private void cmdDefaultPlayer_Click(object sender, EventArgs e) { frmPlayerEditor NewForm = new frmPlayerEditor(ThisPlayer, world.Count); NewForm.ShowDialog(); ThisPlayer = NewForm.Player; }
public void LoadCampaign() { if (!this.InvokeRequired) { DataTypes.PlayerProfile newPlayer = LegendOfDrongoEngine.MainMenu(0); if (!string.IsNullOrEmpty(newPlayer.name)) { pnlWarning.Visible = false; txtConsoleOutput.TextAlign = HorizontalAlignment.Left; lblSkipIntro.Visible = false; lblOptions.Visible = true; tkbVolume.Visible = true; lblVolume.Visible = true; LegendOfDrongoEngine.StartGame(newPlayer); txtInput.Visible = true; txtInput.Focus(); txtConsoleOutput.TextAlign = HorizontalAlignment.Left; } } else { BeginCampaign d = new BeginCampaign(LoadCampaign); this.Invoke(d); } }
private void MainMenuChoice(int Choice) { if (Choice == 0) { txtConsoleOutput.TextAlign = HorizontalAlignment.Left; lblOptions.Visible = false; tkbVolume.Visible = false; lblVolume.Visible = false; pnlWarning.Visible = true; lblOkay.Visible = false; lblSkipIntro.Visible = true; pnlMainMenu.Visible = false; thr.Start(); } else { DataTypes.PlayerProfile newPlayer = LegendOfDrongoEngine.MainMenu(Choice); if (!string.IsNullOrEmpty(newPlayer.name)) { LegendOfDrongoEngine.StartGame(newPlayer); txtInput.Visible = true; txtInput.Focus(); txtConsoleOutput.TextAlign = HorizontalAlignment.Left; } } }
public frmPlayerEditor(DataTypes.PlayerProfile ThisPlayer, int NumOfFloors) { InitializeComponent(); ChangesMade = false; Player = ThisPlayer; cmbFloor.Items.Clear(); for (int i = 0; i < NumOfFloors; i++) { cmbFloor.Items.Add("Level " + (i + 1)); } PopulatePlayer(); }
public static DataTypes.PlayerProfile DefaultPlayer() { DataTypes.PlayerProfile Player = new DataTypes.PlayerProfile(); Player.name = "Drongo"; Player.HPBonus = 100; Player.ArmorBonus = 0; //Set up starter inventory Player.inventory = new List<DataTypes.itemInfo>(); Player.MaxItems = 10; Player.invspace = Player.MaxItems; //Set up game parameters Player.CurrentPos = new int[3] { 1, 1, 0 }; //Row, Column, Floor Player.Objective = ""; Player.Money = 100; Player.DaysSinceSleep = 0; //Set up starter weapon Player.WeaponHeld.Name = "Fists"; Player.WeaponHeld.BadHit = "Your Knuckles lightly graze your enemies cheek"; Player.WeaponHeld.MedHit = "You hit your enemy with a quick jab to the ribs"; Player.WeaponHeld.GoodHit = "A sound of crunching bone can be heard as your fist hits your enemy in the jaw"; Player.WeaponHeld.AttackMod = 1; Player.WeaponHeld.CanPickUp = true; Player.WeaponHeld.InteractionName = new List<string>(); Player.WeaponHeld.InteractionName.Add("fists"); Player.WeaponHeld.InteractionName.Add("hands"); Player.WeaponHeld.Class = "Weapon"; Player.WeaponHeld.Examine = "Your own hands, how they got on the floor I will never know..."; Player.ArmorWorn = new DataTypes.itemInfo[5]; //Set Up Stats Player.Level = 1; Player.MaxHp = 100; Player.Speed = 1; Player.Resitence = 0; Player.Strength = 0; return Player; }
public frmWorldDesigner(bool LoadWorld, string WorldName) { InitializeComponent(); //Check If New World if (LoadWorld == true) { string LoadPath = string.Concat(Directory.GetCurrentDirectory(), "\\Worlds\\", WorldName); //MessageBox.Show(LoadPath); DataTypes.WorldFile WorldState = new DataTypes.WorldFile(); using (Stream stream = File.Open(LoadPath, FileMode.Open)) { BinaryFormatter bin = new BinaryFormatter(); WorldState = (DataTypes.WorldFile)bin.Deserialize(stream); } txtWorldName.Text = WorldState.WorldName; txtAuthor.Text = WorldState.WorldAuthor; world = WorldState.WorldState; if (WorldState.Credits != null) foreach (string credit in WorldState.Credits) { Credits.Add(credit); } ThisFloor = world[0]; txtFloorName.Text = ThisFloor.FloorName; txtMusicPath.Text = ThisFloor.FloorSong; ThisPlayer = WorldState.DefaultPlayer; cmbLevelSelect.Items.Clear(); for (int i = 1; i <= world.Count; i++) { cmbLevelSelect.Items.Add("Level " + i); } cmbLevelSelect.Items.Add("Add New Level..."); this.tblWorldLevel.CellPaint += new TableLayoutCellPaintEventHandler(tblWorldLevel_CellPaint); lblEditor.Text = "Default Starting Position is B:2"; } else { world = new List<DataTypes.Floor>(); ThisFloor = new DataTypes.Floor(); ThisFloor.CurrentFloor = new DataTypes.roomInfo[10, 10]; for (int x = 0; x < 10; x++) { for (int y = 0; y < 10; y++) { ThisFloor.CurrentFloor[x, y].CanMove = true; } } for (int x = 0; x < 10; x++) { ThisFloor.CurrentFloor[x, 0].CanMove = false; ThisFloor.CurrentFloor[x, 9].CanMove = false; } for (int y = 0; y < 10; y++) { ThisFloor.CurrentFloor[0, y].CanMove = false; ThisFloor.CurrentFloor[9, y].CanMove = false; } ThisFloor.CurrentFloor[1, 1].Description = "This is the starting position. When the player spawns this is the first thing they will read"; world.Add(ThisFloor); this.tblWorldLevel.CellPaint += new TableLayoutCellPaintEventHandler(tblWorldLevel_CellPaint); txtFloorName.Text = "Level 1"; lblEditor.Text = "Default Starting Position is B:2"; ThisPlayer = DefaultPlayer(); } SetWorldSize(); AddTableLabels(); }