Duel(List<Property> properties, World world) : base(properties, world) { foreach (Property property in properties) switch (property.Name) { case "ordinal": Ordinal = String.Intern(property.Value); break; case "coords": Coordinates = Formatting.ConvertToLocation(property.Value); break; case "parent_eventcol": ParentCollection = world.GetEventCollection(Convert.ToInt32(property.Value)); break; case "subregion_id": Region = world.GetRegion(Convert.ToInt32(property.Value)); break; case "feature_layer_id": UndergroundRegion = world.GetUndergroundRegion(Convert.ToInt32(property.Value)); break; case "site_id": Site = world.GetSite(Convert.ToInt32(property.Value)); break; case "attacking_hfid": Attacker = world.GetHistoricalFigure(Convert.ToInt32(property.Value)); break; case "defending_hfid": Defender = world.GetHistoricalFigure(Convert.ToInt32(property.Value)); break; } //foreach (WorldEvent collectionEvent in Collection) this.AddEvent(collectionEvent); if (ParentCollection != null && ParentCollection.GetType() == typeof(Battle)) foreach (HFDied death in Collection.OfType<HFDied>()) { Battle battle = ParentCollection as Battle; if (battle.NotableAttackers.Contains(death.HistoricalFigure)) { battle.AttackerDeathCount++; battle.Attackers.Single(squad => squad.Race == death.HistoricalFigure.Race).Deaths++; (battle.ParentCollection as War).AttackerDeathCount++; } else if (battle.NotableDefenders.Contains(death.HistoricalFigure)) { battle.DefenderDeathCount++; battle.Defenders.Single(squad => squad.Race == death.HistoricalFigure.Race).Deaths++; (battle.ParentCollection as War).DefenderDeathCount++; } (ParentCollection.ParentCollection as War).DeathCount++; } }
public BeastAttack(List<Property> properties, World world) : base(properties, world) { Initialize(); foreach (Property property in properties) switch (property.Name) { case "ordinal": Ordinal = Convert.ToInt32(property.Value); break; case "coords": Coordinates = Formatting.ConvertToLocation(property.Value); break; case "parent_eventcol": ParentCollection = world.GetEventCollection(Convert.ToInt32(property.Value)); break; case "subregion_id": Region = world.GetRegion(Convert.ToInt32(property.Value)); break; case "feature_layer_id": UndergroundRegion = world.GetUndergroundRegion(Convert.ToInt32(property.Value)); break; case "site_id": Site = world.GetSite(Convert.ToInt32(property.Value)); break; case "defending_enid": Defender = world.GetEntity(Convert.ToInt32(property.Value)); break; } Site.BeastAttacks.Add(this); //--------Attacking Beast is calculated after parsing event collections in ParseXML() //--------So that it can also look at eventsList from duel sub collections to calculate the Beast //-------Fill in some missing event details with details from collection //-------Filled in after parsing event collections in ParseXML() }
public Theft(List<Property> properties, World world) : base(properties, world) { foreach (Property property in properties) switch (property.Name) { case "ordinal": Ordinal = String.Intern(property.Value); break; case "coords": Coordinates = Formatting.ConvertToLocation(property.Value); break; case "parent_eventcol": ParentCollection = world.GetEventCollection(Convert.ToInt32(property.Value)); break; case "subregion_id": Region = world.GetRegion(Convert.ToInt32(property.Value)); break; case "feature_layer_id": UndergroundRegion = world.GetUndergroundRegion(Convert.ToInt32(property.Value)); break; case "site_id": Site = world.GetSite(Convert.ToInt32(property.Value)); break; case "attacking_enid": Attacker = world.GetEntity(Convert.ToInt32(property.Value)); break; case "defending_enid": Defender = world.GetEntity(Convert.ToInt32(property.Value)); break; } foreach (ItemStolen theft in Collection.OfType<ItemStolen>()) { theft.Site = Site; Site.AddEvent(theft); Site.Events = Site.Events.OrderBy(ev => ev.ID).ToList(); if (Attacker.SiteHistory.Count == 1) { theft.ReturnSite = Attacker.SiteHistory.First().Site; theft.ReturnSite.AddEvent(theft); theft.ReturnSite.Events = theft.ReturnSite.Events.OrderBy(ev => ev.ID).ToList(); } } }
public SiteConquered(List <Property> properties, World world) : base(properties, world) { Initialize(); foreach (Property property in properties) { switch (property.Name) { case "ordinal": Ordinal = Convert.ToInt32(property.Value); break; case "war_eventcol": ParentCollection = world.GetEventCollection(Convert.ToInt32(property.Value)); break; case "site_id": Site = world.GetSite(Convert.ToInt32(property.Value)); break; case "attacking_enid": Attacker = world.GetEntity(Convert.ToInt32(property.Value)); break; case "defending_enid": Defender = world.GetEntity(Convert.ToInt32(property.Value)); break; } } if (Collection.OfType <PlunderedSite>().Any()) { ConquerType = SiteConqueredType.Pillaging; } else if (Collection.OfType <DestroyedSite>().Any()) { ConquerType = SiteConqueredType.Destruction; } else if (Collection.OfType <NewSiteLeader>().Any() || Collection.OfType <SiteTakenOver>().Any()) { ConquerType = SiteConqueredType.Conquest; } else { ConquerType = SiteConqueredType.Unknown; } if (ConquerType == SiteConqueredType.Pillaging) { Notable = false; } Site.Warfare.Add(this); if (ParentCollection != null) { (ParentCollection as War).DeathCount += Collection.OfType <HFDied>().Count(); if (Attacker == (ParentCollection as War).Attacker) { (ParentCollection as War).AttackerVictories.Add(this); } else { (ParentCollection as War).DefenderVictories.Add(this); } } }
public Duel(List <Property> properties, World world) : base(properties, world) { foreach (Property property in properties) { switch (property.Name) { case "ordinal": Ordinal = String.Intern(property.Value); break; case "coords": Coordinates = Formatting.ConvertToLocation(property.Value); break; case "parent_eventcol": ParentCollection = world.GetEventCollection(Convert.ToInt32(property.Value)); break; case "subregion_id": Region = world.GetRegion(Convert.ToInt32(property.Value)); break; case "feature_layer_id": UndergroundRegion = world.GetUndergroundRegion(Convert.ToInt32(property.Value)); break; case "site_id": Site = world.GetSite(Convert.ToInt32(property.Value)); break; case "attacking_hfid": Attacker = world.GetHistoricalFigure(Convert.ToInt32(property.Value)); break; case "defending_hfid": Defender = world.GetHistoricalFigure(Convert.ToInt32(property.Value)); break; } } //foreach (WorldEvent collectionEvent in Collection) this.AddEvent(collectionEvent); if (ParentCollection != null && ParentCollection.GetType() == typeof(Battle)) { foreach (HFDied death in Collection.OfType <HFDied>()) { Battle battle = ParentCollection as Battle; War parentWar = (battle.ParentCollection as War); if (battle.NotableAttackers.Contains(death.HistoricalFigure)) { battle.AttackerDeathCount++; battle.Attackers.Single(squad => squad.Race == death.HistoricalFigure.Race).Deaths++; if (parentWar != null) { parentWar.AttackerDeathCount++; } } else if (battle.NotableDefenders.Contains(death.HistoricalFigure)) { battle.DefenderDeathCount++; battle.Defenders.Single(squad => squad.Race == death.HistoricalFigure.Race).Deaths++; if (parentWar != null) { parentWar.DefenderDeathCount++; } } if (parentWar != null) { (ParentCollection.ParentCollection as War).DeathCount++; } } } }
public Purge(List<Property> properties, World world) : base(properties, world) { foreach (Property property in properties) { switch (property.Name) { case "ordinal": Ordinal = String.Intern(property.Value); break; case "site_id": Site = world.GetSite(Convert.ToInt32(property.Value)); break; case "adjective": Adjective = property.Value; break; } } Console.WriteLine(); }
public SiteLink(List <Property> properties, World world) { foreach (Property property in properties) { switch (property.Name) { case "link_type": switch (property.Value) { case "lair": Type = SiteLinkType.Lair; break; case "hangout": Type = SiteLinkType.Hangout; break; case "home site building": Type = SiteLinkType.HomeSiteBuilding; break; case "home site underground": Type = SiteLinkType.HomeSiteUnderground; break; case "home structure": Type = SiteLinkType.HomeStructure; break; case "seat of power": Type = SiteLinkType.SeatOfPower; break; case "occupation": Type = SiteLinkType.Occupation; break; default: Type = SiteLinkType.Unknown; world.ParsingErrors.Report("Unknown Site Link Type: " + property.Value); break; } break; case "site_id": Site = world.GetSite(Convert.ToInt32(property.Value)); break; case "sub_id": SubID = Convert.ToInt32(property.Value); break; case "entity_id": Entity = world.GetEntity(Convert.ToInt32(property.Value)); break; case "occupation_id": OccupationID = Convert.ToInt32(property.Value); break; } } }
public Purge(List <Property> properties, World world) : base(properties, world) { foreach (Property property in properties) { switch (property.Name) { case "ordinal": Ordinal = String.Intern(property.Value); break; case "site_id": Site = world.GetSite(Convert.ToInt32(property.Value)); break; case "adjective": Adjective = property.Value; break; } } Console.WriteLine(); }
public Abduction(List<Property> properties, World world) : base(properties, world) { foreach (Property property in properties) switch (property.Name) { case "ordinal": Ordinal = String.Intern(property.Value); break; case "coords": Coordinates = Formatting.ConvertToLocation(property.Value); break; case "parent_eventcol": ParentCollection = world.GetEventCollection(Convert.ToInt32(property.Value)); break; case "subregion_id": Region = world.GetRegion(Convert.ToInt32(property.Value)); break; case "feature_layer_id": UndergroundRegion = world.GetUndergroundRegion(Convert.ToInt32(property.Value)); break; case "site_id": Site = world.GetSite(Convert.ToInt32(property.Value)); break; case "attacking_enid": Attacker = world.GetEntity(Convert.ToInt32(property.Value)); break; case "defending_enid": Defender = world.GetEntity(Convert.ToInt32(property.Value)); break; } }
public SiteLink(List <Property> properties, World world) { foreach (Property property in properties) { switch (property.Name) { case "link_type": switch (property.Value) { case "lair": Type = SiteLinkType.Lair; break; case "hangout": Type = SiteLinkType.Hangout; break; case "home_site_building": Type = SiteLinkType.HomeSiteBuilding; break; case "home_site_underground": Type = SiteLinkType.HomeSiteUnderground; break; case "home_structure": Type = SiteLinkType.HomeStructure; break; case "seat_of_power": Type = SiteLinkType.SeatOfPower; break; case "occupation": Type = SiteLinkType.Occupation; break; default: property.Known = false; break; } break; case "site_id": Site = world.GetSite(Convert.ToInt32(property.Value)); break; case "sub_id": SubId = Convert.ToInt32(property.Value); break; case "entity_id": Entity = world.GetEntity(Convert.ToInt32(property.Value)); break; case "occupation_id": OccupationId = Convert.ToInt32(property.Value); break; } } }
public EntitySiteLink(List<Property> properties, World world) { Type = EntitySiteLinkType.Unknown; foreach (Property property in properties) { switch (property.Name) { case "type": //All unknown for the time being. break; case "site": Site = world.GetSite(property.ValueAsInt()); break; case "strength": Strength = property.ValueAsInt(); break; } } }
public EntitySiteLink(List <Property> properties, World world) { Type = EntitySiteLinkType.Unknown; foreach (Property property in properties) { switch (property.Name) { case "type": //All unknown for the time being. break; case "site": Site = world.GetSite(property.ValueAsInt()); break; case "strength": Strength = property.ValueAsInt(); break; } } }
public Theft(List <Property> properties, World world) : base(properties, world) { foreach (Property property in properties) { switch (property.Name) { case "ordinal": Ordinal = String.Intern(property.Value); break; case "coords": Coordinates = Formatting.ConvertToLocation(property.Value); break; case "parent_eventcol": ParentCollection = world.GetEventCollection(Convert.ToInt32(property.Value)); break; case "subregion_id": Region = world.GetRegion(Convert.ToInt32(property.Value)); break; case "feature_layer_id": UndergroundRegion = world.GetUndergroundRegion(Convert.ToInt32(property.Value)); break; case "site_id": Site = world.GetSite(Convert.ToInt32(property.Value)); break; case "attacking_enid": Attacker = world.GetEntity(Convert.ToInt32(property.Value)); break; case "defending_enid": Defender = world.GetEntity(Convert.ToInt32(property.Value)); break; } } foreach (ItemStolen theft in Collection.OfType <ItemStolen>()) { theft.Site = Site; Site.AddEvent(theft); Site.Events = Site.Events.OrderBy(ev => ev.ID).ToList(); if (Attacker.SiteHistory.Count == 1) { theft.ReturnSite = Attacker.SiteHistory.First().Site; theft.ReturnSite.AddEvent(theft); theft.ReturnSite.Events = theft.ReturnSite.Events.OrderBy(ev => ev.ID).ToList(); } } }
public SiteLink(List<Property> properties, World world) { foreach (Property property in properties) { switch (property.Name) { case "link_type": switch(property.Value) { case "lair": Type = SiteLinkType.Lair; break; case "home site building": Type = SiteLinkType.HomeSiteBuilding; break; case "home site underground": Type = SiteLinkType.HomeSiteUnderground; break; case "home structure": Type = SiteLinkType.HomeStructure; break; case "seat of power": Type = SiteLinkType.SeatOfPower; break; default: Type = SiteLinkType.Unknown; world.ParsingErrors.Report("Unknown Site Link Type: " + property.Value); break; } break; case "site_id": Site = world.GetSite(Convert.ToInt32(property.Value)); break; case "sub_id": SubID = Convert.ToInt32(property.Value); break; case "entity_id": Entity = world.GetEntity(Convert.ToInt32(property.Value)); break; } } }
public Artifact(List <Property> properties, World world) : base(properties, world) { Name = "Untitled"; Type = "Unknown"; WrittenContentIds = new List <int>(); foreach (Property property in properties) { switch (property.Name) { case "name": Name = Formatting.InitCaps(property.Value); break; case "item": if (property.SubProperties != null) { property.Known = true; foreach (Property subProperty in property.SubProperties) { switch (subProperty.Name) { case "name_string": Item = string.Intern(Formatting.InitCaps(subProperty.Value)); break; case "page_number": PageCount = Convert.ToInt32(subProperty.Value); break; case "page_written_content_id": case "writing_written_content_id": if (!WrittenContentIds.Contains(Convert.ToInt32(subProperty.Value))) { WrittenContentIds.Add(Convert.ToInt32(subProperty.Value)); } break; } } } else { Item = Formatting.InitCaps(property.Value); } break; case "item_type": Type = string.Intern(Formatting.InitCaps(property.Value)); break; case "item_subtype": SubType = string.Intern(property.Value); break; case "item_description": Description = Formatting.InitCaps(property.Value); break; case "mat": Material = string.Intern(property.Value); break; case "page_count": PageCount = Convert.ToInt32(property.Value); break; case "abs_tile_x": AbsTileX = Convert.ToInt32(property.Value); break; case "abs_tile_y": AbsTileY = Convert.ToInt32(property.Value); break; case "abs_tile_z": AbsTileZ = Convert.ToInt32(property.Value); break; case "writing": if (!WrittenContentIds.Contains(Convert.ToInt32(property.Value))) { WrittenContentIds.Add(Convert.ToInt32(property.Value)); } break; case "site_id": Site = world.GetSite(Convert.ToInt32(property.Value)); break; case "subregion_id": Region = world.GetRegion(Convert.ToInt32(property.Value)); break; case "holder_hfid": HolderId = Convert.ToInt32(property.Value); break; case "structure_local_id": Structure = Site.Structures.FirstOrDefault(structure => structure.Id == Convert.ToInt32(property.Value)); break; } } if (AbsTileX > 0 && AbsTileY > 0) { Coordinates = new Location(AbsTileX / 816, AbsTileY / 816); } else if (Site != null) { Coordinates = Site.Coordinates; } }
public Battle(List<Property> properties, World world) : base(properties, world) { Initialize(); List<string> attackerSquadRace, defenderSquadRace; List<int> attackerSquadEntityPopulation, attackerSquadNumbers, attackerSquadDeaths, attackerSquadSite, defenderSquadEntityPopulation, defenderSquadNumbers, defenderSquadDeaths, defenderSquadSite; NotableAttackers = new List<HistoricalFigure>(); NotableDefenders = new List<HistoricalFigure>(); AttackerSquads = new List<Squad>(); DefenderSquads = new List<Squad>(); attackerSquadRace = new List<string>(); attackerSquadEntityPopulation = new List<int>(); attackerSquadNumbers = new List<int>(); attackerSquadDeaths = new List<int>(); attackerSquadSite = new List<int>(); defenderSquadRace = new List<string>(); defenderSquadEntityPopulation = new List<int>(); defenderSquadNumbers = new List<int>(); defenderSquadDeaths = new List<int>(); defenderSquadSite = new List<int>(); Attackers = new List<Squad>(); Defenders = new List<Squad>(); NonCombatants = new List<HistoricalFigure>(); foreach (Property property in properties) switch (property.Name) { case "outcome": switch (property.Value) { case "attacker won": Outcome = BattleOutcome.AttackerWon; break; case "defender won": Outcome = BattleOutcome.DefenderWon; break; default: Outcome = BattleOutcome.Unknown; world.ParsingErrors.Report("Unknown Battle Outcome: " + property.Value); break; } break; case "name": Name = Formatting.InitCaps(property.Value); break; case "coords": Coordinates = Formatting.ConvertToLocation(property.Value); break; case "war_eventcol": ParentCollection = world.GetEventCollection(Convert.ToInt32(property.Value)); break; case "subregion_id": Region = world.GetRegion(Convert.ToInt32(property.Value)); break; case "feature_layer_id": UndergroundRegion = world.GetUndergroundRegion(Convert.ToInt32(property.Value)); break; case "site_id": Site = world.GetSite(Convert.ToInt32(property.Value)); break; case "attacking_hfid": NotableAttackers.Add(world.GetHistoricalFigure(Convert.ToInt32(property.Value))); break; case "defending_hfid": NotableDefenders.Add(world.GetHistoricalFigure(Convert.ToInt32(property.Value))); break; case "attacking_squad_race": attackerSquadRace.Add(Formatting.FormatRace(property.Value)); break; case "attacking_squad_entity_pop": attackerSquadEntityPopulation.Add(Convert.ToInt32(property.Value)); break; case "attacking_squad_number": attackerSquadNumbers.Add(Convert.ToInt32(property.Value)); break; case "attacking_squad_deaths": attackerSquadDeaths.Add(Convert.ToInt32(property.Value)); break; case "attacking_squad_site": attackerSquadSite.Add(Convert.ToInt32(property.Value)); break; case "defending_squad_race": defenderSquadRace.Add(Formatting.FormatRace(property.Value)); break; case "defending_squad_entity_pop": defenderSquadEntityPopulation.Add(Convert.ToInt32(property.Value)); break; case "defending_squad_number": defenderSquadNumbers.Add(Convert.ToInt32(property.Value)); break; case "defending_squad_deaths": defenderSquadDeaths.Add(Convert.ToInt32(property.Value)); break; case "defending_squad_site": defenderSquadSite.Add(Convert.ToInt32(property.Value)); break; case "noncom_hfid": NonCombatants.Add(world.GetHistoricalFigure(Convert.ToInt32(property.Value))); break; } if (Collection.OfType<AttackedSite>().Count() > 0) { Attacker = Collection.OfType<AttackedSite>().First().Attacker; Defender = Collection.OfType<AttackedSite>().First().Defender; } else if (Collection.OfType<FieldBattle>().Count() > 0) { Attacker = Collection.OfType<FieldBattle>().First().Attacker; Defender = Collection.OfType<FieldBattle>().First().Defender; } foreach (HistoricalFigure attacker in NotableAttackers) attacker.Battles.Add(this); foreach (HistoricalFigure defender in NotableDefenders) defender.Battles.Add(this); foreach (HistoricalFigure nonCombatant in NonCombatants) nonCombatant.Battles.Add(this); for (int i = 0; i < attackerSquadRace.Count; i++) AttackerSquads.Add(new Squad(attackerSquadRace[i], attackerSquadNumbers[i], attackerSquadDeaths[i], attackerSquadSite[i], attackerSquadEntityPopulation[i])); for (int i = 0; i < defenderSquadRace.Count; i++) DefenderSquads.Add(new Squad(defenderSquadRace[i], defenderSquadNumbers[i], defenderSquadDeaths[i], defenderSquadSite[i], defenderSquadEntityPopulation[i])); var groupedAttackerSquads = from squad in AttackerSquads group squad by squad.Race into squadRace select new { Race = squadRace.Key, Count = squadRace.Sum(squad => squad.Numbers), Deaths = squadRace.Sum(squad => squad.Deaths) }; foreach (var squad in groupedAttackerSquads) Attackers.Add(new Squad(squad.Race, squad.Count + NotableAttackers.Count(attacker => attacker.Race == squad.Race), squad.Deaths + Collection.OfType<HFDied>().Count(death => death.HistoricalFigure.Race == squad.Race && NotableAttackers.Contains(death.HistoricalFigure)), -1, -1)); foreach (var attacker in NotableAttackers.Where(hf => Attackers.Count(squad => squad.Race == hf.Race) == 0).GroupBy(hf => hf.Race).Select(race => new { Race = race.Key, Count = race.Count() })) { Attackers.Add(new Squad(attacker.Race, attacker.Count, Collection.OfType<HFDied>().Count(death => NotableAttackers.Contains(death.HistoricalFigure) && death.HistoricalFigure.Race == attacker.Race), -1, -1)); } AttackersAsList = new List<string>(); foreach (Squad squad in Attackers) for (int i = 0; i < squad.Numbers; i++) AttackersAsList.Add(squad.Race); var groupedDefenderSquads = from squad in DefenderSquads group squad by squad.Race into squadRace select new { Race = squadRace.Key, Count = squadRace.Sum(squad => squad.Numbers), Deaths = squadRace.Sum(squad => squad.Deaths) }; foreach (var squad in groupedDefenderSquads) Defenders.Add(new Squad(squad.Race, squad.Count + NotableDefenders.Count(defender => defender.Race == squad.Race), squad.Deaths + Collection.OfType<HFDied>().Count(death => death.HistoricalFigure.Race == squad.Race && NotableDefenders.Contains(death.HistoricalFigure)), -1, -1)); foreach (var defender in NotableDefenders.Where(hf => Defenders.Count(squad => squad.Race == hf.Race) == 0).GroupBy(hf => hf.Race).Select(race => new { Race = race.Key, Count = race.Count() })) { Defenders.Add(new Squad(defender.Race, defender.Count, Collection.OfType<HFDied>().Count(death => NotableDefenders.Contains(death.HistoricalFigure) && death.HistoricalFigure.Race == defender.Race), -1, -1)); } DefendersAsList = new List<string>(); foreach (Squad squad in Defenders) for (int i = 0; i < squad.Numbers; i++) DefendersAsList.Add(squad.Race); Deaths = new List<string>(); foreach (Squad squad in Attackers.Concat(Defenders)) for (int i = 0; i < squad.Deaths; i++) Deaths.Add(squad.Race); AttackerDeathCount = Attackers.Sum(attacker => attacker.Deaths); DefenderDeathCount = Defenders.Sum(defender => defender.Deaths); if (Outcome == BattleOutcome.AttackerWon) Victor = Attacker; else if (Outcome == BattleOutcome.DefenderWon) Victor = Defender; War parentWar = ParentCollection as War; if (parentWar != null) { if (parentWar.Attacker == Attacker) { parentWar.AttackerDeathCount += AttackerDeathCount; parentWar.DefenderDeathCount += DefenderDeathCount; } else { parentWar.AttackerDeathCount += DefenderDeathCount; parentWar.DefenderDeathCount += AttackerDeathCount; } parentWar.DeathCount += attackerSquadDeaths.Sum() + defenderSquadDeaths.Sum() + Collection.OfType<HFDied>().Count(); if (Attacker == parentWar.Attacker && Victor == Attacker) parentWar.AttackerVictories.Add(this); else parentWar.DefenderVictories.Add(this); } if (Site != null) Site.Warfare.Add(this); if (Region != null) Region.Battles.Add(this); if (UndergroundRegion != null) UndergroundRegion.Battles.Add(this); if ((attackerSquadDeaths.Sum() + defenderSquadDeaths.Sum() + Collection.OfType<HFDied>().Count()) == 0) Notable = false; if ((attackerSquadNumbers.Sum() + NotableAttackers.Count) > ((defenderSquadNumbers.Sum() + NotableDefenders.Count) * 10) //NotableDefenders outnumbered 10 to 1 && Victor == Attacker && AttackerDeathCount < ((NotableAttackers.Count + attackerSquadNumbers.Sum()) * 0.1)) //NotableAttackers lossses < 10% Notable = false; }
public Battle(List<Property> properties, World world) : base(properties, world) { Initialize(); List<string> attackerSquadRace, defenderSquadRace; List<int> attackerSquadEntityPopulation, attackerSquadNumbers, attackerSquadDeaths, attackerSquadSite, defenderSquadEntityPopulation, defenderSquadNumbers, defenderSquadDeaths, defenderSquadSite; NotableAttackers = new List<HistoricalFigure>(); NotableDefenders = new List<HistoricalFigure>(); AttackerSquads = new List<Squad>(); DefenderSquads = new List<Squad>(); attackerSquadRace = new List<string>(); attackerSquadEntityPopulation = new List<int>(); attackerSquadNumbers = new List<int>(); attackerSquadDeaths = new List<int>(); attackerSquadSite = new List<int>(); defenderSquadRace = new List<string>(); defenderSquadEntityPopulation = new List<int>(); defenderSquadNumbers = new List<int>(); defenderSquadDeaths = new List<int>(); defenderSquadSite = new List<int>(); Attackers = new List<Squad>(); Defenders = new List<Squad>(); NonCombatants = new List<HistoricalFigure>(); foreach (Property property in properties) switch (property.Name) { case "outcome": switch (property.Value) { case "attacker won": Outcome = BattleOutcome.AttackerWon; break; case "defender won": Outcome = BattleOutcome.DefenderWon; break; default: Outcome = BattleOutcome.Unknown; world.ParsingErrors.Report("Unknown Battle Outcome: " + property.Value); break; } break; case "name": Name = Formatting.InitCaps(property.Value); break; case "coords": Coordinates = Formatting.ConvertToLocation(property.Value); break; case "war_eventcol": ParentCollection = world.GetEventCollection(Convert.ToInt32(property.Value)); break; case "subregion_id": Region = world.GetRegion(Convert.ToInt32(property.Value)); break; case "feature_layer_id": UndergroundRegion = world.GetUndergroundRegion(Convert.ToInt32(property.Value)); break; case "site_id": Site = world.GetSite(Convert.ToInt32(property.Value)); break; case "attacking_hfid": NotableAttackers.Add(world.GetHistoricalFigure(Convert.ToInt32(property.Value))); break; case "defending_hfid": NotableDefenders.Add(world.GetHistoricalFigure(Convert.ToInt32(property.Value))); break; case "attacking_squad_race": attackerSquadRace.Add(Formatting.FormatRace(property.Value)); break; case "attacking_squad_entity_pop": attackerSquadEntityPopulation.Add(Convert.ToInt32(property.Value)); break; case "attacking_squad_number": attackerSquadNumbers.Add(Convert.ToInt32(property.Value)); break; case "attacking_squad_deaths": attackerSquadDeaths.Add(Convert.ToInt32(property.Value)); break; case "attacking_squad_site": attackerSquadSite.Add(Convert.ToInt32(property.Value)); break; case "defending_squad_race": defenderSquadRace.Add(Formatting.FormatRace(property.Value)); break; case "defending_squad_entity_pop": defenderSquadEntityPopulation.Add(Convert.ToInt32(property.Value)); break; case "defending_squad_number": defenderSquadNumbers.Add(Convert.ToInt32(property.Value)); break; case "defending_squad_deaths": defenderSquadDeaths.Add(Convert.ToInt32(property.Value)); break; case "defending_squad_site": defenderSquadSite.Add(Convert.ToInt32(property.Value)); break; case "noncom_hfid": NonCombatants.Add(world.GetHistoricalFigure(Convert.ToInt32(property.Value))); break; } if (Collection.OfType<AttackedSite>().Count() > 0) { Attacker = Collection.OfType<AttackedSite>().First().Attacker; Defender = Collection.OfType<AttackedSite>().First().Defender; } else if (Collection.OfType<FieldBattle>().Count() > 0) { Attacker = Collection.OfType<FieldBattle>().First().Attacker; Defender = Collection.OfType<FieldBattle>().First().Defender; } foreach (HistoricalFigure attacker in NotableAttackers) attacker.Battles.Add(this); foreach (HistoricalFigure defender in NotableDefenders) defender.Battles.Add(this); foreach (HistoricalFigure nonCombatant in NonCombatants) nonCombatant.Battles.Add(this); for (int i = 0; i < attackerSquadRace.Count; i++) AttackerSquads.Add(new Squad(attackerSquadRace[i], attackerSquadNumbers[i], attackerSquadDeaths[i], attackerSquadSite[i], attackerSquadEntityPopulation[i])); for (int i = 0; i < defenderSquadRace.Count; i++) DefenderSquads.Add(new Squad(defenderSquadRace[i], defenderSquadNumbers[i], defenderSquadDeaths[i], defenderSquadSite[i], defenderSquadEntityPopulation[i])); var groupedAttackerSquads = from squad in AttackerSquads group squad by squad.Race into squadRace select new { Race = squadRace.Key, Count = squadRace.Sum(squad => squad.Numbers), Deaths = squadRace.Sum(squad => squad.Deaths) }; foreach (var squad in groupedAttackerSquads) Attackers.Add(new Squad(squad.Race, squad.Count + NotableAttackers.Count(attacker => attacker.Race == squad.Race), squad.Deaths + Collection.OfType<HFDied>().Count(death => death.HistoricalFigure.Race == squad.Race && NotableAttackers.Contains(death.HistoricalFigure)), -1, -1)); foreach (var attacker in NotableAttackers.Where(hf => Attackers.Count(squad => squad.Race == hf.Race) == 0).GroupBy(hf => hf.Race).Select(race => new { Race = race.Key, Count = race.Count() })) { Attackers.Add(new Squad(attacker.Race, attacker.Count, Collection.OfType<HFDied>().Count(death => NotableAttackers.Contains(death.HistoricalFigure) && death.HistoricalFigure.Race == attacker.Race), -1, -1)); } AttackersAsList = new List<string>(); foreach (Squad squad in Attackers) for (int i = 0; i < squad.Numbers; i++) AttackersAsList.Add(squad.Race); var groupedDefenderSquads = from squad in DefenderSquads group squad by squad.Race into squadRace select new { Race = squadRace.Key, Count = squadRace.Sum(squad => squad.Numbers), Deaths = squadRace.Sum(squad => squad.Deaths) }; foreach (var squad in groupedDefenderSquads) Defenders.Add(new Squad(squad.Race, squad.Count + NotableDefenders.Count(defender => defender.Race == squad.Race), squad.Deaths + Collection.OfType<HFDied>().Count(death => death.HistoricalFigure.Race == squad.Race && NotableDefenders.Contains(death.HistoricalFigure)), -1, -1)); foreach (var defender in NotableDefenders.Where(hf => Defenders.Count(squad => squad.Race == hf.Race) == 0).GroupBy(hf => hf.Race).Select(race => new { Race = race.Key, Count = race.Count() })) { Defenders.Add(new Squad(defender.Race, defender.Count, Collection.OfType<HFDied>().Count(death => NotableDefenders.Contains(death.HistoricalFigure) && death.HistoricalFigure.Race == defender.Race), -1, -1)); } DefendersAsList = new List<string>(); foreach (Squad squad in Defenders) for (int i = 0; i < squad.Numbers; i++) DefendersAsList.Add(squad.Race); Deaths = new List<string>(); foreach (Squad squad in Attackers.Concat(Defenders)) for (int i = 0; i < squad.Deaths; i++) Deaths.Add(squad.Race); AttackerDeathCount = Attackers.Sum(attacker => attacker.Deaths); DefenderDeathCount = Defenders.Sum(defender => defender.Deaths); if (Outcome == BattleOutcome.AttackerWon) Victor = Attacker; else if (Outcome == BattleOutcome.DefenderWon) Victor = Defender; War parentWar = ParentCollection as War; if (parentWar != null) { if (parentWar.Attacker == Attacker) { parentWar.AttackerDeathCount += AttackerDeathCount; parentWar.DefenderDeathCount += DefenderDeathCount; } else { parentWar.AttackerDeathCount += DefenderDeathCount; parentWar.DefenderDeathCount += AttackerDeathCount; } parentWar.DeathCount += attackerSquadDeaths.Sum() + defenderSquadDeaths.Sum() + Collection.OfType<HFDied>().Count(); if (Attacker == parentWar.Attacker && Victor == Attacker) parentWar.AttackerVictories.Add(this); else parentWar.DefenderVictories.Add(this); } if (Site != null) Site.Warfare.Add(this); if (Region != null) Region.Battles.Add(this); if (UndergroundRegion != null) UndergroundRegion.Battles.Add(this); if ((attackerSquadDeaths.Sum() + defenderSquadDeaths.Sum() + Collection.OfType<HFDied>().Count()) == 0) Notable = false; if ((attackerSquadNumbers.Sum() + NotableAttackers.Count) > ((defenderSquadNumbers.Sum() + NotableDefenders.Count) * 10) //NotableDefenders outnumbered 10 to 1 && Victor == Attacker && AttackerDeathCount < ((NotableAttackers.Count + attackerSquadNumbers.Sum()) * 0.1)) //NotableAttackers lossses < 10% Notable = false; }